Submit a news tip

Takashi Iizuka

The Sonic Adventure series is revered by fans, but SEGA has doesn’t much with it in recent years. Perhaps the first step in bringing it back would be a remake.

Speaking with Retro Gamer, Sonic Team head Takashi Iizuka said he believes the first Sonic Adventure “is a unique game offering even 20 years after its release.” At the same time though, he “can see the rough edges it has, which really makes me want to remake it again.”

SEGA delivered plenty of Sonic Mania Plus news this week. The big announcement is the release date of July 17, and the first official trailer was shared online.

Japanese magazine Famitsu also had its own coverage of Sonic Mania Plus this week. In a two-page feature, an interview was published with Sonic Team boss Takashi Iizuka. Iizuka was asked about how Sonic Mania Plus came to be, including Ray and Mighty, and more.

You can read the full interview with Iizuka below.

2017 is a special year for Sonic fans. Not one, but two new games are debuting this year. Sonic Mania launched in August, and we can also look forward to Sonic Forces in early November.

Even though these latest Sonic titles are totally separate games, there actually appears to be a connection between the two. Sonic Team boss Takashi Iizuka teased this during an interview at the Tokyo Game Show.

For the first time, Sonic fans will be able to create their own original character in Sonic Forces. Producer Shun Nakamura spoke about the feature in an interview with Polygon.

Nakamura indicated that customization won’t be “as in depth as Fallout or some of those other extremely complex creation mechanics.”

Nakamura explained:

Sonic fans have long been interested in SEGA creating a new Sonic Adventure game. However, the sub-series hasn’t been touched in many, many years. And based on new comments from Sonic Team head Takashi Iizuka, SEGA isn’t in a rush to create Sonic Adventure 3.

In an interview with Polygon, Iizuka explained:

“I hear people saying that they want Adventure 3, but the path that we’re on and … Adventure 3, what fans want that to be, might not be an advancement of the series. So I don’t want to do an Adventure 3 and step the franchise back just to give the fans what they want.”

Sonic Mania launched around the world this past week. Right around the release, Japanese site Gamer spoke with series producer Takashi Iizuka from SEGA. Iizuka spoke about how Sonic Mania came to be, why DLC currently isn’t in the works, and how the special stages weren’t initially planned… plus more. Note: light spoilers follow towards the very end of the post.

Recently, Famitsu spoke with Sonic series producer Takashi Iizuka and Sonic Forces producer Shun Nakamura. The two had much to say about the brand new custom character aspect and more.

First, Famitsu asked about the details on why character customization was added in Sonic Forces. Iizuka said that for many years in which he had been working on Sonic games, he received a ton of requests from fans to have their own original characters appear. While he has never been able to put in those characters exactly as they are, he still wanted to make those dreams come true, so SEGA decided to add a custom character that will fight together with Sonic.

A new Sonic Forces interview has gone up on Nintendo UK’s website. Sonic Team head Takashi Iizuka and producer Shun Nakamura participated in the discussion.

We have some highlights from the interview below. Iizuka and Nakamura spoke about how Sonic Forces isn’t a sequel to Sonic Generations, the custom character system, appealing to all types of players with this game and Mania, and fans comparing New Donk City from Super Mario Odyssey to Sonic Adventure.

No Chao in Sonic Forces

Posted on 1 year ago by (@NE_Brian) in News, Switch | 20 Comments | 0 Likes

Chao won’t be present in Sonic Forces. Producer Shun Nakamura and Sonic Team head Takashi Iizuka, speaking with IGN, confirmed that they won’t be featured with the site.

Chao were most prominent in the Sonic Adventure games. These creatures, which were essentially digital pets in the games, let players raise their stats, increase levels, take on races, and more.

Source

The development of Sonic Heroes took its toll on director Takashi Iizuka, who is also the head of Sonic Team. Iizuka spoke to Game Informer this month about how difficult it was to create, even labeling it as the most stressful project of his career.

Iizuka was located in the United States as Sonic Heroes was being created. Meanwhile, the rest of the team was based in Japan. Mismanagement was also a major issue.