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Capcom released a launch trailer for The Great Ace Attorney in Japan last night. You can now watch it with fan-made English subtitles below.

Alongside some new videos, Capcom also revealed some details about the DLC that The Great Ace Attorney is getting.

The DLC will come in weekly episodes called “issues” of “Randst Magazine”, priced at 300 yen each. If you know your Holmes lore, you’ll know that this is a reference to Strand Magazine, a magazine in which Sir Arthur Conan Doyle’s Sherlock Holmes stories were originally published before they were released as books and anthologies.

Each “issue” of Randst Magazine will feature some short episodic content along with some making-of / behind the scenes content like artwork and music. If you buy the game before July 19th, you’ll get the first issue for free.

The Great Ace Attorney will be released in Japan on July 9th. A Western release date has not yet been announced.

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Capcom has gone live with a launch trailer for The Great Ace Attorney. There are also a couple of more videos with gameplay to be seen. We’ve posted them all below.

Capcom has uploaded a whole bunch of commercials for The Great Ace Attorney. You’ll find them all below, along with a “making of” video.

Check out the boxart for Monster Hunter Diary: Poka Poka Airou Village DX above.

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Capcom issued another round of screenshots from The Great Ace Attorney. View them in the gallery below.

We have a few new screenshots available for The Great Ace Attorney. Take a look at them in the gallery below.

Capcom’s latest character video introduces us to Iris Watson. You can find it attached below.

Capcom has a number of 3DS themes lined up for The Great Ace Attorney as part of pre-order bonuses. Videos of each can be found below.

Capcom cancelled Mega Man Legends 3 roughly four years ago. But that doesn’t mean Keiji Inafune (who was working on development of the project) wouldn’t be interested in bringing it back.

Game Informer recently asked Inafune if ReCore – a new Xbox One title coming from his Comcept studio and Armature – will use any ideas from Mega Man Legends 3. To this, he said that he’d like to make that game if he had the chance.

Inafune’s full comments:

Maybe not at the level of calling out specific gameplay features that would have gone into Legends 3. To be completely honest, if I had the chance, I would still say, “Yes, I want to still make that game.” In that regard, there’s something probably emotional or spiritual that I feel like on a very high level that I don’t completely lose everything, all my ideas, that I had at that time. They may have been transferred or carried over or been reflected in some way, shape, or form in ReCore. That’s something that is part of me, so it’s going into ReCore. One thing that I feel is very different though is that if I went down the Legends 3 path and I was continuing on that path I feel like maybe it’s a bit of more of a throwback to when it was made. Going back into time, but giving it a new skin and fresh look. With ReCore though, I’m not looking back. I’m looking into the future. I’m looking beyond what I can do today. This has given me the opportunity to retain some of what was in my soul, but then transfer that into a future outlook and direction. That’s a big difference in the path that, to me, is different between those two titles.

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