Super Mario Maker – Nindie courses #4 – Brainseed Factory
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Nintendo UK is showing off some of the indie-made courses in Super Mario Maker in a new video series. Get a look at the fourth video below, which focuses on Brainseed Factory.
More: Brainseed Factory, indie, Super Mario Maker
Super Mario Maker – Nindie courses #3 – Sarepta Studio
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 2 Comments
Nintendo UK is showing off some of the indie-made courses in Super Mario Maker in a new video series. Get a look at the third video below, which focuses on Sarepta Studio.
More: indie, Sarepta Studio, Super Mario Maker
Super Mario Maker version 1.2.0 official patch notes, file size
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Nintendo published official patch notes for Super Mario Maker version 1.2.0, which goes live next Wednesday. They are as follows:
- Added the functionality to play Event Courses Users can unlock new Mystery Mushroom costumes when they clear certain Event Courses.
- Users will be able to play courses created by Official Makers in Course World.
- Added checkpoint flags.
- Added a small Easter egg in Course Maker.
- Added a hard mode in Gnat Attack minigame.
- Other adjustments for a more pleasant gaming experience.
As for the file size, you’ll need about 314.5MB of storage space.
More: file size, Super Mario Maker, title update
Arino Kacho’s Super Mario Maker course going live with next week’s update
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
The new Super Mario Maker level from Game Center CX’s Arino Kacho will debut next week, Nintendo has announced. Confirmation has also sent out that the course will be made available worldwide. Those who complete it will be able to use a costume based on Arino throughout the game.
More: Super Mario Maker
Super Mario Maker will let you add up to two checkpoint flags per level
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
Nintendo announced a substantial update for Super Mario Maker earlier today. Without question, one of the highlights is that mid-level checkpoints will be incorporated.
Nintendo of Europe actually shared another tidbit about checkpoints that was not in the North American announcement. In total, users will be able to place two flags per level. Players will restart from checkpoints instead of the beginning if they lose a life.
The new Super Mario Maker update will be available on November 4.
Source: Nintendo PR
More: Super Mario Maker
Super Mario Maker – Nindie courses #2 – 13AM Games
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
Nintendo UK is showing off some of the indie-made courses in Super Mario Maker in a new video series. Get a look at the second video below, which focuses on 13AM Games.
More: 13AM Games, indie, Super Mario Maker
Super Mario Maker getting an update next week – mid-level checkpoints, Event Courses, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 21 Comments
Nintendo has announced a sizable update for Super Mario Maker. This will be made available starting on November 4.
Once the update has been applied, mid-level checkpoints can be used. These flags let players start at the selected point if they lose a life instead of having to start again at the beginning of a level. Existing levels that are edited and re-uploaded can be made with checkpoints as well as entirely brand new ones.
Also coming next week is the addition of Event Courses in the Course World online hub, which feature levels from partner creators outside Nintendo. One of these will be the “Ship Love” from Facebook’s “hackathon” event. You’ll also find a new Official Makers section in Course World that contain specially selected courses, including some created by Nintendo.
Finally, the patch introduces a more challenging version of Gnat Attack and allows players to insert power-ups dependent on Mario’s status. For the latter, by attaching a Super Mushroom to a Fire Flower and placing it inside a block, Mario will receive the Super Mushroom when he is small, and the Fire Flower when he is large.
View a trailer for the update below. You can also find today’s full announcement after the break.
More: Super Mario Maker, title update, top
Super Mario Maker players have made 3.2 million courses, more Famitsu collaboration details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Famitsu is reporting that over 3.2 million courses have been created in Super Mario Maker. About a month ago, that number was at 2.2 million units.
Famitsu also has news about its collaboration content in Super Mario Maker. In order to obtain Nekki – the magazine’s mascot – as a costume for Mario, players will need to clear a level designed by the editorial team.
Some of you may be aware that Famitsu reviews are often published by four different editors. The magazine decided to settle on the level that will be made available to players in Super Mario Maker by reversing things a bit. Four Nintendo representatives were put in charge of judging and ultimately determining the level that will be distributed. The lineup includes producer Takasahi Tezuka, director Yosuke Oshino, senior director Yoshikazu Yamashita, and Yamamura from Nintendo News.
More: Famitsu, Super Mario Maker, top
Super Mario Maker – Nindie courses #1 – Image & Form
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo UK is showing off some of the indie-made courses in Super Mario Maker in a new video series. Get a look at the first video below, which focuses on Image & Form.
More: Image & Form, indie, Super Mario Maker
Super Mario Maker player comes up with a pretty neat checkpoint system
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Unfortunately, Super Mario Maker doesn’t support checkpoints through traditional means. But one player has come up with a unique system that’s been put to use in a great level.
During different portions of “Junior Airship Showdown”, you’ll be given a “password”. This is what is ultimately used to get past a lock mechanism players can visit at the start of the level. If you have the correct password, a bomb will destroy blocks and you can proceed to the checkpoint area.
It’s probably best if you watch the video below for a clearer explanation. To see the actual checkpoint system, skip forward to the 7-minute warning. Just beware of some strong language!