Another round of Bayonetta 2 footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
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Bayonetta 2 screenshots/art
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 1 Comment
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More Bayonetta 2 footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
More: Bayonetta 2, PlatinumGames
Bayonetta 2 enemies concept art
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The art above comes from a new PlatinumGames blog post covering enemy design in Bayonetta 2. You can find it right here.
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Umbran Elegances and accessories return in Bayonetta 2
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
This week’s issue of Famitsu has a new report on Bayonetta 2. In it, the magazine primarily details Umbran Elegances and accessories, both of which are back for PlatinumGames’ sequel.
Bayonetta 2 allows players to obtain weapons and accessories from Rodin’s shop similar to the first game. “Rakshasa” and “Kafka” are two of the weapons that can be used with Umbran Elegance.
Rakshasa is a sword, and imprisoned within is a demon who has been purified. By flowing the power of Rakshasa into the wielder, one can easily swing the sword with dance-like movements.
More: Bayonetta 2, details roundup, Famitsu, PlatinumGames, top
Bayonetta 2 scans
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii U | 4 Comments
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Nintendo’s Matt Ryan teases surprises for Bayonetta 1, only “a little bit” shown of Captain Toad thus far
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
There is plenty of news to come for both Bayonetta and Captain Toad: Treasure Tracker, based on new teases from Nintendo of Canada’s Matt Ryan.
First, on the topic of Bayonetta 1, Ryan mentioned that there are “some other surprises” that haven’t been revealed.
Ryan told Nintendo Enthusiast:
PlatinumGames – Bayonetta 2 Lighting blog
Posted on 10 years ago by Jarop(@gamrah) in News, Wii U | 0 comments
The PlatinumGames blog has once again been updated, this time by background artist Shohei Kameoka. Kameoka breaks down and details one of the backgrounds that will appear in game and outlines just how many layers are involved with that process, here’s an excerpt:
One of my duties for Bayonetta 2 was to take care of all the lighting, water, air, and other indefinite objects in the world environments. Out of all those I spent the most time on lighting, so I thought I’d share a little on what kind of work I did.
In Bayonetta 2, many of the environments have a water theme, so I really wanted to make water in the game look beautiful. I tried to come up with some key concepts for water and worked off of the following: transparent, shining, clean, cool, something you would want to feel, something you would want to dive into. Then I thought about how I could use those words to choose the right lighting for water.
For the full blog post including work in progress pictures of the background in question, head on ever to the site here