1996 interview with Miyamoto, Super Mario 64 developers available in English for the first time
Posted on 9 years ago by Zack in General Nintendo | 8 Comments
Two seperate interviews from 1996 with Shigeru Miyamoto and other Nintendo employees who worked on Super Mario 64 together were recently translated and published on the website Shmuplations for any interested party to read.
The interviews come from a time where Super Mario 64 had just been released and was making waves in the gaming world. The questions cover a variety of topics about Super Mario 64, focusing mostly on the creative process of designing a game in 3D compared to 2D and the early history of the game.
On the origins of Super Mario 64 and how the project got started, Miyamoto had this to say:
Well, in the beginning… we were working on something really simple—deceptively simple, even, from the perspective of the team that would go on to finish the huge, final game. (laughs) There was a room made of simple lego-like blocks, and Mario and Luigi could run around in there, climb slopes, jump around, etc. We were trying to get the controls right with an analogue 3D stick, and once that felt smooth, we knew we were halfway there. And so, along the way, we realized wanted to create a slightly larger area for them to move around in…
Miyamoto on Super Mario Run – origins, consoles still important, bringing Mario to a bigger audience, more
Posted on 9 years ago by Brian(@NE_Brian) in News | 5 Comments
After Nintendo revealed Super Mario Run last week, a bunch of outlets were able to speak with designer Shigeru Miyamoto about the game. Yahoo is one such outlet that now has an interview up.
During the discussion, Miyamoto talked a bit about Super Mario Run’s origins and the opportunity of Mario impacting a bigger audience. He also shared a comment about the continued importance of consoles to Nintendo.
Continue on below for notable excerpts from the interview. To read the full talk between Miyamoto and Yahoo, head on over here.
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Miyamoto shows his favorite ways to play Super Mario Run
Posted on 9 years ago by Brian(@NE_Brian) in Mobile, Videos | 7 Comments
Last week, Nintendo announced its brand new mobile game Super Mario Run. Shigeru Miyamoto revealed the project himself during Apple’s latest conference.
Nintendo now has a short video up on its North American Twitter page featuring Miyamoto. Find it below, which has him speaking briefly about the game and showing his favorite ways to play.
Watch as Mr. Miyamoto reveals his favorite ways to play #SuperMarioRun on the go! pic.twitter.com/MboONwsdsw
— Nintendo of America (@NintendoAmerica) September 12, 2016
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Miyamoto on Super Mario Run – dev timeline, modes, different from console games, pricing, more
Posted on 9 years ago by Brian(@NE_Brian) in Mobile, News | 6 Comments
IGN has now published its full interview with Shigeru Miyamoto about Super Mario Run. Among the responses, Miyamoto touched on when development truly began, the various modes, the fact that it’s a different experience compared to the console games, pricing, and more.
We’ve rounded up the interesting comments from Miyamoto below. You can read IGN’s full article IGN.
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Nintendo looking to make Super Mario Run approachable, but also challenging for fans
Posted on 9 years ago by Brian(@NE_Brian) in Mobile, News | 6 Comments
With Super Mario Run, Nintendo will be attempting to attract players who aren’t entirely experienced with Mario titles or games as a whole. However, that doesn’t mean it’ll be devoid of challenge for longtime fans.
Nintendo developer Shigeru Miyamoto wouldn’t divulge what we can expect from Super Mario Run’s later levels. He did say, however, that Mario fans won’t have to worry about easily making it to the end.
Miyamoto teased:
“A big point with this game is, ‘How can we make this a game that people who aren’t good at games can play the game and enjoy it?’ But also at the same time, we’ve been making Mario games for a long time, and we know how to make them challenging. So if you’re a Mario fan, I don’t think you have to worry about that part of it.”
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Miyamoto on why this is the right time for Mario on mobile, Super Mario Run’s debut on iOS, more
Posted on 9 years ago by Brian(@NE_Brian) in Mobile, News | 13 Comments
The Telegraph is the latest outlet to have published an interview with Shigeru Miyamoto about Super Mario Run. Nintendo’s legendary developer touched on why this is the right time for Mario to be on mobile, why the game is on iOS first, and more.
We’ve posted a few notable excerpts from the interview below. The Telegraph has the full discussion here.
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Miyamoto says Nintendo is “interested in” amiibo on mobile
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 0 comments
Thus far, we’ve seen amiibo incorporated into both Wii U and 3DS. The functionality is likely to be integrated into NX as well. But what about smart devices, which Nintendo is now supporting quite a bit?
Shigeru Miyamoto appears to be open to the idea. Speaking with IGN, Miyamoto mentioned: “There’s nothing we can announce today but it’s certainly an area we’re interested in, and today Apple announced some new news about their NFC technology.”
It’s not a confirmation, but that sounds like a very positive response. I wouldn’t be surprised if we see amiibo-supported mobile titles in the future.
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Miyamoto on how Super Mario Run came to be, 3D Mario unlikely for mobile, more
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
The Verge is the latest outlet with an interview focused on Super Mario Run. The site spoke with Shigeru Miyamoto, who unveiled the mobile game yesterday. Miyamoto talked about how Super Mario Run came to be, whether we’ll see a Mario game on mobile in which you have full control, and more.
Head past the break for a roundup of Miyamoto’s comments. You can read The Verge’s full piece here.
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Miyamoto still not ready to pursue VR
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 25 Comments
Nintendo made a big announcement yesterday by revealing that its biggest IP will grace mobile platforms. In December, Super Mario Run will be out on iOS.
While Mario creator Shigeru Miyamoto acknowledges that having Mario on new platforms can keep him relevant, virtual reality is another story. He feels that the reclusive nature of the technology isn’t a good fit just yet. nintendo also wants people to play “for a long time”.
Miyamoto told USA Today in a new interview:
“I would agree that adapting Mario to new platforms is a key to keeping him relevant. But we want families to play together, and virtual reality (which requires players to be closed off from the real world) doesn’t really fit well there. We also like people playing for a long time, and it’s hard to do that in VR.”
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Miyamoto says Super Mario Run will be on Android, but not this year
Posted on 9 years ago by Brian(@NE_Brian) in Mobile, News | 62 Comments
Shigeru Miyamoto appeared at Apple’s conference today to announce Super Mario Run. While the game will be on iOS first in December, it’s also slated for Android. The game just won’t be coming to the latter platform this year.
“For us, the stability of the iOS platform was important in choosing iPhones for the game,” Miyamoto mentioned to IGN. He explicitly told the site that Super Mario Run’s release on Android won’t be this year, meaning it’ll be in 2017.






