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Mario Maker

Along with comments about Yoshi’s Wooly World, NZGamer’s interview with Takashi Tezuka contains various bits about Mario Maker. You can find those remarks below and the full interview here.

The creation of Mario Maker isn’t exactly traditional. Nintendo’s Takashi Tezuka originally set out to make a new Mario Paint game for Wii U that would leverage the GamePad.

Partway through, Tezuka changed his mind and the project we know of today became Mario Maker. He believed that creating Mario courses is much easier than drawing and would be more accessible.

Tezuka told NintendoWorldReport:

“So what I particularly like about Mario Paint is that it’s not just about drawing. It’s playing with the software itself and having fun with it as you draw. So I wanted to take those fun, clever little things from Mario Paint and implement them in Mario Maker, so it’s a lot more than just a course editor.”

As previously mentioned, Mario Maker came about from Nintendo’s internal Mario course editing tools. The team eventually created a prototype that they felt would be enjoyable for gamers.

Mario Maker

Takashi Tezuka has confirmed that the Mario Maker development team is comprised of staffers from various internal Nintendo groups. The project was originally being made by he Mario course tools team – who came up with the concept – but a new group was formed when Mario Maker turned into an actual game.

We also have news regarding Mario Maker’s director: Yosuke Oshino. Oshino is a relatively young staffer who is directing for the first time. He previously worked on New Super Mario Bros. Wii, Pikmin and Pikmin 2 as a programmer, and acted as programming support on Mario Kart 7.

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While speaking with Takashi Tezuka, NintendoWorldReport brought up the possibility of multiplayer in Mario Maker. The idea would be that one person edits Mario courses on the GamePad while another player jumps in and play with another controller.

This is something that Tezuka seems to be intrigued by. In response to the idea, he said, “Oh, that’s an interesting idea,” followed by laughter.

Source

This information comes from Takashi Tezuka…

“Obviously, there will be other graphical styles included. And nothing’s been decided yet, but I’d also like to include other graphics that aren’t Mario.”

“No, it won’t be top-down (if something like Zelda graphics were included). It’s always going to be a 2D platformer.”

– Tezuka said he plans to integrate more enemy and object types than what appeared in the E3 demo
– Tezuka also emphasized the inspiration Mario Maker draws from Mario Paint
– He said that he hopes to include features similar to those of Mario Paint, including a music composition feature
– As for Internet sharing and Miiverse integration, Tezuka admits those details are still being worked out as well, but that he’s mindful of players’ desire to show off their level designs to friends

“Sharing with friends is really the whole point of making levels.”

Source


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