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“While you’re listening to your audio tracks you can sit there — and we haven’t really talked about it a lot — but you can press the buttons and play drums along with the music you’re listening to. Or even the way you can speed it up and slow down independently of pitch. Those are two things that I think are very neat…I’m working on that game as a producer. I think people who are fans of the original will be very thrilled to see the kind of style we’ve designed the game in. It will feel very classic. But at the same time, with the 3D polygons and the polygonal rendering of the characters, I think is going to make for some very nice cut-scenes and a little bit deeper story.” – SHigeru Miyamoto

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Even though Twilight Princess was in development for years, in some ways, fans were disappointed. The game, while not even close to being a bad game, simply fell short of some expectations. In a way, Shigeru Miyamoto feels the same way in that he feels as though “there was something missing” from the experience.

“That’s something that I talk to the members of my development team about on a regular basis. What I’ve been saying to our development teams recently is that “Twilight Princess” was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like “Super Mario Galaxy” was able to do some things that were very new and were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative in terms of how far we branched out with design. And so this is something I’ve been talking to both of those teams about. Of course, as is customary with Nintendo, it’s very rare that we are able to announce any games until they’re ready for release, but I can say that these are themes that both of those teams are taking into account and the hope is that for both of those franchises, when we do release the next installments of the “Zelda” [franchise] or maybe the next “Galaxy,” hopefully they will feel newer and fresher than their most recent versions.”

Looks like the rumor was true!

SAN FRANCISCO & LONDON, Oct 29, 2008 (BUSINESS WIRE) — SEGA(R) of America, Inc. and SEGA(R) of Europe Ltd. today announced a worldwide partnership with High Voltage Software to publish and distribute the Wii(TM) home video game system-exclusive title, The Conduit. The first-person shooter garnered multiple awards at E3 2008, including Best Wii Game by GameTrailers and three awards from IGN: Best Shooting Game (Wii), Best Graphics Technology (Wii) and Best Overall Wii Game. The Conduit is a stunning, futuristic title powered by a new game engine technology that delivers remarkable visuals and effects, as well as a rich interactive experience that is unlike any other title on the Wii.

“The Conduit is one of the most talked-about Wii games this year and High Voltage Software has only scratched the surface of the game in terms of what they have shown so far,” says Simon Jeffery, President of SEGA of America, Inc. “They have proven that graphical and technological innovation can be exciting to the Wii market, and SEGA is thrilled to partner with a team that truly shares our belief in the Wii’s gaming potential beyond the casual market.”

“High Voltage Software’s partnership with SEGA to publish The Conduit represents an important milestone for this studio,” said Kerry Ganofsky, CEO and founder of High Voltage Software, Inc. “SEGA shares our vision for the title and its tremendous potential, which is why we chose them from a long list of potential partners. With their support, we are confident that The Conduit will deliver the definitive shooter experience that Wii fans have been waiting for.”

Famitsu review scores

Posted 13 years ago by in DS, News | 1 Comment

Glory Days: Yuugeki no Hero (NDS, Interchannel): 7 / 7 / 7 / 6 – (27/40)
Pingu no Waku Waku Carnival! (NDS, Square Enix): 6 / 7 / 7 / 6 – (26/40)
Nostalgeo no Kaze (NDS, Tecmo): 8 / 7 / 8 / 7 – (30/40)
Koisuru Purin! Koi wa Daibouken! Dr. Kanmi no Yabou!? (NDS, Tryfirst): 7 / 7 / 7 / 7 – (28/40)

Wrestle Angels: Survivor 2 (PS2, Success): 6 / 6 / 5 / 5 – (22/40)

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Behind every strong protagonist is a strong supporting cast

October 28, 2008
You’ve met the heroes, you’ve met the villains. Now, meet the rest of the characters that flesh out the world of Luminous Arc 2. More than just comic relief and story filler, these unique cast members offer a variety of different motivations that enrich and deepen the narrative. Learn a little bit more about each of them below:

Click here to download the character art.

ALTHEA
Althea is a girl who is training under the Brilliant Witch, Dia, in order to become a Witch. She meets Roland when she goes to hand deliver a document to Queen Sophia, as ordered by Dia.

LUNA
The Tide Witch is as ever changing as the ebb and flow of the sea. One moment she is serious, and the next she’s completely laid back. She loves water and teaching runeolingustics in almost equal amounts. If her friends are down, she’ll try and cheer them up by offering them good water.

Arc Rise Fantasia details

Posted 13 years ago by in News, Wii | 1 Comment

– Classic Controller, Gamecube controller, Nunchuck/Wiimote controller options
– Not a lot of swinging motions
– 40 hours to beat the main quest, 10-20 more hours for sidequests and “additional parts”
– Not related to Luminous Arc
– Marvelous doesn’t think the game will sell well but are still thinking about expanding the game into second and third sequels

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“It’s not something that’s possible with this particular version of the game. But creating a system like that is obviously something that’s do-able. And, of course, to do that, Nintendo itself would have to create the servers and the system for purchasing and downloading music, for example. So it’s not something that would happen, for example, next month. But it would be possible for us to do something in the future like that.” – Shigeru Miyamoto

As a traditional gamer, I can’t help but wish that there were more Nintendo songs in Wii Music. That might sound a bit greedy, but there a lot of fantastic songs I would have liked to see in the game – most notably, the Gusty Garden Galaxy music from Super Mario Galaxy.

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