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Takashi Iizuka

For the first time, Sonic fans will be able to create their own original character in Sonic Forces. Producer Shun Nakamura spoke about the feature in an interview with Polygon.

Nakamura indicated that customization won’t be “as in depth as Fallout or some of those other extremely complex creation mechanics.”

Nakamura explained:

Sonic fans have long been interested in SEGA creating a new Sonic Adventure game. However, the sub-series hasn’t been touched in many, many years. And based on new comments from Sonic Team head Takashi Iizuka, SEGA isn’t in a rush to create Sonic Adventure 3.

In an interview with Polygon, Iizuka explained:

“I hear people saying that they want Adventure 3, but the path that we’re on and … Adventure 3, what fans want that to be, might not be an advancement of the series. So I don’t want to do an Adventure 3 and step the franchise back just to give the fans what they want.”

Sonic Mania launched around the world this past week. Right around the release, Japanese site Gamer spoke with series producer Takashi Iizuka from SEGA. Iizuka spoke about how Sonic Mania came to be, why DLC currently isn’t in the works, and how the special stages weren’t initially planned… plus more. Note: light spoilers follow towards the very end of the post.

Recently, Famitsu spoke with Sonic series producer Takashi Iizuka and Sonic Forces producer Shun Nakamura. The two had much to say about the brand new custom character aspect and more.

First, Famitsu asked about the details on why character customization was added in Sonic Forces. Iizuka said that for many years in which he had been working on Sonic games, he received a ton of requests from fans to have their own original characters appear. While he has never been able to put in those characters exactly as they are, he still wanted to make those dreams come true, so SEGA decided to add a custom character that will fight together with Sonic.

A new Sonic Forces interview has gone up on Nintendo UK’s website. Sonic Team head Takashi Iizuka and producer Shun Nakamura participated in the discussion.

We have some highlights from the interview below. Iizuka and Nakamura spoke about how Sonic Forces isn’t a sequel to Sonic Generations, the custom character system, appealing to all types of players with this game and Mania, and fans comparing New Donk City from Super Mario Odyssey to Sonic Adventure.

Chao won’t be present in Sonic Forces. Producer Shun Nakamura and Sonic Team head Takashi Iizuka, speaking with IGN, confirmed that they won’t be featured with the site.

Chao were most prominent in the Sonic Adventure games. These creatures, which were essentially digital pets in the games, let players raise their stats, increase levels, take on races, and more.

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The development of Sonic Heroes took its toll on director Takashi Iizuka, who is also the head of Sonic Team. Iizuka spoke to Game Informer this month about how difficult it was to create, even labeling it as the most stressful project of his career.

Iizuka was located in the United States as Sonic Heroes was being created. Meanwhile, the rest of the team was based in Japan. Mismanagement was also a major issue.

These days, it’s easy to associate Sonic with Nintendo. The character has appeared in Olympics games with Mario, and SEGA even partnered with the big N on some exclusive games. During the early ’90s, however, things were much different as Mario and Sonic were pretty big rivals.

Game Informer put up a new piece today about how Sonic eventually landed on Nintendo platforms following SEGA’s exit from the gaming hardware business. It contains some interesting quotes from the likes of creator Yuji Naka, Sonic developer Takashi Iizuka, and even Shigeru Miyamoto.

Read up on some noteworthy comments below. You can find Game Informer’s article here for more.

Nintendo and SEGA have formed a close relationship over the past several years through Sonic. The character appeared in Smash Bros., teamed up with Mario in multiple games based on the Olympics, and more.

Sonic Team head Takashi Iizuka spoke about Sonic’s link to Nintendo in this week’s issue of MCV. Here’s what he had to say about that:

“When SEGA stopped making hardware and just started doing software, the first platform that we released Sonic on was a Nintendo console. We felt from the very beginning, that the Nintendo platforms were where the passionate Sonic fans were. Historically that is where our relationship started with Nintendo. Unfortunately, the Wii U didn’t manage to get as many gamers on the hardware as we would have liked. That was unfortunate for Sonic because we didn’t get the mass of people to enjoy the content. But Nintendo has always been a great partner, we have Mario & Sonic at the Rio 2016 Olympic Games, Sonic in Super Smash Bros… we really appreciate the work that they do.”

Over the past year, SEGA has often spoken about wanting to ensure that the series returns to quality. This is something that Sonic Team head Takashi Iizuka and Sonic chief brand officer Ivo Gerscovich reiterated in the latest issue of MCV.

First, Iizuka said: “We want to release good titles to all the players, and that is the challenge for us moving forward – making sure our games are great.”

Gerscovich spoke about the Sonic franchise as well, offering the following comments:

“SEGA is really – as of this last year – putting a huge emphasis on quality. One of the things about Sonic Boom: Fire & Ice is that we held the title for a year, which is not something SEGA has traditionally done, but this focus on quality is really about trying to take Sonic back to where it used to be.”

“We are really focused on turning Sonic into an entertainment icon, not just a games icon. We want to go across all platforms and elevate his status even further, which explains why we are doing so much.”

Gerscovich also said that there are a “lot of new announcements” to come for Sonic.

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