SEGA on why Dr. Robotnik started to be called Eggman
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 30 Comments
Depending on who you ask, Sonic’s main antagonist goes by one of two names. We’re referring to Dr. Robotnik, who is also known as Eggman.
Game Informer caught up with Sonic Team head Takashi Iizuka and asked why everyone began to call Dr. Robotnik as his other name “Eggman”. His explanation is as follows:
When the game was originally developed in Japan, they called the character Eggman. That was the name of the character, but when the game got localized and ported into the Sonic the Hedgehog that we know in the West, they decided to, without confirming with the development team, change his name to Ivo Robotnik or just Robotnik. That’s kind of when everyone first learned about the character. Of course, this was without consulting the people who made the game. They just kind of went off and did it. It became super popular and everyone in the West kind of learned about the character as Robotnik. That went on through the “classic” series in the Genesis/Mega Drive era, but as far as the developers are concerned – the ones who made the character and the leaders of what this character is doing next – we really didn’t want to have anyone in the universe with two names. To us, he’s Eggman, but in the rest of the world he’s called Robotnik. We wanted to unify that into one name moving forward. This is something I actually did in the Sonic Adventure series. I made it so that we understand the character’s name is Robotnik, but his nickname is Eggman, and as far as everyone is concerned in the world now, we’re just going to call him Eggman as his official name.
Yes, Sonic Team is developing a new Sonic game
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 57 Comments
SEGA has dropped plenty of not-so-subtle hints that a new Sonic game is in the works. As if any other confirmation was needed, Sonic Team head Takashi Iizuka told Famitsu this week outright that “a completely new game” is happening. That’s in addition to a new movie from Sony and the ongoing Sonic Boom show.
Iizuka’s words in full:
We at Sonic Team – are developing a completely new game, as well as developing a full movie, actively done by Sony Pictures, and animation on Sonic Boom. We are also ready to improve sponsor ties. The most important thing is not the fact the series survived for 25 years, but how many games was developed. Our goal – add something new and overcome any potential hardships.
Many are anticipating that the new Sonic game will be unveiled during a 25th anniversary party on July 22.
Big Red Button reflects on Sonic Boom: Rise of Lyric, SEGA on Sonic’s future and more
Posted on 5 years ago by Brian(@NE_Brian) in News, Wii U | 50 Comments
Today, Polygon published a massive piece about Sonic’s history. The site chronicled the series’ early times all the way up through Rise of Lyric as well as the future (in general terms).
We highly suggest giving the full article a read here if you’re a fan of Sonic. But after the break, you can find a breakdown of comments from Big Red Button CEO and co-founder Bob Rafei about Rise of Lyric as well as other comments from SEGA about the franchise.
Takashi Iizuka says he has no plans to stop making Sonic games for consoles
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 19 Comments
There’s been a lot of talk over the past few weeks about SEGA’s shift in development. The company now intends to focus on PC and mobile as opposed to traditional gaming systems. However, that doesn’t mean SEGA is stopping console development entirely – especially when it comes to Sonic.
Japanese outlet 4Gamer recently interviewed Takashi Iizuka, head of Sonic Team. In one question, 4Gamer asks if SEGA is transitioning Sonic into a smartphone franchise.
Iizuka confirms that this isn’t the case. With the recently released Sonic Runners, SEGA simply felt that mobile was the most suitable platform for the game. Iizuka added, “Personally, I don’t plan to stop Sonic for home-video game consoles.”
So there you have it! We should eventually hear about another Sonic game for consoles. Let’s just hope it isn’t as disappointing as Sonic Boom.
Thanks to Mii for the tip.
Iizuka on using Link’s tunic for Sonic Lost World’s Zelda Zone DLC
Sonic Lost World’s Zelda Zone features the hedgehog dressed up in Link’s garb. But in the Yoshi Zone, Sonic’s appearance remains the same.
Producer Takashi Iizuka explained why this is so to 4Gamer in a recent interview. For the Yoshi DLC, SEGA wanted to focus on Sonic running around and collecting eggs. But for the Zelda Zone, even though Hyrule Field appears, some players may not be familiar with the series and may have felt that it was nothing more than an average area. Iizuka therefore took charge in making sure Sonic was dressed as Link.
“While talking with the designers, we were wondering how we could have Sonic wear these clothes and look normal while covering his spikes,” Iizuka said. “In any case, I was definitely worried at the time of designing.”
Takashi Iizuka on Sonic Lost World’s Yoshi/Zelda DLC – development, no Mario stage, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
When Sonic Lost World was first revealed, not many would have predicted that the game would eventually feature crossover DLC with Yoshi and The Legend of Zelda. So how the heck did these two Nintendo collaborations come to be?
Producer Takashi Iizuka, speaking with Japanese outlet 4Gamer, said the concept came to him about six months prior to releasing the game. “This time, Sonic Lost World is a title that only released on Nintendo hardware, which is an opportunity that I couldn’t believe, collaborating together,” he said.
Originally, Iizuka hoped to include the Yoshi and Zelda Zones in the main game. But scheduling was too late, and they became free DLC items instead.
4Gamer did ask if Mario was ever considered as a potential candidate for Nintendo DLC. The short answer: not really.