Submit a news tip



Asphalt 3D trailer

Posted 13 years ago by in 3DS, Videos | 0 comments

Capcom will finally allow gamers to taste a sample of Mega Man Legends 3 later this month. The game, along with Resident Evil: The Mercenaries 3D and Super Street Fighter IV 3D, will be playable at the Belle Salle event space in Akihabara on the 29th. According to the official Mega Man Legends 3 site, the demo is described as a “prototype.” Capcom will also be featuring the title as part of stage events.

Source

Most of Retro’s GDC panel yesterday focused on Donkey Kong Country Returns, but there are some other neat nuggets included below as well!

– Retro Studios looked at Wario Land on Virtual Boy
– The team specifically looked at the separated platforming planes in which Wario could switch between background and foreground
– Dev. team would sometimes make something that resembled Metroid too much
– Many initial designs were scrapped since Donkey Kong Country Returns needed to be “fun and whimsical”
– Kensuke Tanabe: “We wanted to depend on Retro to make games we couldn’t [in Japan].”
– Wave level took very long to program
– Retro refers to Shigeru Miyamoto as “Master Yoda”
– Miyamoto told Retro: “Donkey Kong is my baby and you better get it right!”
– Super Guide feature was used to test and record bugs
– A bunch of bugs resulted from players running back to the left instead of always to the right
– Michael Kelbaugh joke: “We were going to make an addition to the manual that said ‘Don’t go left.'”
– Iwata told Retro: “I am looking forward to playing this product with my family and having fun”
– Retro checked back in with Retro following the game’s release and Iwata said his wish came true
– After simply running back and forth for ten minutes and watching the animations of Donkey Kong turning around, Shigeru Miyamoto told Retro that it seemed like Donkey Kong was “blowing” when he created dust clouds
– “Blow” mechanic was born from the off-handed remark above
– Retro still needed to make around 70 more levels after E3
– Retro joked that the next Nintendo classic they’d like to revive is Doki Doki Panic
– Retro also joked around by saying they’d like to make Pokemon Prime or work with Tingle

Source

– 20,000 words of recorded voice dialogue
– First seven days in the game have 15,000 words
– 5,000 words for the eighth day
– 20,000 words in the game is the most voiced word count in Atlus history
– Atlus concerned the game won’t fit on the ROM due to the large amount of dialogue
– Also worried they won’t finish voice recording in time

Source


Manage Cookie Settings