Jett Rocket II update out now
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Shin’en has prepared an update for Jett Rocket II: The Wrath of Taikai, and it’s out now in both North America and Europe.
The patch is more than just a means to address bugs. Shin’en has sped up character movement, improved the game’s controls, and reduced the impact upon taking damage.
Shin’en tweeted the update news earlier today:
Jett Rocket 2 eShop update is now available in EU+US! Get it!
— Shin'en Multimedia (@ShinenGames) January 13, 2014
Jett Rocket 2 v1.1 Update:
- Faster movement
- Better controls
- Less impact on hurt
- GameOver screen hang fixed
- Other minor fixes
— Shin'en Multimedia (@ShinenGames) January 13, 2014
Shin’en not too interested in DLC
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Chances are that you won’t be seeing DLC in any of Shin’en’s games. That’s because, as the company said on Twitter recently, the team doesn’t “plan for DLC”. Instead, Shin’en prefers to “release a 100% complete game for a fair price.”
Shin’en’s comments in full are as follows:
@Megadrive08 We don't plan for DLC. We rather want to release a 100% complete game for a fair price.
— Shin'en Multimedia (@ShinenGames) January 10, 2014
Jett Rocket II update releasing imminently
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Jett Rocket II: The Wrath of Taikai’s first update isn’t too far off, Shin’en says. The developer wrote on Twitter yesterday that it’s only a matter of days before the patch goes live.
The message reads:
@EdEN_Zr Should be only a matters of day. We will tell when we get the release date. I guess holidays delayed everything a bit at eShop…
— Shin'en Multimedia (@ShinenGames) January 10, 2014
Shin’en shares a few FAST Racing Neo details
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 5 Comments
Shin’en provided a few details about FAST Racing Neo while speaking with Nintendo News. A roundup of information shared with the site can be found below.
– Supports Wii U Pro Controller, Wii Wheel, Wiimote/nunchuck, and GamePad
– Has various online options
– More information on online features coming later
– Martin Schioeler composing music
– Open to other platforms for the game
– 5 people working on the project
– No release date yet, but Shin’en’s internal schedule is on track
It’s also worth mentioning that Shin’en said of its other Wii U title, “We will reveal first information very soon. It’s a very beautiful game and fits perfectly on Wii U.”
More: FAST Racing Neo, indie, Shin'en
Shin’en said to be revealing another new Wii U game within next few weeks
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Shin’en is busy working on FAST Racing Neo for the Wii U eShop. Additionally, the studio has a second new project that will be announced in the very near future.
Art director Martin Sauter said on his website that the mysterious game “should get revealed in the next few weeks”. No further information was provided.
Sauter also left the following tease about FAST Racing Neo:
I can’t post too many information at the moment, but I can cconfirm, that this will not be a simple port or remake of the Wii version. It will be a standalone, full new product and we try it to create the most exciting eShop game in 2014.
Thanks to WALEED for the tip.
More: Martin Sauter, Shin'en, top
Jett Rocket II update on the way
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Shin’en is currently preparing a new update for Jett Rocket II: The Wrath of Taikai. Items addressed include:
- The main character is now faster and more agile
- Backlash on enemy contact has been reduced
- ‘Black screen’ issue on Game Over screen fixed
- ‘Mirror World’ missing Secret fixed
Jett Rocket II’s patch has already been submitted, so we should be seeing it out soon.
Nano Assault EX demo releasing in the US tomorrow as well
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Nano Assault EX isn’t just getting a demo in Europe tomorrow. North America will be joining in on the fun, too.
Shin’en confirmed on Twitter a short while ago that Nano Assault EX’s demo will release in the states when Nintendo updates the 3DS eShop tomorrow afternoon:
@NE_Brian Yeah, the Nano Assault EX demo will be available in the EU and US
— Shin'en Multimedia (@ShinenGames) December 11, 2013
More: demo, Nano Assault EX, Shin'en
Jett Rocket II: The Wrath of Taikai ending teases Jett Rocket III
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Remember how the original Jett Rocket teased a sequel? Now we’re seeing similar with Jett Rocket II: The Wrath of Taikai.
The text and image above are displayed after completing Jett Rocket II. I’d say there’s a pretty good chance we’ll be seeing Jett Rocket III down the road!
FAST Racing Neo content coming next year
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 3 Comments
Shin’en casually announced FAST Racing Neo a few weeks ago. Soon after, the game dropped off the radar.
Neo’s announcement came without any sort of information or media. This begs the question: when will we actually see something pertaining to the game?
Unfortunately, Shin’en intends to keep us waiting a bit longer. The studio will be sharing content starting next year.
Shin’en’s Manfred Linzner told Pretendo:
In 2014. We currently optimize the local multiplayer part and it seems as we can go far beyond what we have done previously.
More: FAST Racing Neo, indie, Manfred Linzner, Shin'en, top
Shin’en: FAST Racing Neo will offer “hyper real graphics”
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 3 Comments
@GoldMetalSonic Since FRN we use 4-8k textures. Means hyper real graphics but 16x storage. Happy this is no prob on WiiU eShop 🙂
— Shin'en Multimedia (@ShinenGames) November 19, 2013
Shin’en is set out again to impress from a technical standpoint. The studio said on Twitter earlier today that FAST Racing Neo – the studio’s second Wii U eShop title – will feature “hyper real graphics”. That’s thanks to the use of 4,000 – 8,000 textures.