“No, I mean, for our game – did I go through all the different controllers we’ve got? We’ve got Classic Controller play, we’ve got the Gamecube controller, we’ve got the Zapper, we’ve obviously got the Wiimote and nunchuk, and we’ve got all these different controllers. And then we have these different control schemes as well. So we’ve got control schemes for core gamers, control schemes for more casual gamers – so we’ve just totally made it accessible, and obviously Bond is a very popular license anyway, so I don’t see it as a challenge, you know. GoldenEye belongs on a Nintendo platform, we’ve got the accessibility there but also enough for the hardcore gamers, yes.” – Producer Dawn Pinkney
Pinkney also didn’t rule out the possibility of GoldenEye 007 losing its Wii-exclusivity in the future. When asked about the chances of a port, she said “that’s not something I can discuss.”
Game Follows Second Season of Hit Animated TV Series and Features All-New Gameplay, Tricky Puzzle Elements, New Super Heroes, Super Villains and Super Powers
AGOURA HILLS, Calif., Jul 22, 2010 (BUSINESS WIRE) —
The legendary Marvel Super Hero Squad is back with an even larger team of Super Heroes, as THQ Inc. (NASDAQ:THQI) today announced Marvel Super Hero Squad: The Infinity Gauntlet, the sequel to its highly popular Marvel Super Hero Squad video game of 2009. An all-new adventure for the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system, Wii(TM) and Nintendo DSi(TM) and Nintendo DS(TM) systems, Marvel Super Hero Squad: The Infinity Gauntlet has players using their super powers and super smarts to battle Doctor Doom’s Lethal Legion and search out the locations of the six lost Infinity Stones.
“We are excited to announce the next game in our Marvel Super Hero Squad franchise to an eager fan base,” said Martin Good, Executive Vice President, Kids, Family, Casual Games, and Global Online Services. “The new co-op Challenge Mode, super-powered action-combat and integrated puzzles truly elevate the series and further broaden the audience.”
1. [DS] Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu – 136,000 / NEW
2. [Wii] Dragon Quest Monsters: Battle Road Victory – 136,000 / NEW
3. [PS3] Jikkyou Powerful Pro Yakyuu 2010 – 120,000 / NEW
4. [Wii] Wii Party – 113,000 / 348,000
5. [PSP] Last Ranker – 61,000 / NEW
6. [PSP] Jikkyou Powerful Pro Yakyuu 2010 – 52,000 / NEW
7. [DS] Inazuma Eleven 3 – 46,000 / 649,000
8. [PS3] White Knight Chronicles 2 – 34,000 / 210,000
9. [DS] Harvest Moon: Twin Villages
10. [PSP] Momotarou Dentetsu Tag Match: Yuujou – Doryoku – Shouri no Maki! – 19,000 / NEW
11. [Wii] Super Mario Galaxy 2
12. [DS] Taiko no Tatsujin DS: Dororon! Youkai Daikessen!!
13. [DS] Odoru Daisousasen The Game: Sensuikan ni Sennyuu Seyo!
14. [PSP] Naruto PSP
15. [PSP] Busou Shinki: Battle Masters
16. [DS] Tomodachi Collection
17. [DS] Art Academy
18. [Wii] Wii Fit Plus
19. [PSP] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
20. [DS] Metal Fight Beyblade: Bakugami Susanoh Shuurai!
21. [DS] Tokimeki Memorial Girl’s Side 3rd Story
22. [Wii] New Super Mario Bros. Wii
23. [DS] LovePlus+
24. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
25. [DS] Digimon Evolution: Lost Story
26. [DS] Keshi Kasukun
27. [Wii] Mario Kart Wii
28. [PSP] Monster Hunter Portable 2nd (PSP the Best)
29. [DS] Pokemon HeartGold/SoulSilver
30. [PS2] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
Did you know that Waluigi has been around for 10 years? Of course, he made his first appearance in Mario Tennis, which was released on this very day in Japan. Waluigi has also shown up in a number of other titles like Dance Dance Revolution: Mario Mix and Super Smash Bros. Brawl. Here’s to another 10 years of Waluigi!
Thanks to Exodecai and Robert for the tip!
This information comes from producer of Sonic Colors, Keith Dywer…
– Game is almost complete
– Team putting on finishing touches/bug testing
– After Sonic Unleashed and The Black Knight were finished, the concept from Sonic Colors may have been created
– Supposed to be building on the best of Sonic Unleashed, but team doesn’t want for it to be Unleashed Lite
– Not too many cutscenes
– On Wisps talking: “Yes and no”
– Different scenarios for Wii/DS versions
– Knuckles won’t be appearing in the game.- Game is very near completion, they are now finishing touches and bug testing.
– May have been conceptualized when Sonic Unleashed and Black Knight were finished.
– Build on the best of Sonic Unleashed, but it’s not intended to be simply Unleashed Lite.
– Story is canon to the main Sonic series.
– The game won’t have an overload of cutscenes.
– When asked if the Wisps could talk, he said “Yes and no”.
– Wii and DS versions will have different scenarios.
– Knuckles not in the game