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Pokemon: Let’s Go Pikachu

Compared to some other recent RPGs, reaching the “end” of Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee doesn’t take terribly long. Director Junichi Masuda was asked about this in the Japanese strategy guide, which was then published in the English version.

Masuda explained that he didn’t want Pokemon: Let’s Go to entirely monopolize your time – especially in the age of smartphones and the fact that people play other games. The team therefore increased the walking speed “and kept the playtime needed to reach the Hall of Fame on the shorter side.”

Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee director Junichi Masuda has commented on the game’s visuals.

According to Masuda, the team wanted to make the graphics approachable – especially for parents. He explained that he “didn’t want to make it a game that would cause parents to feel mistrustful of our games.” Game Freak also “didn’t want it to look scary.” This is partially why the team went about making character proportions “look a bit childish”.

According to Pokemon fan site Serebii.net, a patch is coming for the recent Pokemon: Let’s Go, Pikachu / Eevee and Pokemon: Let’s Go, Eevee that will fix an error which prevents players’ Pokedex from updating based on Pokemon received via Mystery Gifts. Here’s what the website shared:

It has been confirmed that a patch is coming for Pokémon Let’s Go, Pikachu! & Let’s Go, Eevee! in late January. This patch will bring the game up to Version 1.1 and will fix an error in the game which causes Pokémon to not register in the Pokédex if received from Mystery Gift. At present it’s not clear if any further fixes will come but we’ll post as we get more information

We’ll keep you updated as we learn more.

Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee had a strong debut on the latest NPD charts. For the month of November in the United States, they placed fifth and sixth respectively. Had the two been combined, they probably would have had higher seeding – not to mention digital sales aren’t included.

That’s not the only news for Pokemon. According to NPD analyst Mat Piscatella, launch month sales of the new Switch games “are the second highest in franchise history, trailing only Pokemon Stadium, which launched on the Nintendo 64 in the March 2000 tracking period.”

Pokemon: Let’s Go should continue to chart in December.

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What was the biggest concern for Game Freak while developing Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee? Apparently how much Switch would sell.

Director Junichi Masuda was interviewed for the game’s Japanese strategy guide, which was then published in the English version. In it, Masuda mentioned that the team started development before Switch launched “so we really couldn’t predict at all whether the console was going to sell well or not.” The team was “quite relieved to see it hit record sales figures” following release.

Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee sales were initially down 5% compared to the opening week sales of Pokemon X and Pokemon Y. Three weeks later, and the story has changed. We’re now hearing that the Let’s Go titles are tracking 8% higher.

3DS also had a larger install base at the time. Pokemon X and Pokemon Y launched a year later in the dedicated portable’s lifecycle.

Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee sold three million copies over a three-day period. Last week, Nintendo announced that they’ve sold over 1.5 million copies in the United States alone since release.

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Here’s a little interesting tidbit about Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee. The two games make use of Yebis 3, post-effects middleware technology created by Silicon Studio.

Silicon Studio says Yebis “is the only post-effects middleware technology in the world that allows you to utilize various effects (such as glare, depth of field, color correction, anti-aliasing, etc.) in post process with live action video or CG real-time visuals.” Meanwhile, Yebis 3 features blur simulation, lens aberration and correction simulation, higher quality depth of field effects, lens dirt, and screen space ambient occlusion.

After it was announced that Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee use the engine, Silicon Studio’s stock rose 17.72% in a single day.

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Super Smash Bros. Ultimate will give out a small bonus if you own Pokemon: Let’s Go. If you have Pikachu save data, you’ll be provided with the Partner Pikachu Spirit. Eevee save data will net you the Partner Eevee Spirit.

Fortunately, both can be accessed normally as well. Complete challenges and they’ll be yours, even without save data.

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The soundtrack for Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee can now be purchased on iTunes. For those in the United States, you can find the store listing here. It’s also up in the UK here.

The soundtrack contains 122 total tracks. Pricing is set at $9.99 / €9.99 £7.99.

Since the announcement of Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee, some fans have questioned if the titles could be viewed as a spin-offs. However, in a new interview with director Junichi Masuda, he made it clear that it wasn’t the case. Masuda mentioned in the game’s official Japanese strategy title that the new Switch games “aren’t spin-offs” and are instead “core Pokemon titles.”

Masuda also addressed the possibility of having future Pokemon entries be compatible with Pokemon GO. He explained that if the functionality is well received in Pokemon: Let’s Go, “then we’ll think about maybe having future titles also be able to connect to it.”


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