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“Hmm… I’m not sure what is closest to the door [Capcom’s next Wii game]. We have several that are close together. Might be one of the RE play it on wii titles…I can’t provide any more Darkside details at this time. The US versions of the Wiimakes should be the same as the Japanese…Of course [there are unannounced Wii projects].” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

Well, looks like Wii owners can look forward to some more goodies this year. Zack & Wiki 2, anyone?!

“Firstly, it might sound a bit corny, but we don’t use the word “success” when we talk about Nintendo’s market position. It implies an end point, a place where we can sit back and rest on our past and assume we will continue to do well in the future. The reality is that we don’t want this journey to end.

In 2009, we will work hard to keep our momentum going by continuing to introduce new games and experiences. One thing that seemed to make a lot of people happy was Mr. Iwata’s announcement at the Game Developer’s Conference that Wii owners now have the ability to increase the system’s storage space. Now you can save your downloaded WiiWare and Virtual Console games onto an SD card and access them when you need them. Gamers have been asking for this feature, and we are happy to provide a solution that makes sense for everyone.

DSi 57,401
PSP 54,148
PS3 22,825
Wii 17,276
DS Lite 8,408
PS2 5,246
Xbox 360 4,849

Source

Independent developer Curve Studios today announced Explodemon!, the developer’s first self-published original title for digital download.

Explodemon! is a 2.5D platform action game influenced by classic Japanese games from the golden era of the SNES. The game is based around Explodemon, an exploding hero that uses his explosive ability to combat enemies, propel himself through the air, destroy anything in his path and solve puzzles using the game’s solid physics system. Explodemon! is packaged up as a loving parody of badly translated action games and everything that they embody.

The game came into being after Curve’s Design Director, Jonathan Biddle, decided to try making his own games. “I’d been a games designer for many years, but had always wanted the ability to prototype ideas myself. I decided to learn Game Maker and started making a platform game about an exploding man. After a working silently away for a few months in my spare time, I let a few people at Curve play Explodemon! and it became obvious that I’d managed to create something very fun.”

hobby_consolas_re

Capcom announced last month the Resident Evil Classics line, a series of old RE games that will take advantage of the Wii remote. Specific games that the company announced include Resident Evil and Resident Evil Zero. However, a rumor has appeared in the latest edition of Spanish magazine Hobby Consolas regarding additional Resident Evil titles that could be on the way to Wii. The magazine mentions Resident Evil 2, 3, and Code Veronica, but perhaps it’s possible that Hobby Consolas simply had a misunderstanding of which titles are being remade.

“The game will go on sale at the end of 2009 and will coincide with the reissuing of the Wii classic renditions (Resident Evil 2, 3, and Code Veronica) that will have the same technical section and control system specifically adapted for Nintendo’s console.” – Rough translation

Thanks to Jake for the news tip.

Source 1, Source 2

First day sales in Japan

Posted 15 years ago by in DS, News, Wii | 0 comments

Pro Yakyuu Famista DS 2009 (DS) – 13,000 units (20%)
Winning Post World (PS3) – 7,000 units (55%)
Winning Post World (PS2) – 5,000 units (50%)
Winning Post World (Wii) – 1,000 units (25%)
11eyes CrossOver (360) – LE 6,000 units (70%)
11eyes CrossOver (360) – SE 2,000 (60%)
Tinker Bell (DS) – 500 (10%)

Source 1, Source 2

– Wii + DS versions being developed separately
– More focus on single-player for DS version but can play with 3 others with download play
– Adventure Tours present in DS version – take on quests, face off against bosses
– Festival mode on Wii – go through entire Olympic Games
– SEGA doesn’t want people to think it’s a mini-game package
– Controls are easy to pick up
– All events playable from the start with the exception of a few fantasy Dream Events
– Don’t have to play with Wii Balance Board
– Unclear how many events will take advantage of balance board
– All characters from first game return, some new faces
– Game keeps track of records locally
– SEGA not ready to discuss online leaderboards
– Looks good visually
– No Wii MotionPlus – SEGA thought gamers might not own the device
– Controls + interface simple for DS version
– Can execute more advanced techniques

Source

Formats: Nintendo Wii
Release date: Autumn 2009
Developer: Genki

Overview
Spectrobes: Origins brings the successful series to Wii™ with a new story that reveals secrets from the past through flashbacks of significant events. Spectrobes: Origins has detailed three-dimensional graphics on the television and all new gameplay features. Players will use the unique Wii controls to explore vast worlds, excavate three-dimensional fossils, battle in real time and unravel an engaging story while discovering the key to preventing a galactic threat.

Key Features
• New in-depth story that reveals secrets from the past
• Innovative design with never seen before 3-D excavation system
• Large-scale, real-time boss battles that require both speed and strategy


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