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Update: Since time of publishing, game director Takashi Taura has clarified that IGN Benelux’s report was mistranslated.

Instead of what was previously reported, the correct translation is that he is “thinking about various ways that it can be expanded into a trilogy or more.”

Original: It sounds like Astral Chain won’t be getting any DLC after launch. However, we could be seeing more from the IP in the future.

Speaking with IGN Benelux, director Takahisa Taura was asked about the possibility of extra content following release. While he shot that down, he noted that PlatinumGames is thinking about Astral Chain as a trilogy. We could see it turn into a proper series if the first game sells well, he said.

Monster Hunter has a brand new movie coming next year. Although we’ve yet to see much from it, a trailer did leak online not too long ago.

In an interview with Bahamut, long-time Monster Hunter developer Kaname Fujioka, who has directed the series and served other roles, was asked about the film. He said that the team “did discuss with the director and CG production team many times” and ultimately believes “the final result should probably satisfy players.” Fujioka also noted how he and other staffers at Capcom feel the director’s “respect” for the IP.

Original Banjo-Kazooie artist Steve Mayles has commented further on the characters’ appearance in Super Smash Bros. Ultimate, and specifically their design. He was “surprised” that there weren’t any tweaks to the model. This was unlike King K. Rool, another one of Mayles’ character, who did actually receive an update in Smash Bros.

Mayles told Shesez in a recent interview:

While Phoenix Labs is working to bring Dauntless to Switch, we now know that it’s not being done entirely in-house. According to the studio’s Chris Fox, Iron Galaxy is also involved.

Iron Galaxy previously ported The Elder Scrolls V: Skyrim to Switch. That turned out pretty well in the end, so here’s hoping that Dauntless also turns out well.

Banjo-Kazooie is finally back with Nintendo again as a new DLC character in Super Smash Bros. Ultimate. Steve Mayles, who created the N64 duo, spoke about what it was like to learn about the reveal in an interview with YouTube channel Shesez.

Mayles said:

2021 will be the “next big year” for Sonic. That’s according to Sonic Team boss Takashi Iizuka, who teased future plans in an interview with Game Informer.

Regarding 2021 and what it means for the series, Iizuka said:

Over the past couple of years, we’ve seen PlatinumGames show continued interest in The Wonderful 101 and possibly revisiting the title on Switch. Unsurprisingly, that hasn’t changed.

PlatinumGames boss Atsushi Inaba again spoke about the company’s love for The Wonderful 101 in an interview with VGC. He also said that the studio has “done a lot of intel gathering and the only thing that I can say right now is that I’m glad we did.”

Lefigaro published one of its regular interviews with Philippe Lavoué, president of Nintendo France, at E3 2019 last week. When asked about expectations for 2019, he shared some interesting information – such as how Switch has experienced double digit growth since the beginning of the year, the system has seen the best attach rate ever for a Nintendo platform, and more.

Here’s the full roundup of tidbits:

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Nintendo’s Kensuke Tanabe is working on Luigi’s Mansion 3. That’s not the only important project he’s involved with, however. Tanabe is also one of the key staffers helping to make Metroid Prime 4 happen.

At E3 last week, Eurogamer decided to ask if Tanabe had any sort of update on Metroid Prime 4. He gave a bit of an interesting answer, noting that he wants people to pay attention to Luigi’s Mansion 3 for now.

Game Informer posted a new video today with Nintendo’s Takashi Tezuka, who is producing Super Mario Maker 2. Among many things, he shows interest in the idea of letting players create an overworld map in Super Mario Maker and a Super Mario Bros. 2 theme. You can watch the full video below.