Miyamoto on why this is the right time for Mario on mobile, Super Mario Run’s debut on iOS, more
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 13 Comments
The Telegraph is the latest outlet to have published an interview with Shigeru Miyamoto about Super Mario Run. Nintendo’s legendary developer touched on why this is the right time for Mario to be on mobile, why the game is on iOS first, and more.
We’ve posted a few notable excerpts from the interview below. The Telegraph has the full discussion here.
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Miyamoto says Nintendo is “interested in” amiibo on mobile
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 0 comments
Thus far, we’ve seen amiibo incorporated into both Wii U and 3DS. The functionality is likely to be integrated into NX as well. But what about smart devices, which Nintendo is now supporting quite a bit?
Shigeru Miyamoto appears to be open to the idea. Speaking with IGN, Miyamoto mentioned: “There’s nothing we can announce today but it’s certainly an area we’re interested in, and today Apple announced some new news about their NFC technology.”
It’s not a confirmation, but that sounds like a very positive response. I wouldn’t be surprised if we see amiibo-supported mobile titles in the future.
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Miyamoto on how Super Mario Run came to be, 3D Mario unlikely for mobile, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
The Verge is the latest outlet with an interview focused on Super Mario Run. The site spoke with Shigeru Miyamoto, who unveiled the mobile game yesterday. Miyamoto talked about how Super Mario Run came to be, whether we’ll see a Mario game on mobile in which you have full control, and more.
Head past the break for a roundup of Miyamoto’s comments. You can read The Verge’s full piece here.
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Miyamoto still not ready to pursue VR
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 25 Comments
Nintendo made a big announcement yesterday by revealing that its biggest IP will grace mobile platforms. In December, Super Mario Run will be out on iOS.
While Mario creator Shigeru Miyamoto acknowledges that having Mario on new platforms can keep him relevant, virtual reality is another story. He feels that the reclusive nature of the technology isn’t a good fit just yet. nintendo also wants people to play “for a long time”.
Miyamoto told USA Today in a new interview:
“I would agree that adapting Mario to new platforms is a key to keeping him relevant. But we want families to play together, and virtual reality (which requires players to be closed off from the real world) doesn’t really fit well there. We also like people playing for a long time, and it’s hard to do that in VR.”
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Miyamoto says Super Mario Run will be on Android, but not this year
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 62 Comments
Shigeru Miyamoto appeared at Apple’s conference today to announce Super Mario Run. While the game will be on iOS first in December, it’s also slated for Android. The game just won’t be coming to the latter platform this year.
“For us, the stability of the iOS platform was important in choosing iPhones for the game,” Miyamoto mentioned to IGN. He explicitly told the site that Super Mario Run’s release on Android won’t be this year, meaning it’ll be in 2017.
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Nintendo’s fifth mobile game won’t be launching by March as originally planned
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 7 Comments
In recent months, Nintendo has spoken about wanting to launch five mobile games by March 2017. However, that number is now dropping to four.
We posted this in our TIME interview roundup post about Super Mario Run, but Shigeru Miyamoto told the publication that Nintendo’s plans changed due to “market conditions and the development process”. His full words:
“We’ve consistently stated a plan to launch approximately five mobile apps by the end of this fiscal year, including Miitomo. Given market conditions and the development process for each title, our current plan is to launch four total mobile titles in that period.”
Miitomo was up first, and Super Mario Run is next in December. Fire Emblem and Animal Crossing will then follow by the end of March. As for the one after that, it’s unknown what Nintendo is working on.
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Miyamoto on Super Mario Run – dev team, gameplay, may connect to My Nintendo, more
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 24 Comments
Following today’s Super Man Run announcement, TIME spoke with Shigeru Miyamoto about the new mobile title. Miyamoto commented on a number of things including the staff behind it (“mostly comprised of the original Super Mario development team”), the gameplay, connectivity with other Nintendo offerings, and more.
Read Miyamoto’s responses after the break. Be sure to give TIME’s article a look here as well.
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Miyamoto on development – making games special, uniqueness, controls, younger devs, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 122 Comments
A lot of the interviews with Shigeru Miyamoto coming out of E3 this year were very game specific – in particular focusing on Zelda: Breath of the Wild. That makes sense given how big of a title it is for the company, but Kotaku went in a bit of a different direction with its discussion.
While speaking with Miyamoto, the site wanted to find out how Nintendo makes games – what goes into making them special, what makes them unique, what their core is. Miyamoto also went in-depth with Bill Trinen on controls, and also talked about topics like sound effects and advice for younger developers. Of course, some talk about Zelda: Breath of the Wild was sprinkled in as well.
Head past the break for some interview excerpts. You can find the full talk here.
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Denis Dyack on Shadow of the Eternals, working with Miyamoto/Iwata, NX excitement, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 4 Comments
Eternal Darkness creator Denis Dyack spoke with YouTube user SuperMetaldave64 in a new podcast published today. Dyack gave an update on the Shadow of the Eternals project, his experience working with Shigeru Miyamoto and Satoru Iwata, his excitement for NX, and more.
Here are a few excerpts:
On Shadow of the Eternals…
“There’s likely to be some announcements in the not-too-distant future. When we actually do it, I can’t say at this point, but I do think that there’s going to be a couple of shockers coming. I’m really looking forward to seeing what the responses are. We’re really excited. And remember as well, our company we’re not just doing games, so we’re pairing with television and film as well so it’ll be a myriad of things coming out on some of the things that we’re doing. It’s going to be very different.”
Miyamoto on the Mario homage in Disney’s 2013 Mickey Mouse short
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
A few years ago, Disney came out with a new Mickey Mouse short that has the famous character making his way through Tokyo. For a brief couple of moments, there’s a scene that pays homage to Mario with classic sound effects and all.
Game Informer decided to ask Shigeru Miyamoto about the short at E3 last month. He hadn’t seen it, nor did he know about its existence at all. After looking at the video, he did say, “Is copyright an issue for them to use our sounds? [Laughs] It’s very flattering. We finally got a cameo together.”
Ask Game Informer said that this meant Mickey Mouse could be used in one of his games, Miyamoto shook his head and responded, “They are very strict. [Laughs].”
We’ve posted the full Mickey Mouse short below for those that are interested. The Mario homage comes in at the 2:25 mark.