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Moon Studios

Ori and the Blind Forest: Definitive Edition is largely the same game on Switch as it has been on other platforms. However, developer Moon Studios did make one noteworthy improvement.

When the game originally released, Ori’s sprites were animated at 30 frames per second. But now on Switch, they’ve been updated to 60 FPS. This was achieved thanks to continued improvements with Moon Studios’ engine, director Thomas Mahler says.

Xbox has published an official FAQ for Ori and the Blind Forest: Definitive Edition on Switch. It details transferring demo progress to the full game, confirms there are currently no plans for a physical version, and more.

Here’s the FAQ in full:

Earlier today, a demo for Ori and the Blind Forest: Definitive Edition was added to the Switch eShop. View some footage of it below.

As noted in our European Nintendo Download report for the week, a demo for Ori and the Blind Forest: Definitive Edition is on the way. It will be released tomorrow, and is expected worldwide.

The official Nintendo Download announcement marks the demo’s arrival for 18:00 CEST. That translates to 9 AM PT / 12 PM ET.

Ori and the Blind Forest: Definitive Edition launches for Switch on September 27.

Source: Nintendo PR

Moon Studios has shared more information about the upcoming Switch version of Ori and the Blind Forest: Definitive Edition. The latest details cover a couple of technical aspects, confirm Xbox Live achievements, and more.

Here’s the full roundup:

Ori and the Blind Forest marks the latest title for Switch that was previously published by Microsoft on Xbox. Some might be curious: how’d the whole thing happen in the first place? In an interview with MCV, Xbox GM of games marketing Aaron Greenberg offered an explanation.

According to Greenberg, it was developer Moon Studios that approached Microsoft about the idea. After feeling that the port “made sense,” a release on Switch moved forward.

At PAX West 2019, Ori and the Blind Forest: Definitive Edition is playable on Switch for the first time. Take a look at some footage below.

After plenty of speculation, Ori and the Blind Forest was finally announced for Switch during today’s Indie World Showcase. Xbox has now shared some tidbits about the game from a technical perspective.

When docked, Ori and the Blind Forest will run at 1080p. That should adjust to 720p in portable mode. As far as frame rate is concerned, it’ll run at 60 FPS.

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Much like Cuphead, another former indie Xbox One exclusive is making the jump to Switch. Announced during today’s Indie World Showcase, Ori and the Blind Forest is coming to the platform.

Here’s an overview of Ori and the Blind Forest, along with a trailer:

Moon Studios, developer of the critically-acclaimed Ori and the Blind Forest, appears to have at least some interest in working with NX. The problem? The team has had trouble securing a dev kit.

Moon Studios’ Thomas Mahler sounded off on the situation in a NeoGAF post. His disappointment isn’t entirely directed at Nintendo though, as he says “every hardware manufacturer is treating their devkits and their unreleased consoles like they’re the second coming”.

Mahler’s words in full:

“This is actually THE singlest most annoying thing for every dev out there. We also talked to Nintendo and got absolutely nothing – I’ll never understand that. And just to be clear, it’s not just Nintendo, every hardware manufacturer is treating their devkits and their unreleased consoles like they’re the second coming and are insanely secretive about it to a stupid degree in todays time. It’s not even that the hardware isn’t finished (duh), but you could at least give me the goddamn specs, so we’d know what to build s*** for!

What’s needed to sell hardware is goddamn good software. With Nintendo not having any devkits out there at this point and probably even wanting to sell it in 2016, I can already guarantee that they’ll just not have any software support, since nobody can just jumble games together in less than a year. I mean, you can, but it’ll be garbage.

The same is true for Engine Support – Get Unity and Epic to support these consoles WAAAAY ahead of release. By the time the console launches, it should be EASY for developers to develop games for these systems, things shouldn’t just only start at this point. I want the goddamn devkits or at least proper hardware specs ideally 2 years before release – Keep all the developers updated, start a forum where devs can chat and all figure out the problem everyone’s having, instead of everyone just having to deal with it. None of that’s happening anywhere and it’s just braindamaged.”

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