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THQ Nordic surprised fans right before the start of E3 by revealing Darksiders Genesis. This new game, developed by Battle Chasers: Nightwar developer Airship Syndicate, is completely different from what we’ve seen from the series before. The team has made a top-down action adventure that introduces the horseman Strife for the first time.

Earlier this year, we spoke with Airship Syndicate president Ryan Stefanelli as well as CEO / Darksiders co-creator Joe Madureira about Darksiders Genesis. We were able to learn more about how the game came to be, what fans can expect from the story and gameplay, and how the Switch version is shaping up. You can find our full discussion below.

Original developer CD Projekt Red was involved in bringing The Witcher 3: Wild Hunt to Switch. However, Saber Interactive handled a great deal of the technical work. In an interview with GamesBeat, chief executive officer Matthew Karch discussed the porting project in detail.

Karch mentioned that The Witcher 3 was initially “running at 10 frames per second, was taking 50% more memory than the Switch has, and the build size was 20GB larger than the biggest Switch cartridge.” Saber therefore turned off dynamic shadowed lights, removed screen-space ambient occlusion, and lowered the number of NPCs in the world by 30 percent.

That last change didn’t go over well, as Karch explained:

Super Monkey Ball finally returned on Switch and other platforms with a redone version of Banana Blitz HD. If all goes well with that game – and specifically if there’s support from the fans – the series could continue on. Director and producer Masao Shirosaki told Crunchyroll that remasters of the series’ first two entries as well as an entirely new title are potential options.

Shirosaki said:

GameDaily recently caught up with former Nintendo of America president Reggie Fils-Aime. Reggie retired from the company earlier this year after more than fifteen years with the company.

Reggie had some interesting things to say during the interview, and spoke about his decision to retire, his relationship with the late Nintendo president and CEO Satoru Iwata, and how the company wanted to shake up the industry with Wii and DS rather than going with “more horsepower and more accurate visual representation.”

We’ve rounded up these comments from GameDaily’s interview below. You can find the full discussion here.

Dragon Quest Heroes debuted in 2015 before Square Enix came back with a sequel a little over a year later. 2019 is just about over and there’s no news about a third entry, so we’ve been curious to know if the series has a future.

Nintendo Everything recently had a chance to speak with director Tomohiko Sho, and we asked about the possibility of Dragon Quest Heroes III happening at some point. On that front, Sho said:

Darksiders Genesis launches on Switch early next year year. In an interview with Nintendo Everything, Airship Syndicate CEO Joe Madureira promised that the Switch version will be “100% the same” in terms of content.

Madureira said:

Game Informer recently interviewed Final Fantasy VIII director Yoshinori Kitase, who spoke about the game’s initial release. The two sides discussed how it was initially received, some plans for Laguna that never came to fruition, and the one thing Kitase would change.

You can find excerpts from these topics below. For the full discussion, head on over to Game Informer.

While speaking with Nintendo Everything, Darksiders Genesis developers Joe Madureira and Ryan Stefanelli have brought up another possible idea for the franchise: a first-person shooter. In fact, Madureira said that a new title in that genre featuring Strife would be “a no-brainer.”

Thus far, three main Darksiders games have been released that feature different characters from the Four Horsemen of the Apocalypse: War, Death, and Fury. Only Strife hasn’t been given his own starring role, though he’ll be properly introduced for the first time in Darksiders Genesis.

Nikkei has an interesting article up all about Nintendo designer Shigeru Miyamoto. It touches on some interesting topics, including Mario and the challenge of taking on Disney.

As far as Mario is concerned, Nikkei relays that Miyamoto’s “creative direction has been changing.” Whereas in the past he attempted to “maintain a certain consistency,” he’s now trying “to avoid casting Mario too rigidly, giving him freedom to explore different character scenarios.” Miyamoto noted that he’s “become more interested in creating greater opportunities for a larger audience to enjoy” the franchise.

Switch was the top-selling console for Battle Chasers: Nightwar, developer Airship Syndicate revealed to Nintendo Everything in an interview this year. The game only sold more copies on PC, according to director Ryan Stefanelli. Stefanelli mentioned that Switch “raced past PlayStation 4 and Xbox One” despite releasing much later on Nintendo’s console.

Stefanelli also told us the following about Battle Chasers on Switch: