1. [WII] New Super Mario Bros. Wii
2. [PSP] Valkyria Chronicles 2
3. [PSP] Mahou Shoujo Lyrical Nanoha A’s Portable: The Battle of Aces
4. [DS] Tomodachi Collection
5. [PSP] Kingdom Hearts: Birth By Sleep
6. [WII] Wii Fit PLus
7. [WII] Resident Evil: The Darkside Chronicles
8. [WII] Wii Sports Resort
9. [PSP] Monster Hunter Freedom Unite (PSP the Best)
10. [DS] Pokemon HeartGold/SoulSilver
God Eater (PSP) – 9/9/8/8
Pop’n Music Portable (PSP) – 7/8/8/8
Moe Moe 2 Ji Daisenryaku 2 (PSP) – 6/6/6/6
Kunio-Kun no Chou Nekketsu! Daiundoukai (DS) – 5/6/6/6
Moe Moe 2 Ji Daisenryaku 2 (PS2) – 6/6/6/5
Misshitsu no Sacrifice (PSP) – 5/6/5/5
Yup, it’s the truth. Nintendo has just sent out a message to all Wiis (assuming you’re connected to Wifi) notifying users that WiiWare demos will soon be discontinued. They give no reason why, but they do say that they will be taken down after January 31st. If you haven’t gotten a chance to try them, go get them quick!
Thanks to Raiden for the news tip!
WiiTM-Exclusive Fighting Game Delivers Insane Action, Iconic Characters, Innovative Gameplay
SAN MATEO, CA — January 26, 2010 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Tatsunoko VS. Capcom™: Ultimate All-Stars is now available in North America exclusively for Wii™. Tatsunoko VS. Capcom: Ultimate All-Stars, winner of multiple awards at E3 2009, including the prestigious Game Critics Award for Best Fighting Game, continues the Capcom tradition of legendary fighting with a bold new entry into the VS. fighting game series.Tatsunoko VS. Capcom pairs iconic characters from Capcom’s famous brands with beloved characters from Japan’s animation powerhouse, Tatsunoko Production, Tatsunoko VS. Capcom: Ultimate All-Stars is rated Teen by the ESRB and is available now for $49.99 at retailers nationwide or through online retailers and the Capcom E-store at shop.capcom.com.
“Iwata-San only ever invests in something he can guarantee will work for a Nintendo audience. 3DV showed off a camera that detected motion in 3D, and had voice recognition – but Iwata-San was unconvinced he could sell it at a Nintendo price point. He also had some worries around latency during gameplay.” – a top insider at Nintendo’s Japan HQ
This isn’t the first time we’ve heard about Nintendo turning down Natal-like features. Last year, Iwata told FT.com that a camera was considered for the Wii, but Nintendo ultimately decided against using such technology.
Thanks to Raiden for the news tip!