Super Mario Odyssey – captured Hammer Bro. art, quick clip
The Japanese Super Mario Odyssey Twitter account is back at it with another update. Along with art of a captured Hammer Bro., we have a quick clip showing it in action:
Nintendo notes that by quickly shaking the Joy-Con, frying pans can be thrown faster.
Another quick look at Super Mario Odyssey’s Luncheon Kingdom and getting a game over
Posted on 8 months ago by Brian(@NE_Brian) in Switch, Videos | 0 comments | 0 Likes
The Japanese Super Mario Odyssey Twitter account has been busy with regular updates. Another message was added today, featuring a quick GIF of the Luncheon Kingdom and what happens when you get a game over after losing all health. See it below.
— (@mario_odysseyJP) July 4, 2017
New screenshots of the Luncheon Kingdom in Super Mario Odyssey
Posted on 8 months ago by Brian(@NE_Brian) in Screenshots, Switch | 2 Comments | 0 Likes
A pair of new Super Mario Odyssey screenshots dropped on the game’s Twitter account today. Both show the Luncheon Kingdom.
In one screenshot, we’re shown Mario’s chef costume which is required to access certain areas similar to some other outfits. Additionally, the Luncheon Kingdom has at least one area with an 8-bit-styled platforming section, and naturally, the costume carries over.
Super Mario Odyssey’s food-themed world is called the Luncheon Kingdom
Posted on 8 months ago by Matt(@OnePunchMaz) in Screenshots, Switch | 2 Comments | 0 Likes
The food-themed world in Super Mario Odyssey was first seen in the game’s initial reveal trailer, but pretty much wasn’t featured at all at E3. The official Super Mario Odyssey Twitter account has published a screenshot of this colorful world today and also revealed its official name – the Luncheon Kingdom.
Mario Odyssey director on having Mario travel the world, says he’s human, considering “many characters”, more
Posted on 8 months ago by Brian(@NE_Brian) in News, Switch | 11 Comments | 0 Likes
Vice recently spoke with Super Mario Odyssey director Kenta Motokura. Motokura talked about why Mario is traveling the world in this game, noted that Nintendo is considering “many characters” for the game including potentially Luigi, and more. The developer also confirmed that Mario is human even though he may look out of place in New Donk City.
We’ve picked out the notable highlights from Vice’s interview below. For the full discussion, head on over here.
Super Mario Odyssey – new Tyrannosaurus art
Posted on 8 months ago by Brian(@NE_Brian) in Images, Switch | 18 Comments | 0 Likes
Nintendo published a new piece of Super Mario Odyssey art on the game’s Twitter account showing off the Tyrannosaurus – one of many things that can be captured in the game. View it above.
Nintendo gives a look at the Captured Chain Chomp in Super Mario Odyssey
Posted on 9 months ago by Brian(@NE_Brian) in News, Switch | 0 comments | 0 Likes
Using his new pal and hat Cappy, Mario can possess many objects in Super Mario Odyssey. We’re talking animals, enemies, regular humans, and so much more.
On its new UK Twitter account for the game, Nintendo offered a brief look at the Captured Chain Chomp. The GIF, posted below, shows how Mario can knock down walls.
— Super Mario UK (@SuperMario_UK) June 20, 2017
Super Mario Odyssey early technical analysis
Posted on 9 months ago by Brian(@NE_Brian) in Switch, Videos | 14 Comments | 0 Likes
Digital Foundry published an early technical analysis for Super Mario Odyssey based on the game’s appearance at E3. Things may change over the next few months leading up to release, but the new video offers a good idea as to what we can expect from the game.
The big thing for Super Mario Odyssey is that the game runs at a consistent 60 frames per second, for the most part. To manage that, Nintendo has implemented some interesting techniques.
Super Mario Odyssey devs on Captain Toad, changes in kingdoms, elements for Mario 64 players, newcomer help, more
Posted on 9 months ago by Brian(@NE_Brian) in News, Switch | 6 Comments | 0 Likes
Game Informer went live with a new Super Mario Odyssey interview today. The site spoke with director Kenta Motokura and producer Yoshiaki Koizumi to learn more about the game.
Various topics were discussed, including Captain Toad, how kingdoms change while you play, and help for newcomers. Also teased were elements that will make players who played Super Mario 64 “happy”. Koizumi weighed in on how he’s becoming more of a face for Nintendo lately.
We’ve picked out the interesting excerpts from the interview below. You can read the full discussion here.
Nintendo Minute – Super Mario Odyssey gameplay with developers at E3 2017
Posted on 9 months ago by Brian(@NE_Brian) in General Nintendo, Switch, Videos | 5 Comments | 0 Likes
This week’s episode has gone live. In today’s video, Kit and Krysta play Super Mario Odyssey with a couple of its developers. Watch it below.