Palworld dev says it hasn’t received any complaints from Nintendo or Pokemon Company, Switch version would be “hard”
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Takuro Mizobe, the head of Palworld developer Pocketpair, recently said that the studio hasn’t received any complains from Nintendo or The Pokemon Company, and also commented briefly on a potential Switch version.
Since its reveal, Palworld has drawn plenty of comparisons to Pokemon for its creature designs. While not specifically mentioning the game specifically, The Pokemon Company issued a statement (read it in full here) a few months ago stating that it would “investigate and take appropriate measures to address any acts that infringe on intellectual property rights”. At least for now, it seems nothing came of that.
More: interview, Palworld, Pocketpair, Takuro Mizobe
Capcom explains why it brought back Monster Hunter Stories
Posted on 6 months ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
In a recent interview, Capcom spoke about the decision to bring back the original Monster Hunter Stories. The game just came to new platforms last week, including Switch.
Famitsu caught up with producer Yoshihiro Akira to talk about the updated version. When asked about why Monster Hunter Stories was brought back following its original 3DS launch, he shared the following:
More: Capcom, interview, Monster Hunter Stories, top
Guerilla Games talks about having LEGO Horizon Adventures on Switch
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the more surprising announcements out of the Summer Game Fest showcase was the reveal of the new Switch game LEGO Horizon Adventures. Although it was leaked previously, no one expected it to appear on Nintendo’s console. Yet PlayStation’s big franchise is now crossing over with LEGO, and it will indeed be available on Switch before the year is over.
Guerrilla Games narrative director James Windeler was recently asked to weigh in on the announcement. Ultimately, it sounds like the decision to support Switch was to reach more potential players, including families and younger gamers. Windeler also said the team “received very helpful support from Nintendo.”
More: Guerrilla Games, interview, LEGO Horizon Adventures, Sony, top
Metroid Dread director says Samus losing everything at the beginning is a must
Posted on 6 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
One of the big staples of Metroid games is how at the start of the adventure, Samus typically loses most of her abilities. The setup tends to be different each time, but players still end up having to find their way through the environments and obtain upgrades. This was again present in the series’ most recent entry, Metroid Dread.
José Luis Márquez weighed in on this element in an interview with Gamereactor. He told the site that this is a must for the Metroid games.
More: interview, MercurySteam, Metroid Dread, top
Suda51 on Switch 2: “we’re definitely gonna cook for it”
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
No More Heroes creator Suda51 has commented on Switch 2, and indicated that Grasshopper Manufacture will be supporting the system.
The studio was on board with the current Switch from its earliest days. You may remember that Suda51 appeared on stage during the reveal of the system way back at the start of 2017, and pledged that Travis Touchdown would be making an appearance. That led to Travis Strikes Again: No More Heroes, and eventually, No More Heroes 3.
Sonic x Shadow Generations won’t have a Chao Garden, but Sonic Team open to bringing it back
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Following fan speculation that Sonic x Shadow Generations could be bringing back the Chao Garden, Sonic Team head Takashi Iizuka has confirmed that it won’t be in the game.
Chao Gardens are largely known from their appearance in the Sonic Adventure series. Players can essentially raise Chao as digital pets. Fans have been clamoring for the gameplay feature to return, but we haven’t seen much of it in recent years.
More: interview, SEGA, Sonic Generations, Takashi Iizuka
Sonic Team boss says Shadow “doesn’t really need a gun”
Posted on 6 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If there’s one thing you may remember about the 2005 game Shadow the Hedgehog, it’s that the character used a gun. However, since then, SEGA has moved away from that.
Shadow is now getting his own campaign again as part of Sonic x Shadow Generations. This time around though, he won’t be wielding a gun at all – and it’s something Sonic Team boss Takashi Iizuka doesn’t feel is truly necessary.
More: interview, SEGA, Sonic the Hedgehog, Takashi Iizuka
Suda51 unsure if No More Heroes’ Travis Touchdown will return
Posted on 6 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
No More Heroes creator Suda51 was recently asked if Travis Touchdown, the series’ star, could return in the future. As of now it doesn’t sound like an easy question for him to answer.
Eurogamer asked the well-known developer about the future of the character. Suda51 responded by saying that he’s unsure, especially given how Marvelous owns the rights to the No More Heroes franchise. Grasshopper Manufacture developed the different games in the series, but that was thanks to Marvelous being on board.
More: interview, No More Heroes, Suda51
Retro Game Challenge 1 + 2 Replay not planned for English release
Posted on 7 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Switch title Retro Game Challenge 1 + 2 Replay will not be getting an English release in the west – at least for the time being. That news comes directly from the game’s developers.
In a recent Famitsu interview, Bandai Namco’s Midori Sugiyama and indieszero’s Masanobu Suzui spoke about the situation. Suzui in particular elaborated on why it isn’t possible, with him indicating that there wouldn’t be enough interest and various aspects would need to be altered.
Here’s what the two shared:
El Shaddai director explains why and how the Switch port happened
Posted on 8 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
El Shaddai: Ascension of the Metatron will soon be coming to Switch after its original launch more than a decade ago. In a recent interview with Famitsu, director Sawaki Takeyasu spoke about how this version of the game came to be.
Takeyasu indicated that fan requests spurred things on initially. However, if not for middleware developer Aqualead and its engine, the port may not have happened.
Here’s our translation of the discussion between Famitsu and Takeyasu: