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Masashi Takahashi

After two games on 3DS, the Bravely series is seeing its debut on Switch with Bravely Default II. The new game launches next week.

Bravely Default II producer Masashi Takahashi recently spoke with Dengeki Online about making the new game for Switch. During the discussion, there was some talk about transitioning the franchise from 3DS, including the challenges of only having one screen. Takahashi also weighed in on how the team went about preserving the original art style.

Here’s our full translation:

In anticipation of its release, Square Enix released a demo of Bravely Default II on the eShop in March last year. In a recent interview with Famitsu, producer Masashi Takahashi spoke about the feedback the team received from fans who played it and revealed further improvements that weren’t detailed in the previous feedback video.

Takahashi stated the following, as translated by Nintendo Everything:

In a recent interview with Japanese publication Famitsu, Bravely Default II producer Masashi Takahashi commented on how the coronavirus pandemic impacted Bravely Default II’s development. Voice recording for foreign releases of the game had to be handled entirely remotely, and voice actors recorded from their homes while receiving coaching and guidance remotely. Takahashi also shared how the Japanese studios were impacted by the pandemic and why the team ultimately decided to delay the game.

Takahashi went on to say that the team needed extra time “in order to seriously address the opinions of fans who played the demo and produce something the development team was satisfied with”.

Nintendo Everything’s translation of the interview excerpts between Famitsu and Takahashi can be found below.

If you haven’t been keeping up with the Bravely series, now might be the time for a refresher. The franchise started out on Nintendo 3DS with Bravely Default, which was followed up with a direct sequel, Bravely Second. Now Square-Enix is readying a new game in the franchise, Bravely Default II, for Switch this year.

In an issue of Famitsu, Tomoya Asano (leader of the Asano Team) and Masashi Takahashi (producer) commented on how they settled on the final name. We heard a bit about this previously, but now we have the full explanation.

As translated by Nintendo Everything’s Oni Dino, the two shared the following:

Famitsu caught up with a bunch of different developers in its latest issue this week to reflect on 2018 and look forward to the future. Octopath Traveler producers Tomoya Asano and Masashi Takahashi were among those who participated.

Asano started out by teasing that Square Enix Business Division 11 “is moving forward with the development of several games.” Meanwhile, Takahashi has expressed interest in doing more with Bravely, Octopath Traveler, and an entirely new series.

Nintendo sat down with Octopath Traveler producer Masashi Takahashi and director Keisuke Miyauchi for a chat about the Switch RPG. They spoke about lessons learned from the Bravely games, the art style, and more. Watch the interview below.

Nintendo published a few messages from the developers of Octopath Traveler on its website. Composer Yasunori Nishiki, director Keisuke Miyauchi, and producer Masashi Takahashi all had a few words to say as the game launches today.

Below are the full transcripts:

Eurogamer put up a new Octopath Traveler piece today featuring comments from producer Masashi Takahashi. Takahashi discussed the name, why the RPG is releasing on Switch, and the game’s potential future.

Below are those comments:

These days, many games receive DLC at or after launch. In the case of Octopath Traveler, there won’t be anything on that front. Producer Masashi Takahashi, in an interview with Dengeki Online, said that the game is complete as is – hence why there’s no need for DLC.

Here’s the latest Japanese trailer for Octopath Traveler by the way:

Last week, Japanese magazine Famitsu published a fairly lengthy Project Octopath Traveler interview. Producer Masashi Takahashi from Square Enix and director Keisuke Miyauchi from Acquire were brought in to discuss the Switch exclusive.

One point mentioned is how the team started this project with Tomoya Asano, the chief producer who also worked as producer of the Bravely series. The primary concept is “going on a journey.” The player would choose one of the eight protagonists, role-plays as them, and freely has a journey with the world.