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EL SEGUNDO, Calif. – May 14, 2008 – Konami Digital Entertainment, Inc. today announced three upcoming DanceDanceRevolution® titles will ship this Fall in honor of the 10th anniversary of the franchise. After a decade as one of the most popular franchises in the music genre, DanceDanceRevolution® fans can move their feet to different beats with DanceDanceRevolution® X for the PlayStation®2 computer entertainment system, DanceDanceRevolution® UNIVERSE3 for the Xbox 360™ video game and entertainment system from Microsoft and DanceDanceRevolution® Hottest Party 2 for Wii™.

“We cannot thank our fans enough for their continued devotion to the DanceDanceRevolution® franchise. The continued popularity and longevity of DanceDanceRevolution® has transformed it from a video game into something much bigger and more special,” said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. “We wanted to celebrate this special occasion by bringing to market three new versions of the game that offer the biggest and best musical selections along with a slate of unique features.”

DanceDanceRevolution® X

In DanceDanceRevolution® X, players can dance their way through a soundtrack packed with major hits from some of today’s top artists. The latest release for the PlayStation®2 system offers fans of the beloved dance video game enhanced graphics along with fun, interactive gameplay and innovative new game modes, including the brand new LAN Battle Mode — which lets up to eight players battle simultaneously through the LAN lines on their PlayStation®2 system. Additionally, players can work up a sweat by customizing their own workout and fitness programs and, by plugging in the EyeToy™ USB Camera (for PlayStation®2) peripheral, they can put themselves in the game.

MadWorld trailer

Posted 14 years ago by in News, Wii | 2 Comments

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“I am working on Beyond Good & Evil 2. We have been in preproduction on the title for a year, and we’re currently doing market research. But for the moment, it’s in the early stages, and Ubisoft still hasn’t agreed to it. We want to be in continuity with the first game, with a big variety of levels, lots of emotion in the gameplay, and characters we care about. This time we are dealing with planet Hillys’ future, and the relationship with animals…” – Michel Ancel, Rayman/Beyond Good and Evil creator

Wow, I’m sure many people will be happy to hear this news – myself included. However, Ubisoft really needs to agree to publish this title for anything extremely positve to come out of this news. Oh, and bringing this to the Wii wouldn’t hurt…

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– Xbox 360 version was on display
– Dimps confirmed as developer for the Wii version
– Momentum is continues unlike Sonic and the Secret Rings – no enemies, objects suddenly appear
– Wiimote setup from Secret Rings gone, replaced by Wiimote + Nunchuck/GameCube control options
– Classic controller may be supported

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Pokemon Platinum confirmed

Posted 14 years ago by in DS, News | 3 Comments

The first rumblings of a Pokemon game for the DS began a few days ago with the first details from a Japanese magazine, CoroCoro. Nintendo themselves, however, have remained mum – until now. Nintendo has opened a new website for Pokemon Platinum, thus confirming the existence of the game. Pokemon Platinum is not an entirely new game, but more of a new rendition of Diamond/Pearl.

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For the second year in a row, Nintendo will be the lead sponsor for London’s Handheld Learning Conference. Slated to take place on October 13-15, the conference (now in its fourth year) aims to demonstrate the capabilities of handheld devices and how they affect learning for people of all ages.

“We are proud to be supporting this important event once again and look forward to hearing from the some of the world’s leading thinkers in the field of learning,” said Darren Gorton, Business Development Director for Nintendo. “With over 70 million DS units in peoples hands we are genuinely interested in the positive impact that they can have for self-improvement and collaborative learning.”

Graham Brown-Martin, founder of Handheld Learning, said, “We are delighted to receive such confident support both from government agencies and industry alike. The provision of the Nintendo DS handheld is far from a gimmick as we are encouraging delegates to do the kind of things during the event that are often not allowed in classrooms throughout the world despite the power and possibilities of such devices”.

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It’s pretty safe to say that Kid Icarus is pretty close to being confirmed. IGN discusses the title almost every week, and the concept art/info that popped up a few days ago reinforced the claims of the IGN team. However, another bit of info from DVD Feed, an Australian video game collector of sorts, may reinforce the existence of a Kid Icarus title. A listing has appeared on PALGN which updates its list with new games added to DVD Feed, and believe it or not, Kid Icarus Wii is on a new list.

At this point, Kid Icarus on the Wii seems to be a tangible idea, and perhaps (hopefully) we’ll hear more at E3.

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1. [WII] Mario Kart Wii (Nintendo) – 107,000 / 1,227,000
2. [PSP] Monster Hunter Portable 2nd G (Capcom) – 82,000 / 1,992,000
3. [WII] Wii Fit (Nintendo) – 53,000 / 2,039,000
4. [WII] Link’s Bowgun Training (Nintendo) – 49,000 / 141,000
5. [NDS] Meccha! Taiko Drum Master DS! Adventure of 7 Islands (Bandai Namco) – 34,000 / 133,000
6. [NDS] Pokemon Ranger Batonage! (Pokemon) – 27,000 / 535,000
7. [WII] Deca Sporta (Hudson) – 22,000 / 207,000
8. [WII] Wii Sports (Nintendo) – 21,000 / 2,979,000
9. [NDS] We’re Fossil Diggers (Nintendo) – 17,000 / 102,000
10. [WII] Super Smash Bros. Brawl – 16,000 / 1,620,000

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– Active Fun for Everyone with Total Body Gameplay Coming to Europe in September 2008 Exclusively for Wii –

LYON, FRANCE– 13 May 2008– Atari today announced the forthcoming European release of NAMCO BANDAI Games’ Family Trainer exclusively for Wii. Family Trainer lets all the family and friends get physical by engaging the whole body in a variety of easy-to-understand, fast-paced and wildly entertaining activities. Family Trainer is scheduled for European release in September 2008.

The game includes the specially designed Family Trainer mat controller which, when combined with the Wii Remote, lets players get totally physical in a series of crazed challenges. Unlike other games for the Wii which only focus on the arms, Family Trainer gets the feet involved too for total body gameplay. Simple controls and intuitive play make the game easy to just pick up and play, and let players of any age get involved, get physical and have maximum fun.

There are over a dozen frantic single and multiplayer challenges to choose from all based on outdoor challenges amusingly interpreted for the world of Family Trainer, such as river rafting, mine karting, log jumping, rope skipping and much more. The activities take place in a variety of colourful locations including jungle forests full of ancient ruins, a haunted mansion complete with hordes of zombies, and a fairytale world where riding on toys and floating amongst the clouds is the order of the day.

Players can challenge friends or family members on the same mat, or cooperate together, for example trying to balance a runaway mine kart as it hurtles round a gravity defying track. Players can track their progress and set new records for their friends and family to beat, bringing a dose of healthy competition into the madcap mix.

“Casual games have become mainstream in the industry. It’s not just a Japanese phenomenon but also something that’s happening worldwide. There are new markets and possibilities opening up thanks to the trend, which is great. But on the other hand, we shouldn’t forget about the hardcore gamers whose lives are about videogames. The gamers who consider video games a subculture, and enjoy taking their time to sit down and play games that gives them energy and courage. I wanted to remind those gamers about the fun of video games. I know that we’re going against the trend, but we’ve been working hard for the past four years so that the fire [of non-casual games] won’t blow out.” – Hideo Kojima of the MGS series

In a sense, I can definitely see where Kojima is coming from. Developers are hopping on the casual bandwagon, knowing that their title will have a good chance at being successful regardless of the quality. However, there is room in the industry for casual games, and just because these titles are different than to the tastes of the core gamer, they should not be forgotten completely.

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