Video interview with Mario + Rabbids Kingdom Battle’s lead producer
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Video: Miyamoto, Ubisoft’s CEO talk Mario + Rabbids Kingdom Battle
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Miyamoto and Ubisoft on Mario + Rabbids – origins, Mario’s gun, “some extra content” later, leaks
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This information comes from Shigeru Miyamoto and Ubisoft CEO Yves Guillemot…
On how the game came to be…
Shigeru Miyamoto: It started out when launching Just Dance in Japan – and the idea to have Mario in there. Ubisoft has provided a lot of support for [Nintendo] hardware and they understand how it works. They’ve made products which are very satisfactory and fit the market we’re shooting for. We’ve had a relationship now for over 20 years, but this is the first time we’re operating at the level where we’re sharing characters.
In terms of major games in both companies – Ubisoft has Rayman, it’s a similar sort of platformer. We thought about ways of collaboration and then Rabbids came up – and that them collaborating with Mario might be a fun idea. We also wanted to create a new genre with this collaboration.
Rabbid Kong from Mario + Rabbids Kingdom Battle perched at the entrance of E3
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Check out the mighty Rabbid Kong from #MarioRabbids greeting everyone at the entrance of #E3! #UbiE3 pic.twitter.com/GFFjZMEAGL
— Ubisoft @ E32017 (@Ubisoft) June 13, 2017
Mario + Rabbids Kingdom Battle – Nintendo Treehouse: Live @ E3 2017 (Bowser Jr., boss fight)
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More Mario + Rabbids Kingdom Battle footage
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Ubisoft is holding a Rabbid Kong selfie contest for Mario + Rabbids Kingdom Battle
Posted on 7 years ago by Andrew in News, Switch | 0 comments
Ubisoft has posted some information on the Mario + Rabbids Kingdom’s website about a Rabbid Kong worldwide selfie contest they are doing to celebrate the announcement of the game. The grand prize for the contest is the choice one of the Mario + Rabbids Kingdom Battle 6’’ collectible figures from Rabbid Mario, Rabbid Peach, or Rabbid Luigi. There is also other prizes to win such as caps, t-shirts, and a set of four pins.
If you are interested in participating in the contest, you can read more about it here on their website and learn how to join.
Nintendo publishing Mario + Rabbids Kingdom Battle in Japan next year
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 15 Comments
In North America, Mario + Rabbids Kingdom Battle is being handled entirely by Ubisoft. The situation in Japan is a bit different.
Nintendo confirmed today that it will be responsible for publishing Mario + Rabbids Kingdom Battle in Japan. Although it’s coming out in August here in the west, the Japanese release is set for 2018.
Mario + Rabbids Kingdom Battle dev interview
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 2 Comments
Ubisoft on Mario + Rabbids Kingdom Battle – origins, working with Miyamoto and Nintendo, Grant Kirkhope
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This information comes from Ubisoft Milan creative director and Xavier Poix, MD of Ubisoft’s French studios…
“When me and my team were told to work with Nintendo, with a game that could feature both Mario and the Rabbids, we immediately understood it was a lifetime opportunity. We spent night and day working on the best way to merge those two worlds together, and find something unique for both Mario and the Rabbids.
“We did a new genre. As tactical fans, we loved the idea of using them to propose something new for turn-based gaming. A different approach. But at the same time, we wanted to stay true to the Mario universe. That’s why we wanted to mix tactical combat phases with adventure phases. We put together posters, and came up with the enemies and the tone.
“Three and a half weeks after that internal meeting, we took the opportunity to create a small prototype and present it to Nintendo. When I finally met Mr Miyamoto, the creator of my favourite game and the inspiration of my whole career, I felt like I was divided in two – the passionate Nintendo player, and the Ubisoft creative director. I was split between the urge to ask for an autograph, and the responsibility to represent the game in the most professional way.
“He told us that he was impressed, so it went well, but he kept asking us how it was possible for us to have Mario and Luigi in our game, because they look identical to the Nintendo ones. But the truth is, even if we had just three and a half weeks to come up with that prototype, we decided to recreate Mario and Luigi from scratch. We looked at all the Nintendo games we could, to make sure we translated their essence into our game. And I do believe that it was in that precise moment that we truly convinced Nintendo about our passion and our commitment. ”
“After that, everything happened at light speed. We met the Nintendo guys with Kyoto several times, and we flew up with code”.