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Famitsu

This week’s Famitsu scans are now available. Highlighted games include 7th Dragon III, Dragon Quest VIII, and Pro Yakyuu Famista Returns (plus a Super Mario Maker ad). Scans of each title can be found in the gallery below.

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It’s time for the latest Famitsu’s most wanted games chart! Dragon Quest VIII remains at number one, and Monster Hunter X is following right behind.

Head past the break for the full chart. All votes were cast between July 30 and August 5.

Famitsu has a two-page feature on Chibi-Robo!: Zip Lash this week. The Japanese magazine touches on a couple of familiar things, but also presents new information.

In terms of the premise, Chibi-Robo and its partner robot Tonpi see in the news that resources have gone missing in various areas around the world. The two end up encountering an alien and pursue it thinking that this is the culprit.

One of the big hooks in Chibi-Robo!: Zip Lash is the ability to use Chibi-Robo’s plug and cord in side-scrolling stages. Players will be able to throw the cord in two ways: quick throw or power throw. By collecting blue and red balls, the cord can be extended. It can also be attached into an orange panel and then jump from place to place by shaking the cord.

This week’s Famitsu scans are now available. Highlighted games include Chibi-Robo!: Zip Lash, Dragon Quest VIII, Pokemon Super Mystery Dungeon, Project X Zone 2, Super Mario Maker, Super Robot Wars BX, and Yo-Kai Watch Dance: Just Dance Special Version. Scans of each title can be found in the gallery below.

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This week’s Famitsu review scores are as follows:

Devil’s Third (Wii U) – 8/9/8/8
Girls Like Robots (Wii U) – 8/8/8/8
Puchikon Magazine First Issue (3DS) – 6/7/9/8
Everybody’s Gone to the Rapture (PS4) – 7/6/8/7
Rollers of the Realm (PS4) – 6/6/8/6
Rear Pheles -Red of Another- (PSV) – 5/6/6/6

In a recent issue of Famitsu, the magazine caught up with several of the developers behind Splatoon. The lineup included producer Hisashi Nogami, art director Seita Inoue, and designer Keisuke Nishimori. Toru Minegishi and Yuki Tsuji, who worked on the game’s sound, were also in the discussion.

We’ve been poking through Famitsu’s interview again, and came across a few more interesting excerpts. We now have those ready to share.

During the interview, Famitsu asks if things like the characters’ “heads tall” ratio were firmly decided when characters were still rabbits. The developers were basically asked about body proportions and how big the head was going to be compared to the body as a whole.

Inoue and Nogami replied:

Inoue: “That wasn’t changed to an extent. As this is an action game, if you don’t make the action easy to see to a certain degree, it feels out of touch, so it was decided to have big legs and hands.”

Nogami: “There was also a reason to have a low ‘heads tall’ ratio. You can tell when a character is covered in ink from an attack because the head is big. It isn’t so just to make them look cute.”

Another topic brought up during the interview was the design points of the Inkling boy and girl. Inoue mentioned that they wanted to make elements such as the eyes and tentacles easily visible, but the form and silhouette were given a great deal of attention.

It’s time for the latest Famitsu’s most wanted games chart! Dragon Quest VIII is still number one, and Monster Hunter X is gaining ground towards the top of the chart.

Head past the break for the full chart. All votes were cast between July 23 and July 29.

This week’s issue of Famitsu features an interview with Koki Kimura, the producer on Monster Strike for 3DS. Kimura touched on the amount of content in the game, confirmed plans for local multiplayer, and more. Our translation of Kimura’s comments are below.

On how much volume there is in the game…

When it comes to the RPG section, we are anticipation there’s as much volume as in a usual title. Of course, we are also considering creating content that you can enjoy even after finishing the storyline. By the way, we don’t have plans to implement a similar payment system to the mobile version.

On how the story progresses…

It’s still a secret. Although this game and the anime shares the same world and characters, the target audience is a little different. The anime is targeted to middle school boys, while this title is created so that younger people, even elementary school students, can enjoy the game.

On whether it uses connections such as the Internet…

We are planning to support local play in this title so that players that gather together can enjoy the game. I’d also like to use the StreetPass function of the Nintendo 3DS.

On whether systems and monsters from the mobile version appear in the game…

Although the systems and monsters in the 3DS version are created based on the mobile game, there are original elements like exploring villages, so we are planning to add things that aren’t in the mobile version. For that reason I’d want people that have played the mobile game to enjoy this title and of course kids who don’t have a smartphone, too. Please look forward to follow-up information.

Super Smash Bros. director Masahiro Sakurai has once again written a column in the latest issue of Famitsu. In this week’s magazine, he tackles the topic of those who are bothered by extra features in games.

You can find a summary of Sakurai’s column below. For the entire column, check out the full translation on Source Gaming.

– Sakurai mentions how a game review organization handed out high marks to a simplistic puzzle game
– He says that since it didn’t have extraneous features warranting demerits, it was able to earn the high score
– Sakurai feels this isn’t the right way to review a game
– He’s been looking at user reviews for Fire Emblem Fates, and noticed that there were many comments saying “I don’t need this; I don’t need that, either”
– Ex: inviting companions to your house and stroke their heads/faces to raise your affinity level
– Sakurai feels that players who are bothered by this sort of feature should simply ignore it
– Sakurai: “Developers include all sorts of bonus features simply because they want to provide a little something extra for the fans.”
– Even if bonus features were removed, that doesn’t mean they’d “make room” for something else
– Sakurai: “If you approach game development with a demerit-based mindset, it doesn’t leave much room for anything extra, and games become pretty dry—and that’s just no fun.”
– Sakurai points out that Smash Bros. has plenty of unnecessary content
– However, taking out features means you’re left with “a bare-bones, niche-market game”
– Sakurai understands that some people want a minimalist-type of game, but Smash Bros. isn’t targeted at that niche market
– While some believe that superfluous features should be removed, others feel the opposite way
– Sakurai points out that not all bonus features to “plump up a game” are designed with everyone in mind
– Sakurai: “At the same time, games are a form of entertainment, so I sincerely hope people realize that “user abstinence”—not using unwanted content—is also a valid option.”
– Ultimately, he thinks you shouldn’t force users to play extra features in order to complete a game
– As long as the above point holds, Sakurai believes developers should be able to make games the way they see fit
– Even if you’re not interested in a certain feature, someone else might be

Source

Even more Japanese sales data has come in from Famitsu.

First up, here are the top 20 best-selling games for the 3DS in Japan (lifetime):

01. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 4.472.004
02. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 4.359.607
03. [3DS] Monster Hunter 4 # (Capcom) {2013.09.14} (¥5.990) – 3.556.119
04. [3DS] Yo-kai Watch 2: Ganso / Honke (Level 5) {2014.07.10} (¥4.968) – 3.155.841
05. [3DS] Pokemon Omega Ruby / Alpha Sapphire
(Pokemon Co.) {2014.11.21} (¥4.937) – 2.831.984
06. [3DS] Yo-kai Watch 2: Shin Uchi
(Level 5) {2014.12.13} (¥4.968) – 2.612.075
07. [3DS] Monster Hunter 4 Ultimate # (Capcom) {2014.10.11} (¥6.264) – 2.559.913
08. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 2.423.837
09. [3DS] New Super Mario Bros. 2 # (Nintendo) {2012.07.28} (¥4.800) – 2.361.349
10. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} (¥5.616) – 2.348.419

11. [3DS] Super Mario 3D Land # (Nintendo) {2011.11.03} (¥4.800) – 2.046.089
12. [3DS] Tomodachi Life # (Nintendo) {2013.04.18} (¥4.800) – 1.759.390
13. [3DS] Monster Hunter 3 Ultimate # (Capcom) {2011.12.10} (¥5.800) – 1.589.804
14. [3DS] Puzzle & Dragons Z (GungHo Online Entertainment) {2013.12.12} (¥4.400) – 1.466.227
15. [3DS] Yo-kai Watch
(Level 5) {2013.07.11} (¥4.800) – 1.294.133
16. [3DS] Dragon Quest VII: Warriors of Eden
(Square Enix) {2013.02.07} (¥6.090) – 1.238.660
17. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 1.044.341
18. [3DS] Dragon Quest Monsters: Terry no Wonderland 3D # (Square Enix) {2012.05.31} (¥5.490) – 921.310
19. [3DS] Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi #
(Square Enix) {2014.02.06} (¥5.490) – 751.587
20. [3DS] Kirby Triple Deluxe (Nintendo) {2014.01.11} (¥4.800) – 741.101


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