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Natsume

It was a little over a year ago that Natsume said it had no plans to localize Medabots 7. The company did at least give a small bit of optimism for the future by stating on its Facebook page, “Hopefully maybe the next one.”

Well, so much for that! Natsume told one fan on Twitter today that localizing the latest Medabots game, Medabots 8, is “out of our hands”. That also means “no current Medabots will be localized.”

Natsume’s message states:


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A new announcement published by Natsume today shares new details about the game.

First, here’s a quick overview of the game’s story:

Alphadia Year 1092: Fifteen years have passed since the end of the terrible Energi Wars, where clones were used as weapons. Two kingdoms, after nearly destroying each other and the natural resources of Energi, signed an important peace treaty, and have been co-operative neighbors ever since: Augustine and Archleign, where the story of Alphadia Genesis begins.

We also have the following information regarding Alphadia Genesis’ characters:

Fray is a member of the local guild in the Kingdom of Archleign, and a skilled swordsman; though he’s been invited to join the national army, he prefers the freedom of working on his own schedule. He has a younger sister, Aurra. His primary element is Fire.

Aurra, an early addition to the party, is an Energi researcher and an expert on clones from the recent Energi Wars. She worries about her brother, and wants to name clones after food. Her primary element is Light.

Enah, a clone accidentally activated by Fray, is a Model 2000, and more stable than the Model 1000. Wielding a deadly chakra, don’t get between her and her master! Her primary element is Water.

Corone may look meek and demure, but her soft exterior and manners hide a core of steel! From the Kingdom of Augustine, she has been sent by her king to discover the mystery behind clones who have begun murdering their masters – but does she have an ulterior motive? Her primary element is Light.

Walter is the other member of the Augustine Kingdom investigation squad. He looks down on guild members like Fray, believing anyone with real talent should join their nation’s army. He’s very hot tempered and will squabble frequently with other party members. His primary element is Water.

A sixth mystery party member will also be encountered in Alphadia Genesis.

Alphadia Genesis will be released on the North American Wii U eShop this fall. It will be the first game in the Alphadia series to hit consoles in North America.

Source: Natsume PR

Natsume is continuing its series of developer diaries for Harvest Moon: The Lost Valley, and has revealed new details.

First, producer Taka Maekawa discusses how caring for and raising animals will work:

“While we were first developing Harvest Moon: The Lost Valley, we called it by a code name: Back to Basics. We’ve applied this philosophy to many aspects of the game, including the animals available on the farm. We went back to the basics: cows, sheep, chickens, and, of course, horses.”

You can find a whole bunch of animal details below, and a few art pieces above.

Natsume may bring the launch of Alphadia Genesis forward a bit. The company said on Twitter today that localization is currently ahead of schedule, which could result in a Fall 2014 launch. It was initially announced for winter.


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Harvest Moon: The Lost Valley features a new tool system that works in conjunction with player actions, upgrades, and the item bag.

The 3DS game introduces context-sensitive tools for the first time. For instance, if you’re standing in front of a tree and you have an axe in your inventory, the game will know that you want to chop down the tree and there won’t be a need to open a menu to select and equip a tool. This works with other tools and actions as well.

Players won’t be upgrading tools in Harvest Moon: The Lost Valley. Instead, Harvest Sprites act as tool upgrades. Simply ask the Harvest Sprites for help and they’ll be able to water their crops, mine material stone, collect lumber, and more.

Lastly, the player’s bag is capable of storing up to 255 of each item. You won’t have to run back to your house, get items from the tool box or refrigerator, and so on, since everything can be kept in the bag.

Speaking about Harvest Moon: The Lost Valley’s tool changes, producer Taka Maekawa stated:

“When we sat down to design Harvest Moon: The Lost Valley, we wanted to really study what made the game fun. We wanted to maintain the core value of hard work leading to great rewards, while minimizing anything that may detract from a fun game. We took a long, hard look at the tool system and decided to go back to the drawing board. We came to the conclusion that gameplay should flow, so we made three core changes to the tool system.”

Source: Natsume PR

Yumi’s Odd Odyssey is now down to just $19.99 on the North American 3DS eShop. This isn’t a sale, but rather, a permanent price drop. The previous price was $29.99.

Patrick had good things to say about Yumi’s Odd Odyssey (otherwise known as Sayonara Umihara Kawase) in his review. You can check it out here.

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Harvest Moon: The Lost Valley is launching in North America this fall. In Europe, things are a bit different.

Natsume confirmed on Twitter today that Harvest Moon: The Lost Valley will be distributed in PAL territories sometime next year. A specific release window hasn’t been determined at this time.

Natsume wrote:


Thanks to Yono for the tip.

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If you pre-order Harvest Moon: The Lost Valley at GameStop, you’ll be provided with a special bonus. The retailer is giving out a plush dog when the game launches. This offer is valid both in-store and online.

System: Nintendo 3DS eShop
Release Date: April 24, 2014 (EU)
Developer: Agatsuma Entertainment
Publisher: Agatsuma Entertainment/Natsume


Author: Patrick

Sayonara Umihara Kawase’s title might suggest a farewell to this series, but for most players it’s more like a welcome to this bizarre world full of freakish fish and perilous platforming. While the first two Umihara Kawase games never left Japan, they managed to become cult classics thanks to their mix of unforgiving but addictive gameplay and some good old-fashioned weirdness. As a return to the series’ distinctive tone and action, Sayonara Umihara Kawase initially seems geared to hardcore fans, but it also manages to serve as a more gentle introduction to its unique style of platforming —before throwing players into the deep end of a pool full of acid.

As far as I’m aware there aren’t any major differences between the European version, which I played, and the Natsume-published North American version. Well aside from the fact that it was re-titled to “Umi’s Odd Odyssey”, because Natsume just have to alter the name of everything they localize. Just be glad they didn’t call it Legend of the River King Gaiden or Spanky’s Quest.


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