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Masahiro Sakurai

Today’s Super Smash Bros. for Wii U screenshot visits the game’s stage builder once again. Check it out below:


The latest issue of Famitsu has a new column from Super Smash Bros. director Masahiro Sakurai. There aren’t any questions answered about the Wii U and 3DS games, but Sakurai does reflect on the huge amount of effort required to complete development.

He starts out with the following:

“Making things like this takes its toll. Developing Smash Bros. destroys a lot of one’s private life.”

“I constantly consider leaving part of the work to someone else, but there’s just too much to see and handle. As a result, I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.”

Next, Sakurai mentions how that with Super Smash Bros. Melee, he worked for 13 months straight with not a single day off. The schedule wasn’t quite as grueling for the new games, but the Wii U and 3DS entries still required a massive amount of work.

Not all that much to say about today’s screenshots, looks like Sakurai is just having a bit of fun!


He continues:

“It is bitter, yet tasty.”

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A look at one of the returning modes today, Sakurai talks about some of the details of the Smash staple classic mode:


He continues:

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After each battle, the fighters that lost get blown away!! The fighters remaining on the field will once again team up with other fighters on the field. You can actually choose fighters you’ve blown away to join your team in team battles. A rival will always appear in this mode, and the longer that character survives, the stronger it will get.

When Sakurai said there’d be a lot more customisation options compared to the 3DS version he wasn’t messing around, here’s just one of the many combinations that are on offer:

A little bit of alternate costume trivia today this time dealing with Shulk’s colours:

No doubt one of the coolest announcements this morning was the inclusion of 8-player Smash in Super Smash Bros. for Wii U. Sakurai explains a little bit more about the chaotic mode in today’s screenshots:

 


He continues:

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And here’s a stage prepared for a large number of fighters, Big Battlefield!! Fighters can spread out, so it should be easier battling on a stage like this.

Today’s Super Smash Bros. for Wii U screenshot provides another look at the Boxing Ring stage. It also serves as a reminder for today’s presentation!

Here’s the shot and text from Sakurai:


Though the 3DS version of Smash has been out for some time now, I think it’s funny in a weird Nintendo way that so much effort is being put into censoring the roster for those who decided to wait. Today’s screenshot is a look at one of the secret fighter’s reveal cinematic:

A look at some HD trophies today, Sakurai teases someĀ of what’s on offer with the home console offering:


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