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PlatinumGames posted a video message on its YouTube channel last night, which is intended to be a New Year’s greeting. There are plenty of teases from various staff members about this coming year as well as some general talk. If you head on over to PlatinumGames’ blog, you’ll find a lengthy message from PlatinumGames president and CEO Tatsuya Minami.

Like Famitsu, 4Gamer published a massive interview with nearly 150 Japanese developers as they reflect topics such as the past year, what lies ahead for 2015, and more.

Bayonetta 2 producer Akiko Kuroda was one of the people 4Gamer included in its article. Kuroda confirmed that she’s hard at work on a new project, and also seemed to tease the development of something related to Bayonetta in 2015.

Here are Kuroda’s full words:

“I have started working on the next project, but it looks like the announcement will come later. In any case, I think that it would be nice if something Bayonetta-related was also developed in 2015, so please pay attention to the continuation of Bayonetta!”

Bayonetta 2 director Hashimoto Yusuke also mentioned a new project. However, he was less specific with his words.

Update (12/25/14): Aaaaaaaaand it’s wallpaper. Hopefully you kept those expectations in check!

PlatinumGames posted the following message on Twitter earlier today:

It’s basically a message saying that it’s Christmas Eve, and Rodin will have a present tomorrow. Fans are advised to check Platinum Games’ Facebook page.

Platinum also shared the following English message on Twitter:

I can’t say I know what this is about. It could certainly end up being nothing, so I’d suggest keeping expectations in check!


PlatinumGames updated its official blog yet again with another post about Bayonetta 2. This time around, we get to hear about the game’s conceptual design.

Check out a few excerpts below:

As you can see, the base tones for the original Bayonetta were red and black, whereas in Bayonetta 2 they’re blue (representing Bayonetta) and gold (representing the game’s enemies). Compared to the image above it, you can tell the bottom screen gives off a much brighter, vivid impression.

What was so difficult about this was that while Bayonetta’s key color was blue, the key color for Aesir’s power was blue as well. Ultimately we resolved this issue by changing this mysterious power of Aesir’s to an emerald green, but it’s still kind of hard for players to discern, so I gave Aesir his own unique line patterns in his design to draw distinction from Bayonetta.

Head on over to the PlatinumGames website for the full post.


PlatinumGames updated its official blog once again recently with a new post about Bayonetta 2. The studio shared a release event report plus more tips for the Wii U title.

Check out a few excerpts below:

Nintendo shared lots of stories about release day events from various other countries as well, and I was very happy and relieved to see the game was being so warmly welcomed all over the world, so I’m very grateful to all of you who picked it up!

As a small token of my appreciation, I have a few more tips to share, since our last blog was very well received. Hope you enjoy them! (Thanks to game designer Ryoya Sakabe for providing them!)

Touch of Gold

Did you know that the environments you normally just run through actually contain several objects that reveal haloes when you touch them on the Wii U GamePad!? If you search every nook and cranny of every stage, you might become a halo millionaire in no time!

Head on over to the PlatinumGames website for the full post.


Yet another blog update has landed on PlatinumGames’ official blog. This time around, we get to hear about some of the game’s lesser known facts.

Check out a few excerpts below:

So, we all know that the Chain Chomp is a weapon, but did you know you can also use him to sniff out treasure? Sometimes, Chomp might start barking and tugging on his chain as you’re proceeding through the map. This means there’s a treasure nearby and he’s trying to get it. If you feel like you might be missing some of the game’s treasure chests, try him out for a bit.

After you’ve started the Climax, try pressing the L button again. You’ll exit your Umbran Climax and preserve the rest of your magic gauge. You won’t be able to enter Umbran Climax until you build you gauge up to full again, but at least you won’t have to expend any gauge without actually using it.

Some of you may already know, but we here at PlatinumGames have a continued tradition of hiding beetles in our games. I haven’t heard of anyone finding it in Bayonetta 2, but it’s there! Get to looking.

Head on over to the PlatinumGames website for the full post.


Yet another blog update has landed on PlatinumGames’ official blog. This time around, we get to hear about how the team went about bug checking.

Check out a few excerpts below:

Now, do we need every aspect of bug checks to be handled by actual people? My policy is: if a machine can do it, let’s make a machine do it. In this instance, we determine a set of actions for Bayonetta to perform, and make the console play the game over and over and over again.

For example, our first method for bug checking, the full playthrough—if we’re just going to play through the game’s main story, we know what that route is, and what we need to do along the way, so shouldn’t this be possible?

Then there’s bug checking by playing the game for extended periods of time. People need to sleep, eat, and take breaks, but we can make a machine play the game as long as we want and it’ll never even have to use the restroom! This is where automated bug checking really shines.

There also happen to be these kinds of bugs that have a very low chance of reoccurring, sometimes even as low as only a 1/50 chance. If there’s a bug that we randomly came across at one point and want to find the exact conditions for reproducing it, we can program the game to try something in the most precise way possible, and experiment around until we figure out what’s causing the problem.

Head on over to the PlatinumGames website for the full post.

The Eyes of Bayonetta 2 art book will be available in Japan on December 20. Check out the cover above.


An official art book for Bayonetta 2 is launching in Japan next month, according to director Yusuke Hashimoto. Hashimoto shared an Amazon link which confirms that “The Eyes of Bayonetta 2” will be available on December 20. Pricing is set at 3,780 yen.

Thanks to Jake for the tip.


Bayonetta 2 has been out for a few weeks, but PlatinumGames is still updating its website with blog posts about the game. The latest update comes from designer Hirono Sato, who has discussed the “Climax Situations”.

Here’s a few excerpts:

The first Climax Situation I worked on in Bayonetta 2 was the fight with the giant dragon angel boss Glamor.

I was asked to take this boss and think of a way to fight it that would really blow people away.

When I was assigned to this boss fight, there were actually two versions of it already. The problem was, the director wasn’t a terribly big fan of either of them and was asking me to rework some of what wasn’t interesting about it. You usually get problems like this in development; I always deal with them with the following mindset—

You can’t make something lackluster fun with just a little fix.

Sometimes, you have to look over the entire problem from another angle.

I know that the team tries their best. But if something is boring, it needs to be given a complete facelift.

Head on over to the PlatinumGames website for the full post.