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This information comes from Crytek CEO Cevat Yerli…

“Crytek’s support for Wii U is definitely going to happen. We aren’t showing it but we are pretty much running it already.”

The more third-party support, the better! Crytek’s engine and technology should certainly be capable of running smoothly on Wii U since the console can definitely match the power of the PlayStation 3 and Xbox 360. I wonder how open they’ll be to bringing concrete games to the Wii U…

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Austin was quite impressed with Mutant Mudds. You can read his impressions of the game here. I personally can’t wait to get my hands on the title either!

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Much to the disappointment of fans, how Wii U handles online gaming is something that Nintendo has yet to truly discuss. We’ve received a few hints, a few teases, and small bits of information. Yet the manner in which the system will work and what Nintendo intends to do to improve upon their past failures with online is still a mystery.

However, Nintendo UK Marketing manager Rob Lowe has provided some insight as to what the company has planned. According to Lowe, Nintendo is striving for an online experience “much closer” to Xbox Live and the PlayStation Network. It sounds like friend codes will be returning once again, but they’ll apparently be “refined.”

Read on below for Lowe’s full comments:

“I think that in a similar way that we waited until HD technology was almost ubiquitous before we went in there with an HD console, it’s similar with the penetration of wi-fi. I think now almost every home has wi-fi or broadband. It’s a universal truth that everybody is connected online and that wasn’t the case when the Wii came out five years ago. If you look at 3DS and the online of that you’ll get an understanding of where we’re going with Wii U and we’re taking that even further. We can’t talk about the details yet as Mr Iwata will announce those slightly later. But with the online of 3DS it’s obviously a massive leap on from where we were with DSi and DSi XL. It’s smooth, robust, it doesn’t drop in and out. The friend code system has also been refined. It still exists but in the same way that you’d need to pair up with friends on PSN or Xbox live. Now it’s much closer to that kind of online gaming experience than what it was before. We always try and strike a balance. Because we do have more younger consumers than any other hardware manufacturer or games brand we need to protect them while also making it as accessible as possible for the more active and hardcore consumers to go online. With Wii U I think that we’ve already hinted that we’re looking at getting people in that know and understand online gaming as it’s something that perhaps we’ve struggled with in the past.”

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Game of Show

Battlefield 3
BioShock Infinite
Mass Effect 3
Uncharted 3: Drake’s Deception
Batman: Arkham City
The Elder Scrolls 5: Skyrim
Tomb Raider

Best Action/Adventure Game

Tomb Raider
Uncharted 3: Drake’s Deception
BioShock Infinite
Zelda: Skyward Sword
Assassin’s Creed: Revelations
Batman: Arkham City
Hitman Absolution
Ninja Gaiden 3
Deus Ex: Human Revolution
Dead Island

A lot has been said about the Wii U. Then again, there’s still a bunch of areas that we know next to nothing about. For instance, Nintendo has neglected to share more in-depth specs for the console, leading industry insiders and fans alike to wonder how it stacks up to the PlayStation 3 and Xbox 360.

While nothing hasn’t been confirmed, Sterne Agee analyst Arvind Bhatia claims to have some insight. After speaking with developers at E3, Agee told IndustryGamers that Wii U will exceed the processing power of Microsoft and Sony’s consoles by 50%

“Some of the developers we spoke to indicated to us that the console will have 50% more processing power compared to the PlayStation 3 or Xbox 360. This is yet to be confirmed by Nintendo.”

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PS2 is on the left, 3DS is on the right…

Thanks to Smeagle for the tip!


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