This is how Xenoblade Chronicles X connects to the numbered trilogy
Posted on 6 days ago by Ethan in Features, Switch | 0 comments
A few months ago (and before the release of the Definitive Edition), we made a few guesses on how Xenoblade Chronicles X could connect to the numbered Xenoblade Chronicles games. Of course, every single one of our theories was dead wrong – the actual answer is far, far more complicated than that.
Xenoblade Chronicles X: Definitive Edition is an extremely long game, and it’ll probably take you at least 80 hours to see its new ending. If you don’t have that kind of time to commit but still want to know how Xenoblade X relates to the overall series, we’ve written a plot summary of the major new chapter for the Nintendo Switch version. We feel that now’s a good time for this as we’re a few months removed from launch. It’s full of spoilers, of course, so you might want to bookmark this post and come back later if you’re trying to avoid them for now. We’ll be covering this game as well as the entire numbered trilogy, so keep that in mind before you continue. It’s virtually impossible to sum up the entirety of Xenoblade X’s new chapter in just a few paragraphs, but this is for true fans of the series.
Nintendo identifies Xenoblade Chronicles X issue on Switch 2
Posted on 2 weeks ago by Brian(@NE_Brian) in News, Switch, Switch 2 | 0 comments
Nintendo provided another status update on Switch 1 backwards compatibility for Switch 2 this week, and has now reported a bug with Xenoblade Chronicles X: Definitive Edition.
The game itself is largely playable. However, a notice has now been shared that “voices may be out of sync in some areas.” You may seen this in some cutscenes.
Xenoblade dev Monolith Soft sees 19% profit increase
Posted on 2 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Monolith Soft reported its latest financial results for the fiscal year ending March 2025, revealing that the company has seen a 19 percent profit increase.
According to the company, it achieved profits of 487 million yen during the previous fiscal year. To compare, profits came in at 409 million yen in the year prior.
More: Monolith Soft
Monolith Soft worked on Mario Kart World
Posted on 3 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
Mario Kart World is Nintendo’s big launch game, but it turns out some help was provided by Monolith Soft.
Monolith Soft is largely known for the Xenoblade Chronicles series. However, it does have two branches that have been involved with other Nintendo titles previously.
More: Mario Kart World, Monolith Soft
What we could see out of a Xenoblade Chronicles 2: Definitive Edition
Posted on 4 months ago by Ethan in Features, Switch, Switch 2 | 0 comments
You might be wondering: isn’t it too early to be thinking about a Xenoblade Chronicles 2 remaster? The answer might surprise you: not really! The original Xenoblade Chronicles released in Japan in 2010, and in America in 2012. It then received a Definitive Edition on Nintendo Switch in 2020. If Xenoblade Chronicles 2 were going to receive a remaster on the same timetable, getting it this year wouldn’t be out of the question. That said, given how Monolith Soft released Xenoblade Chronicles X: Definitive Edition in March, that clearly isn’t happening. In fact, we think we’ll probably see a Xenoblade Chronicles 4 before a potential Xenoblade Chronicles 2 remaster, but after that, we think it’s possible that the studio will eventually revisit the game. So today, we’re going through a full list of changes we would want to see in a hypothetical Xenoblade Chronicles 2: Definitive Edition on Nintendo Switch 2. There are spoilers ahead, so be warned if you’re still trying to avoid them all these years later.
More: highlight, Monolith Soft, top, Xenoblade Chronicles 2
Xenoblade Chronicles X: Definitive Edition 1.0.2 update out now, patch notes
Posted on 4 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo and Monolith Soft just released a new version 1.0.2 update for Xenoblade Chronicles X: Definitive Edition. This is the first patch since launch.
Much of today’s update involves bug fixes, of which there are a ton. There are a few changes / additions to functions as well.
Nintendo has shared the following:
Xenoblade Chronicles X: Definitive Edition getting Nintendo Switch Online icons
Posted on 5 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
March 19: Xenoblade Chronicles X: Definitive Edition is almost here (or is already here depending on your region), and to tie in with the launch, new icons are going up on Nintendo Switch Online. The first set should be made available later today in North America (or early tomorrow in Europe).
The game will be featured on the service over the next few weeks. Fans can obtain characters, backgrounds, and frames based on the game. Characters cost 10 Platinum Points each on My Nintendo. Everything else goes for 5 Platinum Points each.
Xenoblade Chronicles X: Definitive Edition tech analysis, including frame rate and resolution
Posted on 5 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Digital Foundry went live with a new technical analysis going over Xenoblade Chronicles X: Definitive Edition, which covers things like frame rate and resolution. We also get to hear more about the changes and technical improvements Monolith Soft made to the game compared to the Wii U original.
Here’s the roundup of tidbits:
How to get pets in Xenoblade Chronicles X: Definitive Edition
Posted on 5 months ago by Ethan in Guides, Switch | 0 comments
Many of Xenoblade Chronicles X: Definitive Edition’s Heart-to-Heart events require a pet dog or cat, and you can’t get any until you take on and complete the Nine Lives Affinity Mission that you can find in New Los Angeles. Once you do that, though, you’ll be able to access many more Heart-to-Heart events. Here’s everything you need to know on how to get pets in Xenoblade Chronicles X.
Xenoblade Chronicles X The Repair Job Affinity quest guide
Posted on 5 months ago by Ethan in Guides, Switch | 0 comments
A few days back, we reported on The Repair Job, one of Xenoblade Chronicles X’s most egregious affinity quests. It’s particularly troublesome if you accept it as soon as it becomes available – at that point, you likely won’t have many probes placed around Mira. The first half of this quest is straightforward: talk to an NPC and then head to Starfall Basin to search the White Whale debris for specific parts. Once you return to the West Gate, you’ll be given the option to agree with Lin (the mechanical error should be fixed) or Tatsu (you want to stop working and get something to eat). The scene frames Lin as the one in the right, so we’d imagine many players chose to sympathize with her. And if you do, the quest becomes a bit more complicated.