Video: Shigeru Miyamoto @ E3 2014
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 2 Comments
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Nintendo Treehouse Live @ E3 – Miyamoto shows off Project Giant Robot, Project Guard
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Miyamoto reconfirms that Star Fox Wii U is targeted for a 2015 launch
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
We’ve mentioned this in a couple of posts earlier today, but this is directly from Shigeru Miyamoto as stated during the Treehouse Live segment:
Mr. Miyamoto just revealed that Star Fox for #WiiU is expected to be completed next year.
— Nintendo of America (@NintendoAmerica) June 10, 2014
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Miyamoto talks Star Fox Wii U, Project Giant Robot, Project Guard
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Along with its leaked article regarding Star Fox Wii U, Project Giant Robot, and Project Guard, TIME also put up an interview with all three projects (before pulling it soon after). If interested, you can find the full talk below.
Miyamoto showing “some of his new projects” at E3
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 30 Comments
Check out this tweet posted a little while ago on Nintendo of America’s Twitter account:
Mr. Miyamoto will be on #Nintendo Treehouse: Live @ #E3 tomorrow afternoon to show some of his new projects. Stay tuned for updates!
— Nintendo of America (@NintendoAmerica) June 9, 2014
Just how many projects will Miyamoto show? And what exactly will he be showing? Feel free to speculate!
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Iwata further teases Nintendo’s GamePad-focused titles for E3, developed under Miyamoto’s guidance
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 79 Comments
During the Q&A portion of Nintendo’s latest financial results briefing, president Satoru Iwata further teased the GamePad-focused titles the company will be bringing to E3 2014 next month.
There will be “multiple games”, Iwata said, “that are designed to introduce players to the value of the Wii U Game Pad by demonstrating playstyles only possible because of it.” Each one of these projects have been developed internally under Shigeru Miyamoto’s guidance.
Fans can expect a mix of games that are nearing completion to ones early in creation. Ultimately, Nintendo intends to “demonstrate the titles’ core appeals.”
Check out the rough translation of Iwata’s comments below.
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Shigeru Miyamoto closes out The Year of Luigi with message on Miiverse
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
The Year of Luigi is no more. It officially ended on on March 18, and Shigeru Miyamoto closed out the festivities with one final message. You can find it in full below.
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Koichi Hayashida on inspiration taken from “Miyamoto’s Teachings”
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In this week’s issue of Famitsu, Super Mario 3D World director Koichi Hayashida opened up about “Miyamoto’s Teachings”.
What the heck is that, exactly? It’s mainly a set of quotes from Shigeru Miyamoto, which has inspired Hayashida in recent years.
Siliconera has the translations of Hayashida’s comments. You can find them below.
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The Year of Luigi ends on March 18
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 12 Comments
The Year of Luigi is finally coming to an end next month. Shigeru Miyamoto posted a message on Miiverse earlier today and confirmed that the festivities will conclude on March 18.
With the year-long event’s end, Nintendo is closing off the Year of Luigi Miiverse Community and its Developers’ Room to new post and comments. Miyamoto is asking fans to leave a few words for Luigi on his post as a means of bringing closure.
You can find Miyamoto’s message in full below.
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Miyamoto on providing enough software for Nintendo systems, working with outside devs to recreate past games for Wii U, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 7 Comments
One investor asked Nintendo how it will address the lack of software available for its systems at launch during the company’s investor briefing last week. Shigeru Miyamoto addressed the question, suggesting that the situation had been improved with Wii U. New Super Mario Bros. U and Nintendo Land were available at launch, followed by Pikmin 3 “after a long interval”, and Supre Mario 3D World at the end of last year. Mario Kart 8 and Super Smash Bros. are also on the way.
“Therefore, I feel that we have managed to overcome the challenge of releasing enough first-party franchises on Wii U,” he said.
Miyamoto later addressed what Nintendo believes was Nintendo’s biggest issues last year: “we failed to communicate the true value of Wii U, failed to make children persuade their parents to buy our products for them, and failed to offer products that parents could not resist.” He stated that, as a result, Nintendo “will need to put more focus on creating experiences that utilize the GamePad that can also be fully enjoyed when playing alone.”
Miyamoto’s final comments were about developing for Wii U. Due to the huge evolution in technology between Wii and Wii U, just using a technique such as shaders “has significantly changed our development environment as well as our developers themselves and the time to develop games, all of which are areas toward which we have been making significant reinforcements.” Miyamoto said Nintendo is now looking to work with “many outside developers” so that “past games” can be reborn on Wii U.