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Make sure to check out the official announcement here.

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All-New Hero, Story and Characters Extend the Dead Space Universe
Guildford, UK; February 18, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) today revealed Dead Space™ Extraction, an all-new chapter from the studio that delivered the award-winning action-horror Dead Space game. Built from the ground up and developed exclusively for the Wii™, Dead Space Extraction is a prequel that reveals the events leading up to Isaac Clarke’s mission on the USG Ishimura in the original Dead Space game released in 2008. Dead Space Extraction will marry the innovative motion controls of the Wii Remote with a frenetic first person perspective to create a new action-packed horror experience.
Dead Space Extraction tells the story of a handful of space colonists desperately struggling to escape from a horrific infection on the Aegis VII mining colony deep in the furthest regions of space. The game introduces a new heroine to the fiction and as the crew fall victim to a mysterious contagion aboard the ship, it becomes clear that protecting her may be their only hope for survival. Dead Space Extraction introduces all new characters, weapons, enemies, puzzles and co-operative multiplayer gameplay.
“We could not be more excited to extend Dead Space into an experience exclusive to the Wii. Nintendo has a wonderful history in the horror genre and we are thrilled to build on that tradition with Dead Space Extraction,” said Glen Schofield, VP and General Manager of EA Redwood Shores studio. “As we were developing Dead Space, we realized that there was so much of the story going untold. Dead Space Extraction tells that story with all of the intensity, blood and gore that fans would expect.”
Dead Space Extraction is an EA Redwood Shores title and is scheduled to ship in Autumn 2009. This product has not yet rated by ESRB or PEGI.

New Portable System Offers Customized Gaming Experiences

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo pioneered hand-held entertainment in the ’80s and made it fully mobile with the Game Boy™ video game system. Now, Nintendo is transforming the way people access, experience, create and share content with the new Nintendo DSi™ system, the third iteration of the world’s best-selling portable video game system. Nintendo DSi launches in the United States on April 5, 2009, at an MSRP of $169.99. The colors available at launch will be Blue and Black.

“Ever since the arrival of the first Game Boy, consumers worldwide have turned to Nintendo for their portable gaming,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Nintendo DSi builds on Nintendo’s commitment to bringing fun and creative entertainment to everyone, and will allow consumers to personalize and share their very own experiences.”

A duo of clues may indicate that Nintendo plans on announcing the Nintendo DSi for North America in the coming days. The first pictures of the North American box have been found, which indicate that Nintendo has already provided a few produced units to websites/magazines.

Another clue from IGN says that their weekly podcast has been delayed due to “a rampaging Bowser, a zombie infestation, or an upcoming handheld announcement.”

IGN previously stated that the system would ship in North American on April 1. An upcoming announcement could indeed be for that date.

Source 1, Source 2

Nintendo and Masahiro Sakurai – who is best known for his work on Super Smash Bros. Brawl – announced the creation of a new company, Project Sora. The studio has been founded in Tokyo and officially launched on January 22. Project Sora is expected to have around thirty staff members in all.

The company has not begun work on a project yet, but is expected to do so in May. Programmers, 3D character and map production staff, sound effect staff, and game planners are all being looked for.

The Project Sora website describes the game as “The thoughts of game designer Masahiro Sakurai and Nintendo have become one, and a new project has started. In order to expand what can be offered to the world through games, we will have Nintendo’s full cooperation and make something that Nintendo could not do on its own.”

More details:

– The game is “A new experiment, both for Mr. Sakurai and for Nintendo” – Iwata
– Iwata has given Sakurai special orders for the project
– Sakurai cannot discuss content of the game yet
– “We’ve started a special project. We’re not sure how it will sell or if it will be accepted. Our goal is not just to make a single game. We can promise that you’ll be able to experience something different.” – Sakurai
– Studio located in new building, has no columns so that devs can see each other
– Iwata says dev studio became crowded during the high times of development for Smash Bros.
– No word on platform/specific content

Source

Famitsu review scores

Posted 15 years ago by in DS, News, Wii | 2 Comments

The latest Famitsu review scores are as follows:

Yakuza 3 (Ryu ga Gotoku 3) (PS3, Sega): 9 / 10 / 9 / 10 – (38/40)
Halo Wars (Xbox 360, Microsoft): 8 / 8 / 8 / 8 – (32/40)
Shin Sangoku Musou: Multi Raid (PSP, Koei): 8 / 8 / 8 / 8 – (32/40)
One Piece Unlimited Cruise: Episode 2 (Wii, Bandai Namco): 7 / 7 / 7 / 7 – (28/40)
Kamen no Maid Guy: Boyoyon Battle Royale (PSP, Gadget Soft): 4 / 6 / 5 / 7 – (22/40)
Mimana Iyar Chronicle (PSP, Gungho): 6 / 6 / 5 / 4 – (21/40)
High School Musical 3: Senior Year Dance (Wii, Disney): 6 / 7 / 7 / 7 – (27/40)
Uchida Yasuou Mystery: Meitantei Senken Mitsuhiko Series: Fukutoshin Renzoku Satsujin Jiken (NDS, D3): 8 / 6 / 7 / 7 – (28/40)
Net Ghost Pipopa: Pipopa DS Daibouken (NDS, Dimple): 4 / 4 / 4 / 6 – (18/40)
Game Center CX: Arino no Chousenjou (NDS, Bandai Namco): 9 / 8 / 8 / 8 – (33/40)
Kemeko Deluxe! DS: Yome to Meka to Otoko to Onna (NDS, 5pb): 6 / 5 / 6 / 5 – (22/40)
Dragon Dance (NDS, Success): 5 / 7 / 6 / 6 – (24/40)

Mr Driller
– for DSiware
– schedule for Feb 25

Mr.Driller World
– for Wiiware
– schedule for Feb 24
– 800 Wii Points

Source

Capcom has stated numerous times over the past few weeks that the company has been looking into ways to bring Tatsunoko vs. Capcom to North America. Licensing issues is just one roadblock preventing the game from coming to the states. Still, Capcom once again expressed interest in bringing the game to North America and are trying the best that they can.

“We are really trying to bring it, so there are some different options that are on the table as far as licensing goes and trying to figure out a way to bring the game over. We are fighting that battle very heavily.

We know Vs. are great games. Obviously Marvel vs. Capcom … those were great games. We would love to revisit something like that. Again, complicated lawyers, man; that is basically the bottom line. But yes, we love the Vs. games, and Tatsunoko is a testament to that.” – Senior Manager of Community at Capcom

Thanks to Josh for the news tip.

Santa Ana, CA (Feb 17, 2009) – NIS America announced today Phantom Brave: We Meet Again for the Nintendo Wii™ will be making its way to the North American shores this coming June.

Released in 2004, Phantom Brave revolutionized the strategy RPG genre with its unique free roaming battle fields and a unit summoning system called “CONFINE”. Now Phantom Brave returns to a new console with added features and extra chapter stories. Everything from the original game will be carried over, so gamers who hasn’t played Phantom Brave can fully enjoy this title.

About Phantom Brave: We Meet Again
Phantom Brave is a turn based strategy RPG that incorporates unique battle styles and a hardcore character customization system. Players can create units from a number of list of monster/ghost categories and power them up to a exponential number.


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