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Henry Hatsworth trailer

Posted 16 years ago by in DS, News | 0 comments

Mini-update: I thought I’d transcribe the part about friend codes to make things clearer…

“We are working very closely with Nintendo. We’re looking at some possibilities and some options. If we have to use friend codes, which, you know, we probably will…I’ll just say that and make that admission right now…But we’re going to make it as streamlined and as fast as possible…Every time Nintendo has come out with a new multiplayer game, which you’ll notice, other than EA, Nintendo first-party games are the only ones that have multiplayer…Every time they’ve done that, there have been small improvements to the system and, you know, we’re going to try and build up on that as well and work with them to make it even more improved than it has been in the past. I mean we definitely want gamers to know that we’re not completely all hyped up about friend codes, especially in the first iterations of games that it was used in and we are definitely interested in getting the best online experience you can get. We’re not by any means fans of friend codes…We’re looking at every possible option we can possibly have to just get you guys online and playing games with friends as fast as possible.”

Folks have to realistically understand it’s Nintendo’s system, it’s their console. We have to have their permission and their signoff for whatever we put into the game. And if friend codes are what it is, that’s what it’s gonna be…”

Rob Nicholls from High Voltage Software, in an audio interview with Nintendo Radio, revealed that there are no plans to make DLC available in The Conduit. It was explained that the decision was partially due to the fact that the Wii is very limited from a storage standpoint. However, Nicholls also added that although DLC will be absent from the first game, High Voltage would consider it for the sequel (most likely if Nintendo created a storage solution at that point.)

Here are some more important points from the interview, some of which we’ve heard about before:

– The Conduit’s control scheme partially based on Metroid, Medal of Honor
– Gimmicky Wii waggle is limited because they didn’t want to disrupt the pacing of the game – Other ideas concerning waggle are a “little more out there,” might be considered for the sequel
– Trying to get a lot of “Oh my God” moments in the game, things you wouldn’t expect
– If you want, you can pay attention to the story or just ignore it
– Definitely looking into WiiSpeak and MotionPlus – Will only incorporate them they aren’t afterthoughts
– If the developers have to use friend codes (and they admit they will probably have to), they will make it as streamlined and fast as possible. Still looking at every possible option.
– 3 types of weapons: Alien weapons, human weapons, weapons you get from Trust
– Once again, can’t do splitscreen with the graphics-level (Developers weren’t trying to tick off gamers. Rendering has to be displayed with different angles two times.) Will look into it in the future. Looking into some types of co-op play. Possibly come up with a seperate co-op mode (not the story mode)
– Have not started a second Conduit. Sequel a part of negotiations with publisher

Telltale Games has just announced that everyone’s favorite attractive person, Strong Bad, will have his second episode released on WiiWare this Monday in North America. The PC version will also be available on the same date, worldwide, on September 15th. Telltale has yet to officially reveal details as far as release dates in other territories go for WiiWare. The first Strong Bad episode, Homestar Ruiner, released last month.

Tetris Party trailer

Posted 16 years ago by in News, Wii | 0 comments

Once again, this game is scheduled for an October release in Japan and will cost 1200 Wii points.

“We continue to believe that the Wii is a relatively inhospitable platform for third-party publishers. The Wii version of Madden 09 sold 79 percent less units than the PS3 version and 87 percent less units than the 360 version, despite a larger console installed base and an improved Metacritic rating.” – Doug Creutz, analyst

In some cases, third-party titles have sold rather poorly on the Wii. On the other hand, there have been games such as Guitar Hero which have performed amazingly well in the market. I think it’s all a matter of who the audience is that owns the Wii. In general, Nintendo system owners have not been known for purchasing Madden titles when the results are compared to other platforms.

Source

Ignition Entertainment and SNK Playmore are pleased to announce the upcoming European release of Samurai Showdown Anthology for PlayStation®2, PlayStation®Portable and Wii™.

Containing all 6 titles from this hugely popular franchise, Samurai Shodown Anthology details why this is among SNK’s largest and popular franchises.

First appearing on the NEOGEO MVS system in July 93 the game soon gained a massive following who immediately took to the games unique fast paced, and sometimes brutal gameplay.

• 311 – “Beautiful Disaster”
• 30 Seconds To Mars – “The Kill”
• Airbourne – “Too Much Too Young”
• The Allman Brothers Band – “Ramblin’ Man”
• Anouk – “Good God”
• The Answer – “Never Too Late”
• At The Drive-In – “One Armed Scissor”
• Beastie Boys – “No Sleep Till Brooklyn”
• Beatsteaks – “Hail to the Freaks”
• Billy Idol – “Rebel Yell”
• Black Label Society – “Stillborn”

“Nintendo has chosen not to participate in E for All, as it did not fit into our plans for the year. We wish the participants and show organizers good luck with the event.” – Nintendo statement

This actually comes as a huge surprise, mainly because Nintendo put in a pretty big show last year. I am curious to know if there are any additional events (public or not) that Nintendo has planned for the remainder of 2008.

Source


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