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Mario + Rabbids Kingdom Battle

Mario + Rabbids Kingdom Battle has a huge musical talent on board in Grant Kirkhope. Kirkhope worked on many N64 classics back in the day, including Banjo-Kazooie. He’s also more recently been involved with the likes of Yooka-Laylee.

In this month’s issue of GamesMaster, Kirkhope talked about his approach to making music for Mario + Rabbids Kingdom Battle. Instead of trying to emulate Nintendo’s style with Mario music, he instead “had to try to come up with some kind of way of getting that crazy Rabbids thing into this Mario game – and a little bit of me in there as well”. The game may start out sounding a bit “Nintendo-ish”, but later evolves, and Kirkhope believes that players will be surprised as they reach the end.

Kirkhope told GamesMaster:

Alongside Mario + Rabbids Kingdom Battle, Ubisoft is preparing some special figurines based on characters in the game. Take a closer look at two of them in the video below.

Ubisoft has now come out with a new Mario + Rabbids Kingdom Battle trailer specifically focusing on Rabbid Luigi. Watch it below.

The latest episode of the IGN Show featured Mario + Rabbids Kingdom Battle. Creative director Davide Soliani stopped by, and a new co-op map was shown. Find the relevant segment embedded below.


Mario + Rabbids Kingdom Battle creative director Davide Soliani shared a little nugget about the game’s performance on Twitter. When Switch is docked, the resolution will be 900. Like almost every other Switch game, it’s 720p in portable mode.

We’ve also pretty much known that Mario + Rabbids Kingdom Battle runs at 30 frames per second. But if you needed further confirmation, Davide has offered just that. Mario + Rabbids Kingdom Battle is 30 FPS both docked and when playing on Switch.

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Ubisoft has now come out with a new Mario + Rabbids Kingdom Battle trailer specifically focusing on Mario. Watch it below.

NDTV has a new interview up with Mario + Rabbids Kingdom Battle director Davide Soliani. Among other things, Soliani confirmed that the game won’t make use of Switch’s touchscreen, and also teased some surprises.

Find the various comments from Soliani below. You can read the full interview on NDTV here.

Ubisoft shared a new video today for Mario + Rabbids Kingdom Battle. Below, creative director Davide Soliani and lead producer Xavier Manzanares walk you through characters’ unique abilities, diverse weapons, and advanced tactics in co-op.

Just a few weeks before the start of E3, Mario + Rabbids Kingdom Battle suffered from some significant leaks. Key art was posted online as well as extensive marketing plans with quite a few details. Many were initially skeptical about Mario + Rabbids Kingdom Battle, but that all changed once we got a good look at the game at E3.

Eurogamer recently chatted with creative director Davide Soliani and composer Grant Kirkhope about the leaks. Hear what they have to say below.

Mario + Rabbids Kingdom Battle is not your typical game. It makes sense then that during early development, Ubisoft considered a few different genres for the title.

Creative director Davide Soliani told Glixel that Mario + Rabbids Kingdom Battle was initially considered as a musical, or even a first-person shooter. He said:

“We started to scratch them out, one after the other. We went through a musical game, a first-person shooter game; but really the team is composed of mainly tactical fans.”

Soliani had also mentioned that, early on, a group of five people came up with 13 ideas. Most of these are a mystery.

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