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Nintendo on Mario 3DS

Posted 13 years ago by in 3DS, News | 0 comments

This information comes from Nintendo’s Yoshio Koizumi…

“I’ve been making 3D Mario games up to now, and it’s been difficult to grab or ride on objects floating in midair with these sorts of games since the beginning,” said Koizumi. “But if the Nintendo 3DS system can produce a sense of distance that can be easily understood at a glance, I feel I’ll be able to more confidently create the tense stages that require you to jump from platform to platform in midair without falling. There’s still a whole range of things I’ll be able to do with Mario games in the future.”

I’m really interested to see what a 3D Mario would look like on the 3DS. There were actually a few rumors that Nintendo was working on a game similar to Super Mario 64 DS for the system, but nothing ever happened. I’ve always wondered what an original Mario title would look like on a handheld…

A fan has taken it upon himself to make a Super Smash Bros. demake of sorts. While it’s actually being developed in Game Maker 8, the style would definitely remind you of something played on the Game Boy. A demon will be released this Friday, which will include two characters, 3 stages, and a number of options. Make sure to check out some footage of Super Smash Land below!

Source 1, Source 2

ATV Wild Ride boxart

Posted 13 years ago by in DS, News | 0 comments

Wondering which engine is powering Mega Man Legends 3? It should be familiar to fans who have been keeping up with the news for the Resident Evil 3DS games. Like Revelations and The Mercenaries 3D, Legends 3 is using the MT Framework. Director Eguchi quietly shared the news at the end of a blog post for the title. Legends 3 is most likely using the Mobile version of Capcom’s MT Framework engine, which is being used in a number of the company’s other 3DS games.

“By the by, it bears mentioning that Mega Man Legends 3 will be developed using Capcom’s pride-and joy MT Framework! To explain it simply, MT Framework is Capcom’s exclusive game engine. To put it even more simply, it’s sort of a set of “high-performance game-making tools” we at Capcom developed ourselves (although to be more accurate, it’s something else). Sort of a tricky subject, but I’m hoping I’ll have a chance to have the programmers tell you a little more about all that in the future.”

In other Mega Man Legends 3 news, a winner has been chosen for the Bonne Mecha contest:

This information comes from Alan Pritchard of SEGA, who told the following to Game Informer…

“The 3DS was great. I don’t known anyone who went to E3 that wasn’t excited about it. We’re obviously waiting to hear a lot more information from Nintendo. We have announced Super Monkey Ball for 3DS, which will be a launch title. We have a number of 3DS titles in our line-up for next financial and calendar year. There’s four or five existing franchises, one or two from the old Sega IP locker, and we’re looking at one or two new IPs as well.”

That sounds quite mysterious. I know I’d like to see a number of classic SEGA franchises brought back to life. Hopefully we’ll hear about the company’s future 3DS plans sooner rather than later.

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