Sonic Team boss wants to make a Sonic RPG
Posted on 2 weeks ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Sonic the Hedgehog hasn’t done much in the RPG space, but it’s something that Sonic Team boss Takashi Iizuka hopes to pursue.
Iizuka spoke about his interest in the genre while talking with Good Vibes Gaming. Despite acknowledging that he’d like to make a Sonic RPG happen before he retires, he was quick to point out that no concrete plans are currently in place.
More: interview, SEGA, Sonic the Hedgehog, Takashi Iizuka
Sonic x Shadow Generations won’t have a Chao Garden, but Sonic Team open to bringing it back
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
Following fan speculation that Sonic x Shadow Generations could be bringing back the Chao Garden, Sonic Team head Takashi Iizuka has confirmed that it won’t be in the game.
Chao Gardens are largely known from their appearance in the Sonic Adventure series. Players can essentially raise Chao as digital pets. Fans have been clamoring for the gameplay feature to return, but we haven’t seen much of it in recent years.
More: interview, SEGA, Sonic Generations, Takashi Iizuka
Sonic Team boss says Shadow “doesn’t really need a gun”
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If there’s one thing you may remember about the 2005 game Shadow the Hedgehog, it’s that the character used a gun. However, since then, SEGA has moved away from that.
Shadow is now getting his own campaign again as part of Sonic x Shadow Generations. This time around though, he won’t be wielding a gun at all – and it’s something Sonic Team boss Takashi Iizuka doesn’t feel is truly necessary.
More: interview, SEGA, Sonic the Hedgehog, Takashi Iizuka
Sonic Superstars producer on close launch to Mario Wonder and differences between the series
Posted on 9 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Superstars producer Takashi Iizuka has weighed in on the game’s close launch to Super Mario Bros. Wonder. In an interview with Automaton, he said that he was “surprised” that the two were releasing just a few days apart from each other.
Iizuka was asked about differences between the two franchises, and noted that they “are enjoyable in different ways.” He also sounded appreciative of the fans that have supported Sonic over the past few decades.
Our full translation reads:
SEGA and Sonic Mania dev explain why Sonic Mania 2 didn’t happen
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
With the success of the original game, some were surprised by the fact that we never ended up seeing Sonic Mania 2. It turns out there was actually some initial interest on SEGA’s part, but things ultimately weren’t meant to be.
Classic Sonic is now going in a new direction with the previously-revealed Sonic Superstars. Arzest is taking the lead with Naoto Ohshima (who worked on the series’ original games) on board for the project, but the Sonic Mania team isn’t involved.
More: interview, SEGA, Sonic Mania, Takashi Iizuka, top
Sonic Superstars team started by replicating classic gameplay “very precisely”
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
If there’s one thing Sonic Superstars needs to nail, it’s the gameplay – including the controls and physics. Series producer Takashi Iizuka has now shared some comments that seem to point that things are heading in the right direction.
In an interview with IGN, Iizuka mentioned that the development team started out by replicating the classic gameplay the franchise is known for “very precisely”. That should come as somewhat of a relief to fans wondering about how Sonic Superstars feels, especially as games such as Sonic the Hedgehog 4 received criticism when it came to the physics.
More: interview, SEGA, Sonic Superstars, Takashi Iizuka
Sonic Superstars has new levels only, producer talks art style
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to Sonic producer Takashi Iizuka, Sonic Superstars will only feature new levels. The game will not be bringing back stages from past titles.
If there’s one thing we’ve seen from the Sonic series over the years, it’s been the reliance on levels going back to the franchise’s earliest days. At this point, fans are used to seeing areas like Green Hill Zone. However, in Sonic Superstars, it’ll be new content only.
Speaking with IGN, Iizuka explained the decision to offer new stages only in Sonic Superstars rather than past levels:
More: interview, SEGA, Sonic Superstars, Takashi Iizuka, top
Sonic Team boss talks about having Sonic Frontiers run on Switch
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers is going for the open zone concept, which at first glance may seem like more of a challenge to run well on Switch, especially compared to prior entries in the series. However, Sonic Team boss Takashi Iizuka has indicated that the Hedgehog Engine is up for the task.
Speaking with Gamereactor, Iizuka spoke about the challenges of making a game that’s releasing across a variety of platforms and different generations of hardware. When it comes to Switch, though it won’t have the same “high-end assets” (and it’ll have a lower resolution and frame rate), Iizuka believes the game looks “very comparable” on Nintendo’s console.
Iizuka stated:
More: interview, SEGA, Sonic Frontiers, Takashi Iizuka
Sonic boss again says he’s interested in making Sonic Adventure 3, but would require a lot of investment, dev time, and content
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Each time Sonic team boss Takashi Iizuka is interviewed, it seems like Sonic Adventure is often brought up as well as the possibility of Sonic Adventure 3. That’s something Iizuka addressed once again recently.
When asked by Dot Esport what Iizuka would want to do if he had free reign to add anything he wanted to a Sonic game, he actually pointed to creating “the next Sonic Adventure game”. However, he acknowledged that a third title “would take a whole of investment from the company, a lot of development time, and a lot of game volume to really bring something to market”.
More: interview, SEGA, Sonic Adventure 3, Takashi Iizuka
Sonic Frontiers will have “the most amount of content ever included in a Sonic game”
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers will have the most amount of content in a game the series has seen so far, according to Sonic boss Takashi Iizuka.
Iizuka shared that news in an interview with Everyeye. He also mentioned wanting to make Starfall Islands “stimulating” for players with various elements while exploring.