1. [Wii] Xenoblade
2. [Wii] Super Mario Galaxy 2
3. [PS3] Grand Theft Auto: Episodes from Liberty City
4. [DS] Dragon Quest Monsters: Joker 2
5. [DS] Mega Man Zero Collection
6. [PS3] Just Cause 2
7. [PSP] Fairy Tail Portable Guild
8. [DS] Tomodachi Collection
9. [Wii] Wii Fit Plus
10. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
– Real-time, but not playable
– 60 FPS
– Mario and Luigi look at each other when they’re close (head + eyeball rolling)
– They’ll glare at each other
– Wii Sports Resort, Peach’s Castle tracks
– Blossom petals fall and in the player’s face on the Peach’s Castle track
We’ve posted these screenshots already (except one), but Nintendo has officially released higher-quality/larger images. You can check them out below.
This was something I was thinking about today. I was pretty much sure that the Wii Vitality Sensor would should up at E3 in some form, but it was strangely missing. So, why did Nintendo decide against showing off the peripheral? Well, according to a spokesperson, it was more or less explained that it wasn’t right for the show. With all of the big announcements, including the first showing of the 3DS, that makes sense. I’m just wondering when Nintendo will talk about the Vitality Sensor again. Will it be this year?
There was some confusion game about today’s Kingdom Hearts announcement for the 3DS. Thankfully, Square Enix producer Shinji Hashimoto cleared up the confusion on his Twitter account.
“KH3D is a completely original title. With this and KHRc, two KH games will appear on portable game machines. Everything begins from this video [shown at E3].”
– You can turn off the HUD in Zelda with the controller on-screen
– Nintendo looking to match battery life of the DSi
– Regarding orchestrated music in Zelda for Wii, the number of staff working at Nintendo has increased to write more songs
– Pikmin 3 not brought to E3 since Miyamoto didn’t want it to be a distraction for other games
– “Rest assured, though, we are very hard at work on Pikmin.”
– Developers want Skyward Sword to have streamlined combat, which is why you can drink a potion and move at the same time
– Same person who worked on the whip in Spirit Tracks is working on it for Skyward Sword
– The game will, of course, involve puzzles and exploring as well as combat (because of this, he doesn’t seem to think players getting tired will be an issue)