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Majesco Entertainment has confirmed that Geminose: Animal Popstars is now scheduled to arrive on the Switch eShop on May 18 in the West with a physical release to follow on June 18. Check out the release date announcement trailer below.

In case you missed it, you can take a look at our previous coverage of Geminose here.

Geminose: Animal Popstars

Geminose: Animal Popstars was announced for Switch back in 2017. At the time, Starbreeze Studios was involved. That’s no longer the case, as Ultimas and Midnight City are now working together with Silver Bullet Studios on the project.

Here’s a bunch of information about Geminose: Animal Popstars:

We recently heard that Elliot Quest’s Wii U sales were much stronger than its PC counterpart. Now the developer of High Strangeness has something similar about his title.

Ben “AgentMOO” Shostak, speaking during a recent episode of Sup Holmes, said that High Strangeness sold “much better” on the Wii U than on Steam. Specific sales figures weren’t shared, but that statement along is very encouraging to hear.


Some footage has come in of High Strangeness’ Wii U build. Check it out below.

More footage from High Strageness has come in ahead of its release on the Wii U eShop this Wednesday. View it below.

Thanks to a partnership with Midnight City, Barnyard Intelligence’s indie game High Strangeness is hitting the Wii U eShop next month. A release is scheduled for May 6.

High Strangeness was originally funded on Kickstarter in 2009. The title is a 12-bit adventure (mix of 8 and 16-bit) that takes inspiration from the likes of Zelda.

Players will take on the role of Boyd, who travels between two worlds with his feline friend to solve a mystery. Switching between the 8 and 16-bit worlds will surely play into High Strangeness’ various puzzles.

Check out the trailer for High Strangeness below.

Source: Midnight City PR

It was revealed last August that Gone Home would be coming to Wii U. Midnight City, Majesco’s indie publishing label, was in charge of handling the port.

The lack of news since then was never an encouraging sign, and designer Steve Gaynor has now confirmed that Gone Home’s console ports have been shelved. The game “is not actively in development any longer” for consoles, Gaynor confirmed during a Kinda Funny Games live stream. Additionally, Fullbright’s “deal with Majesco has sadly come to an end.”

Gaynor’s comments in full:

And, unfortunately, we don’t have exciting, good news about that, I wish I did. Yeah, it’s been quite a while, and as you kind of sensed, there’s been some delays and maybe you have seen some things that have changed with Majesco. At this point, unfortunately, I have to acknowledge that Gone Home for console is not actively in development any longer. That deal with Majesco has sadly come to an end. So, we don’t really know what that means for Gone Home for console for us. In the immediate term, it’s no longer a going thing.

Fullbright does appear to still be interested in bringing Gone Home to consoles. For now though, the team is working on its next game known as Tacoma.


Majesco and its indie label Midnight City are facing serious trouble, a new Gamasutra report suggests.

The site makes note of the following excerpts from a recent filing with the Securities and Exchange Commission:

“the reduction (in workforce) includes development and game-testing, selling and marketing, and support personnel. We are currently not developing any significant new games for release in fiscal 2015.”

“we have suffered losses that raise substantial doubt about our ability to continue as a going concern. Accordingly, we are evaluating various alternatives, including reducing operating expenses and personnel costs, securing additional financing for future business activities, and other strategic alternatives including a sale or merger of our company.”

Gamasutra goes on to mention that Majesco’s indie publishing label, Midnight City, is facing trouble as well. Midnight City published Costume Quest 2 and is bringing Gone Home to Wii U.


Costume Quest 2 launched on Wii U last week, but it came without a feature most players were hoping would be included: off-TV play. On the bright side, a patch does appear to be in the works so that the functionality can be added in.

Double Fine’s Ben Burbank confirmed on Twitter last week:


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