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Eiji Aonuma has been involved with the Zelda series for many, many years. Yet out of all of the games he’s contributed to, Breath of the Wild may have been the most enjoyable one to work on.

Aonuma spoke extensively about the process of making Breath of the Wild in the latest issue of Game Informer. The reason why development was so enjoyable was due to the staff working on the game. Aonuma said that the team “took so much initiative, and were always looking at everything in the game with this eye to improve.” Even though Aonuma was worried about how Breath of the Wild would turn out, that feeling started to fade as he saw the staff put Breath of the Wild together.

Square Enix has started doing more with the Mana series in recent years. This has been primarily through remakes, though it now looks like the company is setting its sights in an entirely new entry.

Masaru Oyamada, who is producing the new Secret of Mana remake, recently said that the goal has been to create a new title. Square Enix first wanted to started out with remakes “in order for people who have played the titles to get to know it once again as well as give players who are new to the series an opportunity to experience the game and get everyone up to speed.”

Square Enix will soon be bringing out a remake of Secret of Mana. At least for now, the game won’t be offered on Switch. That doesn’t mean Square Enix isn’t considering it, however.

Producer Masaru Oyamada reiterated to USgamer that development on the Secret of Mana remake began before Switch was announced. Square Enix was later “very surprised to see the amount of demand and feedback we received for a potential Switch version.” Although there are no promises, Oyamada said the team “will make an effort to see what is feasible in the future”.

Dragon Quest XI could have taken an open-world approach. In an interview with DenfaminicoGamer, series creator Yuji Horii said that the idea was considered towards the start of development.

Dragon Quest XI has a little bit of open-world gameplay, but is still based on the franchise’s linear approach. Horii said that some players might have a difficult time understanding what to do next in an open-world, and creating a big story would be difficult.

Here’s the full exchange between Horii and DenfaminicoGamer, as translated by Siliconera:

Shinesparkers has published a new interview with former Retro Studios staffer Jack Mathews. Matthews worked at the company as a former technical lead engineer on the initial Metroid Prime Trilogy.

During the discussion, Matthews had quite a bit to say about revised plans and cut ideas for the series. These include the initial idea to have Metroid Prime 2 be multiplayer focused, a more bounty hunter-like setup for Metroid Prime 3, and more. He also touched on some of the projects that were cancelled at Retro before Metroid Prime released.

You can find some notable excerpts from the interview below. Head on over here. for the full talk.

In the past, when asked about why Monster Hunter World isn’t appearing on Switch, Capcom has been a bit cagey. IGN finally managed to get a concrete answer out of directors Kaname Fujioka and Yuya Tokuda in a new interview.

Fujioka and Tokuda explained that one reason for the lack of Switch plans is due to the game’s lengthy development. Capcom originally started on the project four years ago, and Nintendo’s newest console wasn’t around at that time. Also explained is that, “for every title we decide what the best fit for hardware is for the concept.”

Fujioka and Tokuda’s full words:

During this month’s Nintendo Direct Mini, Ubisoft unveiled the newest character for Mario + Rabbids Kingdom Battle. Donkey Kong will be added via the upcoming story DLC.

Creative director Davide Soliani says Donkey Kong’s arms will be used “extensively” in combat. Being a gorilla also affords him more mobility options.

If you only watched the first couple of seconds of this week’s Nintendo Labo trailer, you might get the impression that Nintendo is trying to do something with VR. It could remind you of something like Google Cardboard. But as the trailer progresses, you’ll quickly realize that Nintendo is going for something that’s rather different.

Nintendo Labo also isn’t intended to be an answer to VR. That’s according to Nintendo of America president Reggie Fils-Aime, who spoke with Toronto Sun about the new initiative.

TIME was recently able to speak with Nintendo of America president Reggie Fils-Aime about Nintendo Labo. The first topic discussed is the potential to expand on the idea and the use of the Toy-Cons, of which Reggie had this to share:

“Can [the Toy-Cons] be incorporated into other forms of gameplay? Certainly. But right now we think if we effectively communicate the power of the idea with Nintendo Labo [and] really enable players to make their creations, personalize them, and enjoy the [inherent] gameplay experiences . . . We think that’s going to be a great way to start and then progress down the path.”

How Ys VIII ended up on Switch

Posted on 1 month ago by (@NE_Brian) in News, Switch | 97 Comments | 0 Likes

This week, it was revealed during the Nintendo Direct Mini that Ys VIII is coming to Switch this summer. It’s a pretty big deal since Falcom’s series hasn’t appeared on a Nintendo platform in quite some time – it’s primarily been a PlayStation franchise as of late.

Interestingly, the Switch version of Ys VIII is not actually being handled by Falcom directly. NIS America is publishing the game in North America, while parent company Nippon Ichi will release it in Japan.

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