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Reggie Fils-Aime

At Epic Games’ GDC press conference today, a pre-recorded video aired from Nintendo of America president Reggie Fils-Aime. Reggie spoke about Switch’s support of Unreal Engine 4, and how the compatibility between the two allows for new developers to make “high-quality” games for Nintendo’s new platform. for The full clip is attached below.

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Included with the Switch media kits are special messages from Nintendo of America president Reggie Fils-Aime, Nintendo of Europe president Satoru Shibata, and Zelda: Breath of the Wild director Hidemaro Fujibayashi.

First, here’s a look at Reggie’s message:

Next, here’s the letter from Nintendo of Europe president Satoru Shibata:

TIME has put up a pretty massive piece about Shinya Takahashi today. You may recognize him from his appearance during the Nintendo Switch Presentation 2017. He’s a director, board member, managing executive officer, and general manager of Nintendo’s Entertainment Planning and Development Division.

TIME’s piece delves into Takahashi’s history at Nintendo and new role at the company. He comments a bit on Switch and more as well. Shigeru Miyamoto also chimes in about wanting to use Switch as an opportunity “to hand over more to the younger generation.”

We have a summary of TIME’s article below. We do strongly encourage you to read the full thing right here.

Last year, Nintendo of America president Reggie Fils-Aime appeared on DeadLock from The Game Theorists to argue about motion controls. He’s back again, and this time he’s presenting a case for Nintendo to continue making consoles rather than just focusing on software alone. Check out the full video below. 

The Legend of Zelda: Breath of the Wild marks the end for Wii U – at least from a games standpoint. Nintendo of America president Reggie Fils-Aime told Polygon last week what we all expected, which is that no other titles are in development.

However, Reggie did say that Wii U games will still be sold at retail as well as on the eShop. Additionally, online services will not be shutting down anytime soon.

According to Reggie:

YouTuber ProJared managed to secure an interview with Nintendo of America president Reggie Fils-Aime last week to discuss the Switch in detail. Most of the comments were similar to the ones that have popped up over the past few days, but it’s still worth a watch. Reggie even gets the opportunity to ask some questions of his own.

Thanks to TruExtent for the tip.

GameSpot posted its full interview with Nintendo of America president Reggie Fils-Aime about Switch. As you would expect, a wide range of topics were addressed.

Reggie commented on Switch’s price and the prices of games themselves, transferring Virtual Console purchases, the smartphone app, possibility of multiplayer with 1 cartridge, online approach, addressing issues from Wii U, and “forgotten” Nintendo franchises. Watch the full interview below.

Nintendo of America president Reggie Fils-Aime, speaking with GameSpot, mentioned that Nintendo “thought deeply” about Wii U’s shortcomings. He shared two reasons for the system’s failures.

First, Reggie admitted that the messaging behind Wii U wasn’t clear, stating that the “clarity of the consumer proposition” was not strong enough. He also pointed to a lack of steady flow of compelling games.

When it comes to Switch, Reggie believes Nintendo has addressed the communication issue:

In a new interview conducted by TIME, Nintendo of America president Reggie Fils-Aime weighed in a variety of topics pertaining to Switch. He talked about who the system is for, third-party support, online plans, and more. Interestingly, Reggie even acknowledged interest in a GameCube Virtual Console.

Find notable excerpts from the interview below. You can read up on the full discussion here.

Some new comments from Nintendo of America president Reggie Fils-Aime have popped up from CNET.

First, Reggie commented on the number of Switch’s launch games and ensuring that more titles will be available in the months following release. On that, he said:

“Launch day is not the be-all and the end-all. It really is the steady pacing of content that continually reinforces for the people who bought into the platform why they made a smart choice, as well as what compels people who might be sitting on the sidelines to jump in. We feel we have this great ongoing march of content to motivate you to jump into the platform.”

Reggie also weighed in on the decision to offer a paid online subscription with Switch. He also confirmed that there will be no friend codes.

“People have taken shots at us for that. The reality is, the way that online experiences have progressed, it’s an expensive proposition. The amount of servers we need to support Smash Brothers or Mario Kart — these big multiplayer games — is not a small investment. There are no friend codes within what we’re doing.”

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