Zelda: Breath of the Wild – full GDC 2017 panel
The full panel is now online for the Zelda: Breath of the Wild session at GDC 2017. Nintendo’s Hidemaro Fujibayashi,
Satoru Takizawa, and Takuhiro Dohta go in-depth with discussing how some of the convention-breaking mechanics were implemented in the game. Check out the full video below.
Defeating enemies in an unconventional way in Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild lets you do all sorts of neat and interesting things. In battles alone, there are plenty of ways to approach encounters.
One YouTuber managed to come across one humorous way of defeating enemies in particular. This is far from a major spoiler, but we’re putting the clip past the break just to be safe.
Zelda: Breath of the Wild collaboration revealed for Monster Hunter XX
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
At an event in Japan today, Capcom unveiled yet another Monster Hunter XX collaboration. The latest one ties into a big, recently-released Nintendo game. Of course, that’s The Legend of Zelda: Breath of the Wild.
The new collaboration content for Monster Hunter XX will be available via 7-Eleven spots between April 24 and May 31. It encompasses the following:
– Hylia series costume
– Ancient Weaponry – Bow weapon
– Palico armor: Warm Korok
– Palico weapon Korok’s Branch
– Event Quests: The Legend of Zelda – Trial of Power / Trial of Courage / Trial of Wisdom
– Guild Card Backgrounds
Zelda: Breath of the Wild devs on having total freedom, difficulty with the engine, missing Iwata
In making The Legend of Zelda: Breath of the Wild, director Hidemaro Fujibayashi tells The New Yorker that the team had total freedom. He told the publication about how Nintendo approached development:
“They said, ‘Change anything you want.’ So we wrote down all of the stress points, the things that make Zelda games less enjoyable, and we replaced them with new ideas.”
The New Yorker also spoke with technical director Takuhiro Dohta about Breath of the Wild’s chemistry engine. This is built on top of the physics engine, and allows for all sorts of antics like cooking, fire spreading on grass, and much more.
Putting it together wasn’t easy though. “At many times in the process, there were things that just weren’t functioning at all,” Dohta said. “We’d have to remove everything and build back up again.”
Zelda: Breath of the Wild Easter egg references the original game
The Legend of Zelda: Breath of the Wild has all sorts of neat secrets and Easter eggs. Included among them is a small but interesting callback to the first game in the series.
You can find the video showing the Easter egg after the break. It’s not really a spoiler, but we’re trying to be extra careful. Also note that one of the special amiibo outfits is shown.
Zelda: Breath of the Wild Switch vs. Wii U frame rate stress tests
Digital Foundry put up another video analyzing Zelda: Breath of the Wild’s performance on Switch and Wii U today. For this new one, the team was stress-testing the GPU. The analysis shows that the game does have frame rate dips on Switch here and there, but they appear to be less frequent and not as severe when compared to Wii U.
You can watch the full video below. Note that one of the game’s villages is shown, if you’re looking to avoid all spoilers.
Zelda: Breath of the Wild now has more perfect scores on Metacritic than any other game ever
The Legend of Zelda: Breath of the Wild has been pulling in perfect scores since the review embargo lifted last week. On Metacritic, it has quickly become apparent has well the game has been received from a critical standpoint.
Breath of the Wild now has more perfect scores than any other scores in history. 43 are recorded currently.
Metacritic has Zelda: Breath of the Wild down with a score of 98. It’s tied for second all time with a few other titles. The first? Ocarina of Time, though there are fewer perfect scores and reviews overall.
Zelda: Breath of the Wild – horse Easter egg / secret
While playing The Legend of Zelda: Breath of the Wild, you may stumble upon a fairly significant horse-related Easter egg / secret. If you’d like to see what it’s all about, head past the break for a video.
Breath of the Wild director on cut items / ideas, rearranging for Switch, wanting to make the next best Zelda
Kotaku has more comments from Zelda: Breath of the Wild director Hidemaro Fujibayashi. His remarks are pretty darn interesting, as we’re able to hear about some of the ideas that were cut during development – including the Hookshot and Beetle from Skyward Sword. Aside from that, Fujibayashi spoke about having to rearrange the game when Switch came into the picture, and always wanting to make the next best Zelda title.
Read up on Fujibayashi’s comments below. You can check out Kotaku’s full article here.
Zelda: Breath of the Wild concept art
New concept art from The Legend of Zelda: Breath of the Wild has emerged from the game’s guide. Characters, enemies, and more are shown. Just to be on the safe side, we’ve posted the gallery after the break.