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“The gameplay and game structure is much tighter and less ambiguous, and I believe this offers more rewards for the mainstream audience, while presenting new challenges for those more versed in videogame tropes. The visual impact of the new game can only be described as face-melting. We’re pushing the Wii to its limits to make everything look amazing.” – Nick Haggar, executive producer

I always thought that the first de Blob looked pretty nice graphically. The sequel looks like it’s continuing to produce impressive visuals, too.

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This information comes from THQ Core games VP, Danny Bilson. In addition to the quote below, Bilson confirmed that the Saints Row 3DS title will be called “Drive By.”

“This isn’t a big risk like ChinaTown Wars for us. Also, Nintendo is really going to market to the core with that device.”

It’ll be interesting to see how the sales of mature games on the 3DS compare to the DS over time. Chinatown Wars didn’t exactly light up the charts when it was released, nor did other titles such as Resident Evil: Deadly Silence. Since Nintendo will be supporting the 3DS in terms of being more of a “core” system, one would expect games that fall under that category to perform better.

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101 Shark Pets trailer

Posted 13 years ago by in DS, Videos | 0 comments

Yesterday we found out that Shin’en has plans to continue on with Jett Rocket through the title’s ending credits. I asked the company about the sequel, though unsurprisingly, there wasn’t much that they were willing to reveal yet. Addressing the question of which system Jett Rocket 2 will end up on, Shin’en said, “in which form or which plattform is to be determined.” So it sounds like the future of the series isn’t set in stone at the moment. Keep your fingers crossed that the next title ends up on Nintendo’s console!

By the way, I really hope you guys downloaded Jett Rocket, or plan to soon at least. It’s by far the most visually impressive WiiWare title I’ve seen thus far, and it’s quite fun as well! I’ve only managed to play through a bit of the game since I’ve been busy with a few things, but right now I’d recommend it to anyone looking to spend some points on the Wii Shop Channel.

Hardware
NDS: 1.390.176 / 30.550.765
PSP: 1.243.802 / 14.630.257
WII: 934.010 / 10.436.009
PS3: 827.906 / 5.219.313
360: 103.481 / 1.301.354

Software
01. [WII] New Super Mario Bros. Wii (Nintendo) – 1.401.895 / 3.887.045
02. [NDS] Dragon Quest VI: Realms of Reviere (Square Enix) – 1.293.916 / NEW
03. [NDS] Dragon Quest Monsters: Joker 2 (Square Enix) – 1.194.584 / NEW
04. [NDS] Friend Collection (Nintendo) – 1.012.437 / 3.324.385

05. [PSP] Kingdom Hearts: Birth by Sleep (Square Enix) 728.286 / NEW

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It’s been almost two decades since Super Mario World saw its first release in Japan. In recent years, the title landed on the Game Boy Advance and the Wii’s Virtual Console as well. Might we see the game on the 3DS, too? Or how about a true sequel? Shigeru Miyamoto teased the possibility of bringing a Super Mario World project to Nintendo’s upcoming portable in a recent interview, sharing a few ideas that could work with 3D.

“Well you know actually a lot of ideas that I would have liked to have implemented in Super Mario World have come to life in later Mario games since then. But the question gets me thinking about what fun it would be to create a Super Mario World game on the Nintendo 3DS and how we could use the depth and the sense of distance offered by 3D visuals on the world map and on the maps in that game, so that you have Bullet Bills flying at you from a distance and popping up off the screen.”

Following his response, Miyamoto was asked immediately if that was a small hint. He said:

“I don’t know… Maybe!”

– Around July 2008, Sakurai and Iwata went out together to eat
– Iwata told Sakurai Nintendo was working on a new handheld
– At the time, many people inside Nintendo didn’t know about the 3DS
– It wasn’t clear at the time if it would end up producing 3D graphics, but Sakurai know it was capable of better visuals
– Iwata wanted Sakurai to give him opinions about the 3DS and to make a game for it
– Iwata usually didn’t ask for input about new hardcore
– Iwata wanted an original game, didn’t ask for a specific genre
– Sora had no dev. team since the Smash Bros. developers were contracted or temp employees from Nintendo/other companies, only really had two people
– Iwata contacted Sakurai because he appreciated his directing skills

You can read Sakura’s quotes here.


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