Octopath Traveler producer on the name, why it’s for Switch, potential future
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Eurogamer put up a new Octopath Traveler piece today featuring comments from producer Masashi Takahashi. Takahashi discussed the name, why the RPG is releasing on Switch, and the game’s potential future.
Below are those comments:
Square Enix not planning Octopath Traveler DLC
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
These days, many games receive DLC at or after launch. In the case of Octopath Traveler, there won’t be anything on that front. Producer Masashi Takahashi, in an interview with Dengeki Online, said that the game is complete as is – hence why there’s no need for DLC.
Here’s the latest Japanese trailer for Octopath Traveler by the way:
Project Octopath Traveler devs on the game’s origins, demo feedback and improvements, much more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Last week, Japanese magazine Famitsu published a fairly lengthy Project Octopath Traveler interview. Producer Masashi Takahashi from Square Enix and director Keisuke Miyauchi from Acquire were brought in to discuss the Switch exclusive.
One point mentioned is how the team started this project with Tomoya Asano, the chief producer who also worked as producer of the Bravely series. The primary concept is “going on a journey.” The player would choose one of the eight protagonists, role-plays as them, and freely has a journey with the world.
Square Enix on Bravely Second – player feedback, character designs, job classes, future
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
With Bravely Second having just launched in North America, Game Informer spoke with co-producer at Square Enix Masashi Takahashi for an interview. The two sides chatted about player feedback, the new approach to character designs with this game, how the job classes are decided, and the series’ future.
You can find comments from Takahashi about all of these comments below. Head on to Game Informer here for the full interview.