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1. [Wii] Xenoblade
2. [Wii] Super Mario Galaxy 2
3. [PS3] Grand Theft Auto: Episodes from Liberty City
4. [DS] Dragon Quest Monsters: Joker 2
5. [DS] Mega Man Zero Collection
6. [PS3] Just Cause 2
7. [PSP] Fairy Tail Portable Guild
8. [DS] Tomodachi Collection
9. [Wii] Wii Fit Plus
10. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen

– Real-time, but not playable
– 60 FPS
– Mario and Luigi look at each other when they’re close (head + eyeball rolling)
– They’ll glare at each other
– Wii Sports Resort, Peach’s Castle tracks
– Blossom petals fall and in the player’s face on the Peach’s Castle track

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We’ve posted these screenshots already (except one), but Nintendo has officially released higher-quality/larger images. You can check them out below.

This was something I was thinking about today. I was pretty much sure that the Wii Vitality Sensor would should up at E3 in some form, but it was strangely missing. So, why did Nintendo decide against showing off the peripheral? Well, according to a spokesperson, it was more or less explained that it wasn’t right for the show. With all of the big announcements, including the first showing of the 3DS, that makes sense. I’m just wondering when Nintendo will talk about the Vitality Sensor again. Will it be this year?

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There was some confusion game about today’s Kingdom Hearts announcement for the 3DS. Thankfully, Square Enix producer Shinji Hashimoto cleared up the confusion on his Twitter account.

“KH3D is a completely original title. With this and KHRc, two KH games will appear on portable game machines. Everything begins from this video [shown at E3].”

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– You can turn off the HUD in Zelda with the controller on-screen
– Nintendo looking to match battery life of the DSi
– Regarding orchestrated music in Zelda for Wii, the number of staff working at Nintendo has increased to write more songs
– Pikmin 3 not brought to E3 since Miyamoto didn’t want it to be a distraction for other games
– “Rest assured, though, we are very hard at work on Pikmin.”
– Developers want Skyward Sword to have streamlined combat, which is why you can drink a potion and move at the same time
– Same person who worked on the whip in Spirit Tracks is working on it for Skyward Sword
– The game will, of course, involve puzzles and exploring as well as combat (because of this, he doesn’t seem to think players getting tired will be an issue)

This information comes from Nintendo’s roundtable event at E3…

– Links finds out there is a land below the clouds, but it’s controlled by evil forces
– When he finds out about this, a few things happens and he descends from the clouds
– Link is a boy who lives in Skyloft
– Skyloft is above the clouds
– Scene at the end of the trailer intended to be “impactful” since it’s important to the game’s story
– Miyamoto couldn’t make sure the game would be released this year, so he’s taking him time to make sure everything is right instead
– Team needs to add a few more dungeons, but it’s mostly complete
– Skyward Sword has intelligence, will take on the form shown in the art last year
– The Skyward Sword will become the Master Sword
– Sky very important
– Clouds banks “very impactful”
– Highlighted the cloud banks with the game’s art style
– Miyamoto was very big on the game’s art style
– Cezanne art influenced the game
– Players need to pay attention to enemies now
– Aonuma: “If we had kept the Twilight Princess art style, we’d be done already!”
– The traditional structure of Zelda games will be different in Skyward Sword
– Will have different clothes
– Easier to go select items/clothes, though it’s a bit different than past titles
– New pointing system that uses MotionPlus, can be compared to a 3D mouse

The word delay goes hand in hand with Zelda games. It almost seems like a surefire thing that all Zelda console releases will suffer at least one delay. Skyward Sword has met that same fate, though it doesn’t seem like the game is too far off. According to Shigeru Miyamoto, the title is almost complete and the team is currently working on polishing the graphics. The Legend of Zelda: Skyward Sword will be released some time next year.

“Particularly now with what we’re showing [at E3] the gameplay is very complete. You’re starting to see what the visual style will look like. We have a few more dungeons and very challenging bosses to complete. Gameplay structure is so complete and we’ll be able to put it together relatively quickly. But we could not be entirely, 100 per cent confident we would get it done before the end of the year, so we’ve said we need ‘up to the end of the year’ for development.”


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