WiiWare
JellyCar 2 – 299 blocks
Art of Balance (demo version) – 252 blocks
Soccer Bashi – 128 blocks
Virtual Console
Ghosts ‘n Goblins – 58
Exed Exes – 47
DSiWare
EJ Puzzles: Hooked – 95 blocks
Petz Catz Family – 95 blocks
Surfacer+ – 24 blocks
A Nintendo representative has commented on the status of The Last Story in western territories. VG247 was told that there are “no plans at present” to bring the game to North America and Europe. Although this isn’t the type of response fans would have hoped, it’d be best to take the news with a grain of salt. After all, I wouldn’t expect an announcement to come from a spokesperson. I’d say we should start panicking if nothing is said at this year’s E3.
Virtual Console
– Magical Drop III (NeoGeo, D4 Enterprise): 900 Wii Points
WiiWare
– Family Games Pen & Paper Edition (Icon Games): 500 Wii Points
DSiWare
– Surfacer + Dexterity + Strategy (Lexis): 500 DS Points
– Oscar in Toyland 2 (Virtual Playground): 500 DS Points
– Alien Puzzle Adventure (Mastertronic): 500 DS Points
– From Starfish SD
– Gyro-based tilt controls to control the rod
– Hold the 3DS like a fishing rod
– Snap your wrists to cast the rod
– Tilt the system to adjust the angle of the rod
– 3D used to give players a better feel for the distance between the lure and fish
– Exchange fish you catch for coins
– Use coins to purchase new rods and lure
– Full Internet-based combat
– Players across the nation can play against each other
– Lag-free experience promise from Capcom for Internet Versus mode
– Choose from “quick match,” “custom match,” and “friend match”
– Quick match: Paired up with an opponent instantly
– Custom match: Find an opponent based on set conditions
– Friend match: Fight someone who you select from your friend list
– Add players to your friend list by exchanging friend codes (isn’t confirmed if codes are system-wide or game-specific)
– Local multiplayer also available
– Versus mode: Player vs. player, player vs. cpu, cpu vs. cpu, and download play
– Download play: Versus matches on two 3DS systems with one game
– Can transfer the game to other players through download play, will keep functioning even if the host leaves
– Unclear if there are limitations on characters/stages for download play
– Set a comment before multiplayer fights
– Comment will show up with your rank and current battle points before the fight
– Battle points gained by winning a fight
– Compatible with arcade machiuke (arcade challenge): Other players can interrupt you for battles while you’re playing arcade mode
-Will work for local and internet versus play
– Modes on the title screen:
Arcade
Versus
3D Versus
Internet Versus
Challenge
Training
Player Data
Figure Collection
Option
– Medals: Clear conditions to earn medals, view them in Player Data in options screen
Perhaps the biggest detail here is in regards to how the 3DS will handle friend codes. We know they’re coming back, but Famitsu did not say if players will be forced to input codes for specific games, or if the system itself has a universal list. Hopefully it’ll be the latter!
01. [PSP] Monster Hunter Portable 3rd (Capcom) – 133,562 / 3,983,469
02. [Wii] Donkey Kong Returns (Nintendo) – 66,551 / 704,856
03. [Wii] Wii Party (Nintendo) – 53,144 / 1,730,035
04. [NDS] Pocket Monster Black/White (Pokemon) – 45,590 / 5,012,327
05. [Wii] Mario Sports Mix (Nintendo) – 40,123 / 534,061
06. [NDS] Ni no Kuni (Level-5) – 37,237 /419,524
07. [PS3] Gundam Musou 3 (Bandai-Namco) – 30,128 / 318,878
08. [NDS] Saga 3 Jikuu no Hasha Shadow or Light (Square-Enix) – 27,344 *NEW*
09. [PSP] The 3rd Birthday (Square-Enix) – 27,279 / 212,861
10. [Wii] New Super Mario Bros. Wii (Nintendo) – 24,888 / 4,202,472
11. [Wii] Wii Sports Resort [Wii Remote Plus Pack] (Nintendo) – 23,020 / 246,774
12. [Wii] Mario Kart Wii (Nintendo) – 21,230 / 3,130,795
13. [NDS] Inazuma Eleven 3 Sekai e Chousen!! Joker (Level-5) – 20,968 / 359,382
14. [PSP] AKB1/48 Idol to Koushitara (Bandai-Namco) – 20,768 / 320,562
15. [NDS] Mario vs Donkey Kong Totsugeki! Miniland (Nintendo) – 20,325 / 281,925
16. [NDS] Tongari Baushi to Mahou no Otana (Konami) – 19,406 / 296,905
17. [Wii] Wii Fit Plus (Nintendo) – 17,128 / 2,222,943
18. [Wii] Super Mario Collection Special Pack (Nintendo) – 17,077 / 820,530
19. [NDS] Super Kaseki Horida (Nintendo) 16,551 / 255,277
20. [Wii] Taiko no Tatsujin Wii Minna de Party 3 Shirome (Bandai-Namco) – 15,381 / 155,670
Thanks to Thomas N for the tip!
– Submarine and periscope modes in the Nintendo World 2011 demo
– Submarine mode is set from a side perspective
– Guide the submarine to a goal
– Take out obstacles and enemy ships
– Avoid enemy fire
– Control the submarine through a control panel on the touch screen
– Slider controls on the control panel to dive and rise to the surface
– Can also make the submarine move forward and in reverse
– Completely stop the ship by centering both sliders
– Dash to the water’s surface by keeping the horizontal slider centered and moving the vertical slider all the way to the top
– Missiles and masker controls
– Fire missiles up or forward
– Use missiles to destroy obstacles and other ships
– Use masker to mask your ship when enemies are firing missiles at you
– Masker depletes your air supply
– Have to rush to the surface to replenish air supply when your air is running out
– Map of the stage on the touch screen
– Zoom in on the map close to your submarine
– Zoom out to show the full play field
– Map marks where you’re going and shows islands and obstacles
– Takes time for the ship to adjust height and speed
– Controls change based on the submarine you’re using
– Choose your submarine before a mission
– One ship appears to allow for its angle to be turned up and down
– One mission: Swim from left to right, large island obstacle in the middle of the stage, need to dodge it by going below it, first have to get boulders out of the way with missiles, enemy ships present as well
– Ship will never move too fast, even at top speed
– Periscope mode: Control the ship’s periscope
– 360 degree view
– Fire at ships passing by
– Zoom in and out, dive and surface with slider controls
– Gyro-based controls for periscope (like Zelda, optional)
– Can use a slider to control periscope as well
– Periscope mode stage: Ships pass by, don’t try to fire at you, some ships in the distance required timing to hit the moving target
– Ship will flood when you’re hit by a missile
– Can repair damaged areas with the stylus
– “download play” option was in the menu