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Shadow x Sonic Generations Chao Garden

Following fan speculation that Sonic x Shadow Generations could be bringing back the Chao Garden, Sonic Team head Takashi Iizuka has confirmed that it won’t be in the game.

Chao Gardens are largely known from their appearance in the Sonic Adventure series. Players can essentially raise Chao as digital pets. Fans have been clamoring for the gameplay feature to return, but we haven’t seen much of it in recent years.

Shadow the Hedgehog gun

If there’s one thing you may remember about the 2005 game Shadow the Hedgehog, it’s that the character used a gun. However, since then, SEGA has moved away from that.

Shadow is now getting his own campaign again as part of Sonic x Shadow Generations. This time around though, he won’t be wielding a gun at all – and it’s something Sonic Team boss Takashi Iizuka doesn’t feel is truly necessary.

No More Heroes Travis Touchdown future

No More Heroes creator Suda51 was recently asked if Travis Touchdown, the series’ star, could return in the future. As of now it doesn’t sound like an easy question for him to answer.

Eurogamer asked the well-known developer about the future of the character. Suda51 responded by saying that he’s unsure, especially given how Marvelous owns the rights to the No More Heroes franchise. Grasshopper Manufacture developed the different games in the series, but that was thanks to Marvelous being on board.

Retro Game Challenge Switch

The Switch title Retro Game Challenge 1 + 2 Replay will not be getting an English release in the west – at least for the time being. That news comes directly from the game’s developers.

In a recent Famitsu interview, Bandai Namco’s Midori Sugiyama and indieszero’s Masanobu Suzui spoke about the situation. Suzui in particular elaborated on why it isn’t possible, with him indicating that there wouldn’t be enough interest and various aspects would need to be altered.

Here’s what the two shared:

El Shaddai: Ascension of the Metatron Switch port

El Shaddai: Ascension of the Metatron will soon be coming to Switch after its original launch more than a decade ago. In a recent interview with Famitsu, director Sawaki Takeyasu spoke about how this version of the game came to be.

Takeyasu indicated that fan requests spurred things on initially. However, if not for middleware developer Aqualead and its engine, the port may not have happened.

Here’s our translation of the discussion between Famitsu and Takeyasu:

Have you ever wondered if Mario feels pain? Takashi Tezuka, who has been working on the Super Mario series since the very beginning, was recently asked that very question.

The Verge recently spoke with Tezuka, who weighed in – kind of. He first started out by simply stating: “It may be that Mario does feel pain.”

Final Fantasy VI Remake

A remake of Final Fantasy VI doesn’t appear to be happening anytime soon, with Square Enix indicating that it would take a significantly long time to develop.

Yoshinori Kitase, a longtime director and producer of the series, recently participated in an interview with French YouTuber Julien Chièze. During that discussion, Kitase revealed that if Square Enix were to remake Final Fantasy VI, he believes it would take double the amount of time than the Final Fantasy VII Remake project. This is because he anticipates it being bigger and it already has so many characters in it.

One could say that the Ace Attorney series has seen a slight resurgence over the past few years. Capcom shipped Phoenix Wright: Ace Attorney Trilogy on Switch in 2019, followed by The Great Ace Attorney Chronicles in 2021 (which were localized for the first time). Apollo Justice: Ace Attorney Trilogy is also coming out very soon.

The good news is that Capcom won’t be abandoning the Ace Attorney series anytime soon. In an interview with 4Gamer, Kenichi Hashimoto – who most recently served as producer for the Apollo Justice re-release – said that the franchise “won’t be stopping”.

Apollo Justice: Ace Attorney Trilogy was developed with the RE Engine, the game’s producer has revealed.

Kenichi Hashimoto was speaking about challenges of the re-release in an interview with 4Gamer. RE Engine is Capcom’s proprietary engine, but the games were originally built with other technology. Capcom also hasn’t done much with the RE Engine when it comes to adventure games.

Super Mario Bros. Wonder Yoshi

The developers behind Super Mario Bros. Wonder have commented on how the game’s characters were decided and also revealed a mechanic for Yoshi that was ultimately scrapped.

Super Mario Bros. Wonder has the most amount of playable characters for the series yet. When asked by Famitsu in last week’s issue how they were selected, director Shiro Mouri said:


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