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A couple of videos were uploaded last night for SEGA 3D Reprint Archives 2. Below, you can watch promos for both 3D Puyo Puyo Tsu and 3D Fantasy Zone II W.

Nintendo opened the official Japanese website for Mario & Sonic at the Rio 2016 Olympic Games on 3DS today. The various pages cover the included sports, character roster, amiibo support, and various modes.

In terms of sports, 14 are included in total for Olympic competition. The lineup includes soccer, golf, 100m dash, 110m hurdle, long jump, javelin throw, 100m freestyle swim, archery, boxing, table tennis, beach volley, equestrian, BMX, and rhythmic gymnastic hoop. There are 14 extra competition events, which are the same sports but with added gimmicks from the Mario & Sonic series. Check out the video below for 13 minutes of gameplay showing the different sports and events.

A new trailer has gone up for SEGA 3D Reprint Archives 2, which you can view below. The video itself actually supports anaglyph 3D!

SEGA

SEGA has announced that it’s cutting revenue and profit forecast for the fiscal year ending in March 2016. Revenue forecast has been dropped by ¥65 billion to ¥355 billion, resulting in a 15 percent reduction. Operating income will also be reduced from ¥25 billion to ¥10 billion. Net profit is declining by nearly 90 percent from ¥19 billion to just ¥2 billion.

There are a few reasons behind this. First, SEGA’s pachislot machine sales expectations are down from 265,000 units to 154,000 units and its pachinko machine expectations are down from 220,000 units to 203,000 units. The company is also experiencing “intensifying” competition within the Japanese market when it comes to the Entertainment Contents Business (games) and longer development lead times. That means SEGA doesn’t have a whole lot of titles coming up immediately due to delays.

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A new video reveals an extra bonus for SEGA 3D Reprint Archives 2. Those who have save data from the first compilation can access the SEGA Master System version of Fantasy Zone. Take a look at an official trailer below.

This version of Fantasy Zone will come with a bit of unique functionality. It lets players switch between FM Unit and PSG, and it also has stereoscopic 3D plus a radar.

Over on Amazon, Nintendo shares the final Japanese boxart for Mario & Sonic at the Rio 2016 Olympic Games. We’ve posted it above.

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Thanks to the 3D Power Drift website, we have concrete details about what’s new in this version of the classic game. Find the information rounded up below.

– New difficulty mode: Easiest
– This is in addition to the original Easy, Normal, Hard, and Hardest options
– Difficulty is chosen by the car a player chose at the beginning of the game
– Can choose between automatic and manual control options
– Decide if you want aided handling that helps keep the car on the track
– 3D effects
– 4 screen options
– The cabinet screen option will allow people to choose whether or not they would like a moving cabinet
– This will remove the stereoscopic 3D, but will give the impression a player is actually at the arcade cabinet playing the game by showing it moving along with the player
– Can save anywhere
– Save a replay of one race to watch later
– Japanese and English language options

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SEGA released some screenshots from 3D Power Drift today. View them below.

SEGA is one of the latest video game publishers to have reported its financial results. Between April and September, the company’s sales saw a bit of a dip while profits increased year-over-year.

SEGA’s net sales landed at $1.2 billion for the period, which is a 2.5 percent decrease compared to the same period last year. However, profits were at $7.9 million, a significant improvement given last year’s loss of $23 million. One reason for the decrease in sales is because SEGA didn’t bring out any major titles.

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SEGA has once again commented on the Sonic franchise, plus what fans can expect in the future.

Chris Olson, SEGA of America’s chief operating officer, highlighted two key points while speaking with Polygon. He pointed to “a greater focus on quality” as well as interest in appealing to new and old fans. Additionally, SEGA isn’t looking to rush Sonic titles out the door.

Olson’s comments in full:

“(SEGA) wants to bring Sonic to where gamers are. …there’s still a very large-sized audience with old-school Sonic fans who grew up with the Genesis. We have an obligation to the fans of Sonic and the consumer.”

“The business is always a conflict of weighing bringing a title to a market and making the yearly plan versus maybe waiting and bringing something else. You can see that on the mobile side of things. In the earlier day of mobile development, there was a tendency to bring things out immediately. Those days are … gone. Consumer expectations have been raised.”

“Video game development is a pretty chaotic thing, and it’s important not to rush things, because we want to be sure we’re bring out the most polished thing. When we look at bringing Sonic to modern-day gamers, we … obviously want to appeal to as many people as possible but still focus on what it means to be Sonic and a Sonic game. Maybe that might lose some fans along the road, but we’re picking up new fans that will hopefully grow with us as Sonic grows.”

Olson also said SEGA will continue to “[evaluate] different ways to bring cool experiences” based on Sonic, it will do so with an increased emphasis on combining “cool” with “quality.”

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