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Game Freak shared some news at E3 2019 earlier this year regarding Pokemon Sword/Shield that left many fans disappointed. Unlike past entries, not all Pokemon will be included this time around. We still don’t have a complete list as to which creatures are in and which aren’t, but the bottom line is that some Pokemon are being cut.

Speaking with VG247, producer Junichi Masuda again weighed in on the situation, stating that Game Freak always hopes to develop “the most interesting game possible and make a more enjoyable, richer experience for the fans.” And since the team is able to “give people a greater attachment to the Pokemon that are in the game,” the studio has no regrets about the decision made with the national Pokedex.

Masuda shared the following when asked if the fan response gave Game Freak any pause for thought, and if he believes this is the only way to go in the future:

Tall grass may not immediately come to mind as an important element of Pokemon, but it’s something that Game Freak concentrated on while developing Sword and Shield. Speaking with Famitsu, director Shigeru Ohmori said that it took the team “about a half-year of disagreements until it took its shape.”

Here’s the full exchange between Famitsu, Ohmori, and producer Junichi Masuda, courtesy of Siliconera:

Like previous entries in the series, Pokemon Sword and Pokemon Shield won’t have voice acting. The characters have lines of text to read while the Pokemon themselves maintain their tradition sound effects.

In an interview with Metro, director Shigeru Ohmori was asked why voice acting wasn’t included this time around. He pointed to the amount of work that would be needed for recordings due to the amount of languages supported as well as maintaining the idea players have in mind for the different characters.

Speaking with IGN, Pokemon producer Junichi Masuda vaguely discussed how Game Freak approaches future Pokemon games. He explained that what is and isn’t kept “may depend somewhat on the timing of when that game will come out.” For instance, while Pokemon Sun/Moon did away with gyms since it was the second generation entry on 3DS, Pokemon Sword/Shield is the true debut on Switch, which is why gyms are back.

Masuda also confirmed that new-generation Pokemon titles “have about a three-year development cycle”. The developers need to think about what the future will be like in three years’ time, including what fans would be interested in when the games release.

Masuda’s full words:

Polygon is one of a few outlets to have published an interview today with Game Freak about Pokemon Sword/Shield. There were a few highlights, with director Shigeru Ohmori commenting on how quickly a Pokemon could be created, why Farfetch’d is getting an evolution, and version-specific gym leaders.

You can read up on the responses from Ohmori below. Polygon has the full interview here.

Nintendo ultimately decides how it wants to move forward with new hardware, but that doesn’t mean the company isn’t interested in hearing from outside voices. In fact, Pokemon developer Game Freak is one such company that is able to provide a bit of feedback.

Pokemon Sword/Shield producer Junichi Masuda, in an interview with Polygon, said he told late Nintendo president Satoru Iwata that the Big N should make a “hardware platform that people can enjoy together.” Masuda noted the following when asked if Switch is pulling Game Freak onto consoles:

Game Informer is one of a few outlets to have published an interview with Pokemon Sword/Shield director Shigeru Ohmori and producer Junichi Masuda. As part of their discussion, they spoke about how big these games are compared to other entries, teased more content after players finish the main story, and spoke about the Pokemon timeline.

We’ve rounded up the answers to these topics below. If you’re interested in reading the full interview, hit up Game Informer’s full piece here.

In a recent hands-on session for Pokemon Sword/Shield, Eurogamer was able to speak with director Shigeru Ohmori and producer Junichi Masuda. Between the two, they discussed pressure making Pokemon titles, the negative feedback they’ve recently received, and the possibility of more Let’s Go games. It’s also now confirmed that there’s no direct connectivity with Pokemon GO.

We’ve rounded up these particular responses below. For the full interview, head on over to Eurogamer.

Time has published a few choice words with Shuntaro Furukawa after speaking with the Nintendo president at the company’s headquarters in Japan earlier this month. Furukawa weighed in on the importance of giving teams freedom, focusing on entertainment above all else, approach to mobile monetization, and not copying companies – including Disney – in light of the Big N’s IP expansion plans over the past few years.

You can find Furukawa’s comments on these topics below. For Time’s full piece, which also includes comments from Nintendo of America president Doug Bowser and more, head on over here.

Overwatch first arrived in 2016, though it has just now landed on Switch. Director Jeff Kaplan explained why it took some time for Blizzard to release its game on the platform in an interview with Ars Technica.

Blizzard’s Wes Yanagi reconfirmed that Overwatch for Switch first came to be a year ago, around the time that Diablo III came to the system. Kaplan said that the team was initially a bit reluctant to move ahead with porting Overwatch since they knew it wouldn’t look just how it does on PC, but eventually got past that hurdle and realized that it’s not all about graphics.