– Exploration plays a big role in the game
– Use the sword to find items
– Spirit resides in Link’s sword
– Spirit is named Fi or Fye
– Demo area is the second place players will find themselves in
– Takes place in a desert
– 5 pieces hidden
– Monmas: new race (tentative name)
– Monmas talk about a key they have for a temple nearby
– Demo shows first-person mode being used, Wii Remote allows you to point to parts of the ground and the sword acts like a metal detector
– Metal gauntlets let Link dig objects up
– Second part of the demo is in the Siren world
– Go through the game trying to forge the Master Sword
– Siren power makes the world turn into an alternate reality of sorts
– Must collect items to leave the Siren world
– Collect teardrop items to progress
– Link is unarmed in this world since he used his sword to get there
– Guardian can kill you with one hit
– Guardians can be put to sleep
– Once the meter expires, the guardians will return
– Pick up teardrop items to refill the meter
– Do different things in the Siren world than you would in the regular world
– Environments in the game leading up to the dungeons are comparable to the actual dungeons
– New puzzles and other things to do if you leave an area and come back later
– Going back to different areas multiple times is very important in the game
– Eiji Aonuma: Skyward Sword is “a game you can play for a very long time. Understanding the map is going to make the game very interesting to play”
– Knowledge of environments will help you since you’ll be visiting them numerous times
– 60 FPS
– Miyamoto wanted to call the game Super Mario Kite since he loves gliding
– Hanggliders are on every bike
– Retro Studios involved with the game to design tracks
Hey guys, Austin here. I just got back from 6 hours on the show floor at E3, and I played a looooot of stuff. No Wii U yet (lines, man), but I did play all of the following things:
– Skyward Sword
– Star Fox 64 3D Multiplayer
– Resident Evil: Revelations
– Super Mario 3D
– Metal Gear Solid 3: Snake Eater 3D
– Kirby GO ATTACK FUN (or whatever it’s called; the DS one)
– Mario Kart 3D
– Mario and Sonic at the Olympic Games (3DS)
– Sonic Generations (3DS)
– Need for Speed: The Run (3DS)
If you have questions about any of these games, OR about anything E3-related in general (including the Wii U; I didn’t play it, but saw a LOT of people playing it), please comment on this post and we will get to all of them in a podcast going up later tonight. Thanks, guys!
We’ll have to wait another day for new Wii U news. Tonight’s roundtable event will focus just on the Wii and 3DS. I guess that means we can look forward to third-party Wii U talk and details about the console’s online functionality tomorrow!
At Nintendo’s E3 2011 media briefing earlier today, Ubisoft teased a new Assassin’s Creed for the Wii U. Unfortunately, it was just a tease – literally nothing was said about the project.
It looks like that’ll be changing tomorrow, though. On a GameTrailers TV segment, Ubisoft’s CEO hinted that news will be shared tomorrow.
“During our live interview, Ubisoft CEO teased Assassins Wii-U news tomorrow night at third party roundtable.”
Nintendo is currently hosting a roundtable focusing on first-party developers and software. Tomorrow’s event, which takes place at 8:30 PM EDT, will feature third-party projects.
Update 3: Looks like it’s about to start. Be prepared for updates!
Update 2: It’s running late, but stay tuned… not sure when it’s starting.
Update: It starts at 9 PM actually!
If what I’m hearing is correct, Nintendo’s annual E3 roundtable will be taking place in roughly 30 minutes (7:30 PM EDT). There’s a decent chance that we’ll get something interesting out of the conference. In past years, we’ve received a Pikmin 3 confirmation (where the heck is that game?), a Smash Bros. Brawl trailer, and Skyward Sword art.
I’ll be covering the event for you guys live. Also know that a second roundtable will be hosted tomorrow. One of the two events is likely to contain information about Wii U’s online functionality.
In this photo provided by Nintendo of America, Nintendo game designer Shigeru Miyamoto (R) helps conduct an orchestra performance commemorating the 25th anniversary of ‘The Legend of Zelda’ franchise, during opening day of the 2011 Electronic Entertainment Expo (E3), June 7, 2011 in Los Angeles. The E3 is the video game industry’s premier trade show.