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Game Informer has posted the next part of its coverage for its month-long features of Mega Man. For the latest entry, the magazine focuses on audio design and spoke with audio director Ryo Yoshii.

Yoshii indicated that Capcom is taking the sounds of Mega Man 11 very seriously. In line with the visual look, the team wanted to modernize the audio.

Capcom is finally starting to show its dedication to Mega Man. Next year’s Mega Man 11 certainly helps, and the company also intends to re-release all of the Mega Man X games across various platforms in 2018.

Mega Man 11 fills the role of resurrecting the series that started it all. However, there are other parts of Mega Man that have long been dormant, including Mega Man Legends and Mega Man Battle Network.

As part of its month-long Mega Man 11 coverage, Game Informer spoke with art director Yuji Ishihara to talk about his history within the company and the task of updating the classic character’s design. Check out the full video below.

Capcom is slowly starting to put more games on Switch. Mega Man 11 was announced, along with Mega Man Legacy Collection 1 and 2 plus all of the Mega Man X titles. We also just found out yesterday that Street Fighter 30th Anniversary Collection drops in May.

As for what’s next for Switch, Capcom CEO Haruhiro Tsujimoto shared another tease in an interview with Nikkei. Tsujimoto mentioned that the home / portable console concept works better than expected and the company is interested in porting games that weren’t available on Nintendo consoles previously.

Tsujimoto also recently teased that Ace Attorney on Switch. He did not share the specifics of what’s planned, however.

Source

We have more news about Street Fighter 30th Anniversary Collection, which Capcom just announced for Switch and other platforms.

First up, the official boxart is attached above. Below, we have direct-feed screenshots and a fact sheet. It confirms some additional information about save states and a $40 price point.

Source: Capcom PR

Capcom has announced Street Fighter 30th Anniversary Collection, and it’s coming to Switch.

Street Fighter 30th Anniversary is an anthology of 12 iconic titles, including the original Street Fighter, Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II, Super Street Fighter II: Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter III, Street Fighter III: 2nd Impact, and Street Fighter III: Third Strike.

Announced earlier in the week, Mega Man 11 is in development, and is heading to Switch in late 2018. It’s been seven years since the last entry in the series. It was way back in 2010 when Mega Man 10 landed on WiiWare.

In this month’s issue of Game Informer, Mega Man 11 producer Kazuhiro Tsuchiya spoke about the long wait for a new Mega Man. Part of the problem was when Keiji Inafune left. Mega Man was something Inafune championed and he led the franchise, so after his departure from Capcom, a bit of a hole was left behind.

Capcom finally unveiled the long-awaited Mega Man 11 this week. Though the game is about a year off, we actually know quite a bit about it already. But the one thing we haven’t heard is how Mega Man 11 will be distributed.

Fortunately, Mega Man 11 will be sold both physically and digitally. Game Informer reported the news on its latest podcast having received a confirmation from Capcom. The company is keeping quiet on pricing for now, however.

Game Informer is continuing its month-long coverage of Mega Man 11 with some new concept art. Aside from the piece above, some additional images can be found below.

Game Informer’s post also includes comments from artist Yuji Ishihara. Here’s what Ishihara had to say about Mega Man’s new look:

“We were going for more 3D look, so I felt like I should include more details to really show off that he is a robot. One of the biggest changes is the separation of the joints in the wrist and ankle. I noticed that anytime people draw fan art of Mega Man, the anatomy of drawing the hand with the entire wrist and arm was difficult. With the separation, I figured that if I’m fortunate enough to have people draw fan art of this version of Mega Man, they would have an easier time.”

More comments from Ishihara are located on Game Informer here.

Game Informer has a new interview up with Mega Man 11 producer Kazuhiro Tsuchiya and director Koji Oda. In the video below, the two discuss the gameplay including how it compares to previous entries, how development has been tough, and more.

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