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For one reason or another, a few images were missing when we posted about the screenshots last week. I’ve attached the complete set of pictures from Nintendo’s press site to this post, and you can check them out below.

This information comes from a Capcom Europe press email…

“Following last week’s announcement that Capcom currently has two titles, Resident Evil: Revelations and Super Street Fighter IV 3D Edition (tentative title), in development for the Nintendo 3DS the first trailer for Resident Evil: Revelations has just been released and is now available for download from our press extranet. Featuring appearances from Chris Redfield and Jill Valentine the trailer is rendered in real time using the game engine.”

A new Wii update, Menu version 4.3, is now available for download. Wondering what it does? Well, not much…

“Because unauthorized channels or firmware may impair game play or the Wii console, updating to Wii Menu version 4.3 will check for and automatically remove such unauthorized files. In addition, there are some behind the scenes enhancements that do not affect any prominently-used features or menus but will improve system performance.”

Yeah…Definitely on the lame-side. Unless Nintendo releases an update such as 5.0 or 6.0, it’s usually a minimal update.

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WiiWare

Art Style: Rotozoa – 62 blocks
The Tales of Bearsworth Manor: Chaotic Conflicts – 202 blocks
The Tales of Bearsworth Manor: Puzzling Pages – 202 blocks

DSiWare

Spin Six – 101 blocks
Puffins: Let’s Fish! – 90 blocks
Mega Words – 66 blocks
Super Swap – 78 blocks
Legendary Wars: T-Rex Rumble – 122 blocks

Kingdom Hearts Re:coded scan

Posted 13 years ago by in DS, News | 0 comments

There have been concerns about the difficultly in The Legend of Zelda: Skyward Sword for a few of years – Even starting from 2008 when Shigeru Miyamoto said he wanted to make Zelda accessible for casual gamers. Those who have been wondering about the game’s difficult have nothing to fear, however. According to Eiji Aonuma, there are no plans to make Zelda easier.

“I do not want to make Zelda easier. Easy to me does not equal fun. I want puzzles where people have to think about it, and when they solve the puzzle, there’s that feeling of accomplishment. That’s something that’s really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you’ve done something worth doing. If the game is too easy, the accomplishments aren’t valuable. When Mr. Miyamoto says easy, he doesn’t mean simple. He means easily — this is the difficulty of the language here. It’s accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it’s not difficult to accomplish what you need to do.”

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Videos

Nintendo Week 6/21
Sin & Punishment TV Spot
Tips & Tricks The Legend of Zelda: Skyward Sword
E3 2010 – It’s a Wrap!
Kid Icarus: Uprising E3 Trailer
The Legend of Zelda: Skyward Sword E3 Trailer
Disney Epic Mickey E3 Trailer
Disney Epic Mickey Behind the Scene
GoldenEye 007 E3 Trailer
Donkey Kong Country Returns E3 Trailer
Kirby’s Epic Yarn E3 Trailer
Metroid: Other M E3
Mario Sports Mix E3 Trailer
Wii Party E3 Trailer
PokePark Wii: Pikachu’s Adventure E3 Trailer
Sonic Colors E3 Trailer
Just Dance 2 E3 Trailer
New Carnival Games E3 Trailer
EA Sports NBA Jam E3 Trailer
Legends of the Guardians: The Owls of Ga’Hoole – The Videogame
Dragon Quest IX: Sentinels of the Starry Skies E3 Trailer
Golden Sun: Dark Dawn E3 Trailer
Pokemon Ranger Guardian Signs E3 Trailer
Okamiden E3 Trailer
Super Scribblenauts E3 Trailer
Final Fantasy: The 4 Heroes of Light E3 Trailer
Ghost Trick Phantom Detective E3 Trailer
Iwata Asks: Shigeru Miyamoto Nintendo 3DS
Iwata Asks: The Legend of Zelda: Skyward Sword
Iwata Asks: Warren Spector Disney Epic Mickey
Iwata Asks: Masahiro Sakurai Kid Icarus: Uprising
Iwata Asks: Hideki Konno Nintendo 3DS
Iwata Asks: Hideki Konno nintendogs + cats
Iwata Asks: Kensuke Tanabe Donkey Kong Country Returns
Developer’s Interview: Karthik Bala
Developer’s Interview: Jeremiah Slaczka
Developer’s Interview: Hideo Kojima
Developer’s Interview: Keiji Inafune
Developer’s Interview: Akihiro Hino
Developer’s Interview: Melissa Cazzaro
Developer’s Interview: Yoshio Sakamoto
Developer’s Interview: Yosuke Hayashi
FlingSmash E3 Trailer
Samurai Warriors 3 E3 Trailer
Mario vs. Donkey Kong Mini Land Mayhem! E3 Trailer
E3 Day 1 – Show Opens
E3 Day 1 – Round-Up
E3 Day 2 – Round-Up
Exclusive E3 Roundtable
Audience Reactions to the new Nintendo 3DS
On the show floor with Disney Epic Mickey
On the show floor with Super Scribblenauts
On the show floor with Donkey Kong Country Returns

Demos

Dragon Ball: Origins 2
Picross 3D
America’s Test Kitchen: Pots de Creme Demo
America’s Test Kitchen Red Potatoes Demo
Rooms DS
Battle of Giants: Mutant Insects
Deca Sports DS Cheerleading Demo
Deca Sports DS Ping Pong Demo
Ace Attorney Investigations: Miles Edgeworth
Bakugan Battle Brawlers
James Patterson Women’s Murder Club: Games of Passion

“You know typically, at an E3, our engineers are looking for feedback. You know, we have an army of Nintendo representatives out on our show floor talking to attendees, getting reactions to everything in the device: the depth slider, the buttons, the sliding pad that is, essentially, an analog-type stick. These are things that we’re looking to get reaction to, including the overall button placement. When we get all that feedback, then we’ll finalize the design.” – Reggie Fils-Aime

“Well, the reason we haven’t announced a launch date or pricing is that, first, we wanted to get reaction here. Secondly, we’ll be making individual market decisions in terms of what’s happening in Japan, what’s happening in the Americas, what’s happening in Europe. The one thing, for sure, is that we will launch in all of our major markets by March 31, 2011.” – Reggie Fils-Aime

I hope this settles things about the 3DS design once and for all. The situation was a bit confusing after Hideki Konno told IGN that we should look at the model from E3, but a number of different Nintendo representatives have stated that it isn’t the final design. After the DS made its debut at E3 2004, it underwent some significant modifications. So it’ll be interesting to see how much, if at all, the 3DS changes when we see it again.

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