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Did you know that Scribblenauts originally had a different name? The current title is actually pretty unique. Well, it is  in the sense that there hasn’t been any game with a similar name. But initially, Scribblenauts was called “Wordplay.” Obviously we know that title didn’t stick and Jeremiah Slaczka, Creative Director, explained how the final name came to be in a recent developer diary.

“We had a lot of different names before Scribblenauts. The original name was Wordplay, which is really lame and not fun and very generic…We’ve always gone through a lot of names before we kinda settle on a final name…

Scribblenauts was also actually a temp name, which is kind of funny that it actually stuck. Because in the beginning, we were just like, well we need something, we always need something for a pitch and what’s the project name. So we were like, ‘Well, this is quirky and interesting, but maybe not completely what we want to go for.’ But it just stuck. It made sense. And it wasn’t generic at all.”

Famitsu has published their estimates of the latest hardware sales figures from Japan. Keep in mind that Media Create numbers are considered to be more official data in some ways, and will be posted later this week.

DSi – 66,000
PS3 – 50,000
PSP – 20,000
Wii – 13,000
DS Lite – 10,000

PS2 – 3,500
Xbox 360 – 3,700

Work your body and mind and relieve the daily stresses with fresh fun and family fitness
Work your body and mind and relieve the daily stresses with fresh fun and family fitness

30 September 2009 – If you’ve ever fancied your own personal trainer to work both body and mind in the comfort of your own home, now is your chance!

Wii Fit Plus hits the shops across Europe on 30 October 2009 bringing new exercise features for both mind and body to the acclaimed Wii Fit phenomenon and making your at-home training regime even easier.

Thanks to Ross M for the news tip!

Famitsu has posted the latest software sales estimates in Japan. Official Media Create numbers will be posted later this week.

01. [NDS] Pokemon Heart Gold / Soul Silver (Pokemon Co.) – 167,000 / 2,068,000
02. [NDS] Tomodachi Collection (Friend Collection) (Nintendo)

03. [PS3] Tales of Vesperia (Namco Bandai)
04. [PSP] Jikkyou Powerful Pro Yakkyuu Portable 4 (Konami)
05. [WII] Wii Sports Resort (Nintendo)
06. [NDS] Dragon Quest IX: Defenders of the Starry Sky (Square Enix)

07. [360] Halo 3: ODST (Microsoft)
08. [NDS] SaGa 2: Hihou Densetsu – Goddess of Destiny (Square Enix)
09. [PSP] Yu-Gi-Oh! 5D’s Tag Force 4 (Konami)
10. [PS3] Call of Duty 4: Modern Warfare (BEST) (Square Enix)

First look at the new DSi box

Posted 15 years ago by in DS, News | 1 Comment

dsi_box

This comes from the same IGN interview that we posted about earlier today…

“Oh man. I love IGN, so I really want to give you something here… It’s an action/horror game, and it’ll be very scary… And I guess I can also tell you that the main character has a very cool watch.” – Suda51

Storm – New screens

Posted 15 years ago by in News, Wii | 0 comments

In a recent interview with IGN’s Mark Bozon, game developer and creator of No More Heroes Goichi Suda revealed a few new details on the upcoming No More Heroes: Desperate Struggle, including details on the new 2D minigames that will be replacing the odd jobs in the first game.

“You’ll see around 10 2D mini-games in No More Heroes 2, and they’ll all be done in the retro 2D, 8-bit style. I thought that’d be a fun way to re-imagine them. If you want to play them though so far you need to actually go to the areas in the story mode, and I’m not sure yet if I’ll include them as any separate challenge mode. So far they’re contained only in the story mode.” – Suda51

Also in the interview he talked briefly about the new bosses in the game, including details regarding Nathan Capran.

“Well for now I have to keep it to only a few bosses. Definitely you should expect more bosses than in No More Heroes one though. At PAX we had a demo where you were fighting Nathan Capran, and what I can tell you is a little info about his origin. Originally he was created during No More Heroes, and I was thinking about him as a potential boss, but there wasn’t really room to fit him into the story, so we decided to hold off. But I still wanted to see how he’d fit into the No More Heroes world, so once the sequel was decided on I absolutely wanted to get him into the game. That’s how we got the boss everyone saw at PAX, and unfortunately I’ll have to hold off on other talks at this time.” – Suda51


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