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Most of the music in The Legend of Zelda: Ocarina of Time 3D isn’t new. However, there is one song that Super Mario Galaxy 2 composer Mahito Yokota recreated with an orchestra.

So, what song is it? Unfortunately, Yokota wouldn’t say, so players are going to have to find out for themselves when the title hits store shelves on June 19.

Iwata: This time, you dedicated yourself to recreating several songs that Kondo-san had made over 10 years ago.

Yokota: Yeah. But I also put in a song recorded with an orchestra. Only one, though.

Iwata: As Nintendo’s head man in charge of orchestral music, you just couldn’t hold yourself back?

Yokota: Yeah…you got me. (laughs) You’ll have to play the game to find out which song it is, though.

Iwata: You have the job every game fan can dream of!(laughs)

Yokota: Yeah, thankfully! (laughs) The orchestra sounds great on the Nintendo 3DS system, so I want people to hear it.

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Are we finally going to get an orchestrated soundtrack for a Zelda game? The answer to that question is a resounding yes.

At E3 2011, there were hints that Skyward Sword would be fully orchestrated, but Shigeru Miyamoto never provided an official confirmation. In the latest edition of Iwata Asks, however, not only does it reveal that Super Mario Galaxy composer Mahito Yokota is working on the soundtrack, but it also contains a nugget that Nintendo decided to include orchestrated music in Skyward Sword after E3.

Yokota: I’ve been steeped in The Legend of Zelda this past year.

Iwata: Stepped in Zelda?

Yokota: I only worked on The Legend of Zelda. Two games at the same time!

Iwata: Huh? Two at the same time? I didn’t know that!

Yokota: One was The Legend of Zelda: Ocarina of Time 3D and the other is The Legend of Zelda: Skyward Sword.

Rebel Two! Take the Action of BlazBlue Anywhere!

BlazBlue Continuum Shift II is Now Out on the PSP® (PlayStation®Portable) System and Nintendo 3DSTM

TORRANCE, Calif.–May 31st, 2011–Aksys Games, a publisher of interactive entertainment software, is pleased to announce that BlazBlue: Continuum Shift II is now out on the PSP® system and the Nintendo 3DS™ handheld system! BlazBlue: Continuum Shift II is an enhanced port of the critically acclaimed BlazBlue: Continuum Shift, and the next installment in the popular 2D fighting game series known as BlazBlue.

BlazBlue: Continuum Shift II contains the complete set of single player features from the console version, such as Arcade, Score Attack, Training, and Story modes, and also has an ad-hoc Network mode for multiplayer play. This impressive list of features is topped off with new content created solely for the handheld version, including extra story material and brand new modes such as Legion 1.5 and Abyss Mode.

This game has been getting a lot of flack due to its graphics, though I don’t think it’s fair to assess the visuals just yet. The title still has many months of development to go, and we haven’t even seen a trailer yet. And don’t forget that n-Space has proven themselves on the DS. What do you folks think about Heroes of Ruin’s graphics?

Iconic and Authentic WWE Simulation Franchise Set to Deliver Core Gameplay Improvements and Most Extensive Feature Set to Date Through Visceral, Edgy and Polished Presentation

AGOURA HILLS, Calif., Jun 01, 2011 (BUSINESS WIRE) — THQ Inc. (NASDAQ: THQI) today announced development of WWE(R) ’12, the electrifying rebirth of the renowned WWE flagship videogame franchise. Featuring a bigger game, badder presentation and better simulation-based gameplay, WWE ’12 will include long-awaited and critical core gameplay improvements, the most creative and extensive feature set to date and a visceral, edgy and polished presentation. WWE ’12 is currently in development for the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system and the Wii(TM) system from Nintendo, with a scheduled release timing of November 22, 2011 in North America.

“With vital changes to core gameplay, innovative feature support and an incredibly striking presentation, the WWE simulation experience is back with WWE ’12,” said Danny Bilson, Executive Vice President, Core Games, THQ. “At E3 2011, this is the definitive WWE videogame experience you do not want to miss.”

01. / 00. [3DS] One Piece: Unlimited Cruise SP (Bandai Namco) {2011.05.26} – 80.488 / NEW
02. / 00. [PS3] Warriors: Legends of Troy (Koei Tecmo) {2011.05.26} – 31.428 / NEW
03. / 00. [WII] Pandora’s Tower: Until I Return to Your Side (Nintendo) {2011.05.26} – 21.445 / NEW
04. / 01. [PSP] Akiba’s Trip (Acquire) {2011.05.19} – 16.582 / 74.732 (-71%)
05. / 00. [PS3] Nobunaga’s Ambition: Way of Heaven with Power-Up Kit (Koei Tecmo) {2011.05.26} – 15.456 / NEW
06. / 00. [NDS] Treasure Report: Kikai Jikake no Isan (Bandai Namco) {2011.05.26} – 14.304 / NEW
07. / 03. [NDS] Dragon Quest Monsters: Joker 2 – Professional (Square Enix) {2011.03.31} – 13.974 / 508.767 (-28%)

08. / 05. [PSP] Patapon 3 (SCE) {2011.04.28} – 9.134 / 104.475 (-20%)
09. / 00. [PSP] Iza, Shutsujin! Koisen (QuinRose) {2011.05.26} – 9.008 / NEW
10. / 07. [PSP] Pro Baseball Spirits 2011 (Konami) {2011.04.14} – 8.394 / 168.460 (+5%)
11. / 08. [WII] Wii Party (Nintendo) {2010.07.08} – 7.925 / 1.899.249 (+57%)
12. / 00. [NDS] Battle & Get! Pokemon Typing DS (Pokemon Co.) {2011.04.21} – 6.443 / 108.377

13. / 00. [PSP] Memories Off: Yubikiri no Kikou (5pb.) {2011.05.26} – 6.310 / NEW
14. / 00. [NDS] Red Stone DS: Akaki Ishi ni Michibikareshi Monotachi (GameOn) {2011.05.26} – 6.062 / NEW
15. / 00. [360] Akai Katana Shin (Cave) {2011.05.26} – 5.603 / NEW
16. / 09. [NDS] Pokemon Black / White (Pokemon Co.) {2010.09.18} – 5.197 / 5.187.179 (+9%)
17. / 02. [3DS] Dead or Alive: Dimensions (Koei Tecmo) {2011.05.19} – 5.072 / 28.150 (-78%)

18. / 00. [PS3] Atelier Totori: The Alchemist of Arland 2 [PlayStation 3 the Best] (Gust) {2011.05.26} – 4.660 / NEW
19. / 16. [WII] Mario Kart Wii (Nintendo) {2008.04.10} – 4.518 / 3.232.917 (+27%)
20. / 04. [PSP] Gungnir: Mayari no Gunshin to Eiyuu Sensou (Atlus Co.) {2011.05.19} – 4.515 / 20.870 (-72%)

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