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Super Mario Odyssey

In a recent interview, GQ sat down with Super Mario Odyssey director Kenta Motokura and producer Yoshiaki Koizumi in preparation for the launch of the upcoming Mario title. Motokura and Koizumi discuss deciding on new environments, creating Cappy, delving into Mario and Peach’s relationship, and maintaining Mario’s longevity as a character and franchise.

We’ve rounded up the notable quotes below. You can read the interview in full here.

Nintendo has published a couple of North American commercials for Super Mario Odyssey. They’re pretty similar to adverts in other countries with the same kind of footage. In any case, we have the adverts below.

Super Mario Odyssey already had one review before this week. In its latest issue, UK magazine EDGE awarded the game with a perfect 10 / 10 score.

Meanwhile, this week, Japanese magazine Famitsu also had its own review of Super Mario Odyssey. It wasn’t quite perfect, but the game did very well indeed. Four reviewers handed out scores of “10”, “10”, “9”, and “10”.

Here’s a summary of the the different “sub-reviews”:

The very first thing we ever saw from Super Mario Odyssey was New Donk City. And it’s no ordinary city: Mario is running and jumping around with realistic people around him.

The concept of New Donk City may seem strange for a Mario title, but there was a purpose behind it. Director Kenta Motokura explained to Game Informer this month why it made sense for players to be interacting with a more realistic city.

We previously reported that Best Buy stores across the US will be hosting a midnight launch for Super Mario Odyssey. Fans can visit the store at 12:01 AM ET on October 27 (9 PM PT on October 26) to pick up the new Switch game as soon as possible.

Best Buy has also now confirmed that a poster will be handed out while supplies last. We have a look at it below.

You can check to see if you have a Best Buy nearby planning a midnight launch for Super Mario Odyssey here.


Nintendo sometimes does neat things with its Switch game cases. Case and point: Super Mario Odyssey. Printed inside of the case are the lyrics to the main theme, “Jump Up, Super Star!” It can certainly come in handy if you ever need a refresher about what’s said in the song.

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The Nintendo Treehouse Log is back with another post about Super Mario Odyssey, and specifically the Snapshot Mode.

Here’s an excerpt about the photos above:

This was a shot for which I had to secure some extra elevation. While you can control a lot of your camera’s positioning with Snapshot Mode’s tools, there are limits, and sometimes you need to get Mario nice and high to get the shot you want. In this case, a nearby beachside cliff did the trick. I spent a while adjusting the angles to get this shot’s composition just where I wanted it before taking the shot. I love how the ends of his little tentacles are just peeking out over the edge of the glass.

Comparing the second shot of this set with the New Donk Noir shot in my last post, you can see how the Black and White filter can be used to achieve some quite dramatic effects.

You can read the full entry on Nintendo Treehouse Log here.

This week’s episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta play some Super Mario Odyssey co-op. Check out the full episode below.

When Digital Foundry last analyzed Super Mario Odyssey, the outlet found that the game runs at 900p when Switch is docked. New information coming from a Nintendo customer support representative may indicate that it could go even higher. “On handheld mode, the highest resolution will be 720p, while in TV mode, the highest resolution will be 1080p,” the rep told one fan.

Before anyone jumps the gun, comments from these sorts of reps should never be considered the final word. Even if we don’t hear about Super Mario Odyssey’s resolution from Nintendo officially, we should have a pretty good idea by this time next week.

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GameXplain went hands-on with Super Mario Odyssey this week during a Nintendo press event. The outlet explored the Sand Kingdom by riding Jaxi, jumping into holes in the ground, and finding hidden Hat Doors that hold secrets. Have a look at 10 minutes of footage below.


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